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Forums > C64 Productions > Demos with user mode
2022-07-31 16:46
Krill

Registered: Apr 2002
Posts: 2825
Demos with user mode

... to prove real-time rendering:

One-Der
Panta Rhei
Andropolis

Please add more to this list!
 
... 30 posts hidden. Click here to view all posts....
 
2022-08-01 11:27
Krill

Registered: Apr 2002
Posts: 2825
Quoting Slammer
1989 demo with controllable vector object -> The larch 3
The Larch 3 2nd part on side 2.
2022-08-01 13:00
zscs

Registered: Sep 2010
Posts: 45
One Year Crest
1st part after the intro, DYCP can be controlled with a joystick. 2nd part: sideborder tech-tech control with joystick. 4th part: sideborder sprite scroll speed. 5th part: joy up/down: sprite multiplexer control. left/right: scroll speed. 7th part: sprites can be controlled.
2022-08-01 13:07
Krill

Registered: Apr 2002
Posts: 2825
Quoting zscs
DYCP can be controlled with a joystick. 2nd part: sideborder tech-tech control with joystick. 4th part: sideborder sprite scroll speed. 5th part: joy up/down: sprite multiplexer control. left/right: scroll speed. 7th part: sprites can be controlled.
How is that different from "i was not aiming at old-timey low-complexity things (where "animation" is obviously ruled out) allowing you to control raster splits or DYCP movements and stuff like that"?
2022-08-01 13:14
ChristopherJam

Registered: Aug 2004
Posts: 1370
Well, DYCP records are often supposedly broken with speedcode that only allows a particular path..
2022-08-01 15:28
zscs

Registered: Sep 2010
Posts: 45
Quote: Quoting zscs
DYCP can be controlled with a joystick. 2nd part: sideborder tech-tech control with joystick. 4th part: sideborder sprite scroll speed. 5th part: joy up/down: sprite multiplexer control. left/right: scroll speed. 7th part: sprites can be controlled.
How is that different from "i was not aiming at old-timey low-complexity things (where "animation" is obviously ruled out) allowing you to control raster splits or DYCP movements and stuff like that"?


you are right, wrong example. But the others linked some crazy cool stuff, would be nice to see similar things in the new prods.
(What if someone created a new compo for demos with user mode? :-) )
2022-08-01 15:39
Krill

Registered: Apr 2002
Posts: 2825
Quoting ChristopherJam
Well, DYCP records are often supposedly broken with speedcode that only allows a particular path..
"Supposedly" :) Where's the entry in The Book insisting on how it must be done?

But there weren't that many user-controllable parts in the 80s anyways, so scratch the arbitrary distinction of "proving real-time rendering" for the purposes of this thread. =)

Quoting zscs
(What if someone created a new compo for demos with user mode? :-) )
Tbh, terrible idea. :)
2022-08-01 15:46
Carrion

Registered: Feb 2009
Posts: 317
Origon by Elysium.
Origon
You can control plasma in part 1 and tv box in later part.
oh and bezier splines too
2022-08-01 16:29
Spinball

Registered: Sep 2002
Posts: 87
Legoland 2, in the 3D-starfield-part you can control the spaceship with joy#2.

Legoland 2
2022-08-01 17:02
chatGPZ

Registered: Dec 2001
Posts: 11101
Quote:
But there weren't that many user-controllable parts in the 80s anyways

yeah? i remember a lot of dycp and plotters and plasmas had this
2022-08-01 22:30
Krill

Registered: Apr 2002
Posts: 2825
Quoting Groepaz
Quote:
But there weren't that many user-controllable parts in the 80s anyways

yeah? i remember a lot of dycp and plotters and plasmas had this
Feel free to dump them here, but in as few posts as possible, please. :)
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