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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 1989
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2021-12-23 10:01
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: But how about a <random aftermarket hardware i happen to own>-friendly version?

Not sure I understand what you mean.
2021-12-23 10:21
Krill

Registered: Apr 2002
Posts: 2839
Just look at certain threads in certain other forums regarding the two recently-released high-profile games. =)
2021-12-23 11:47
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Just look at certain threads in certain other forums regarding the two recently-released high-profile games. =)

Ahh! 😂
2021-12-23 12:53
Wile Coyote

Registered: Mar 2004
Posts: 637
Been following this for what seems like forever. Impressive work by all involved.
While these types of games are not normally my thing, i will give this a try.
2021-12-31 00:00
scapegoat

Registered: Sep 2004
Posts: 5
I have also been following for this thread and game development for ages, eventhough this game genre is not my cup of (spiced) tea.

And yet, alas, I hope to see it finished and in my anxious hands to play.

Happy new year to everyone, especially JackAsser and friends!
2022-01-20 23:50
JackAsser

Registered: Jun 2002
Posts: 1989
Project updates:

* Finally fixed a highly intermittent race condition (crash like once every 12th hour). It was a face palm coding mistake in one of the semaphores protecting a pointer update from the IRQ.
* Updated 2022 yr versions of samples and sample playback from Algoritm.
* Half of the monster graphics manually fixed.
* Wallsets and decorations near completion.
* Box art nearly done.
* c128 goodies such as VDC auto mapper.
* Proper word wrapping.
* Fully compatible with PAL, NTSC (old and new) and DREAN.
* Many minor bug fixes.
* Improved UI letting you to use some consumable items directly from inventory.
2022-01-21 09:18
Wile Coyote

Registered: Mar 2004
Posts: 637
Nearly there then :)
2022-01-21 11:11
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Nearly there then :)

In terms of work yes. In terms of time, we'll see. :D
2022-01-21 19:07
WVL

Registered: Mar 2002
Posts: 886
EotB has been more than good enough (rather almost perfect) for quite some time now. Remember we can't vote 11 on CSDb. Would be funny if Perff would allow 11 votes on some releases now I think about it 🤪
2022-01-21 19:18
chatGPZ

Registered: Dec 2001
Posts: 11108
So ppl can whine about 10 being downvoting? =D
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