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JackAsser
Registered: Jun 2002 Posts: 1989 |
Eye of the Beholder
Resumed. Easy Flash.
https://youtu.be/dvWrimZUk40 |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: That's great! (and I realise I should have mentioned more names than just Mr SID when referring to the release of Sonic, including yours of course)
It has been in a releasable state for a year or so, but we continue to polish and gold plating. Last added feature was live automap on the VDC output f.e. :) |
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Krill
Registered: Apr 2002 Posts: 2839 |
But how about a <random aftermarket hardware i happen to own>-friendly version? |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: But how about a <random aftermarket hardware i happen to own>-friendly version?
Not sure I understand what you mean. |
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Krill
Registered: Apr 2002 Posts: 2839 |
Just look at certain threads in certain other forums regarding the two recently-released high-profile games. =) |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Just look at certain threads in certain other forums regarding the two recently-released high-profile games. =)
Ahh! 😂 |
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Wile Coyote
Registered: Mar 2004 Posts: 637 |
Been following this for what seems like forever. Impressive work by all involved.
While these types of games are not normally my thing, i will give this a try. |
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scapegoat
Registered: Sep 2004 Posts: 5 |
I have also been following for this thread and game development for ages, eventhough this game genre is not my cup of (spiced) tea.
And yet, alas, I hope to see it finished and in my anxious hands to play.
Happy new year to everyone, especially JackAsser and friends! |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Project updates:
* Finally fixed a highly intermittent race condition (crash like once every 12th hour). It was a face palm coding mistake in one of the semaphores protecting a pointer update from the IRQ.
* Updated 2022 yr versions of samples and sample playback from Algoritm.
* Half of the monster graphics manually fixed.
* Wallsets and decorations near completion.
* Box art nearly done.
* c128 goodies such as VDC auto mapper.
* Proper word wrapping.
* Fully compatible with PAL, NTSC (old and new) and DREAN.
* Many minor bug fixes.
* Improved UI letting you to use some consumable items directly from inventory. |
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Wile Coyote
Registered: Mar 2004 Posts: 637 |
Nearly there then :) |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Nearly there then :)
In terms of work yes. In terms of time, we'll see. :D |
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