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Forums > C64 Coding > Lucasfilm's Habitat Restoration - Looking for C64 coders
2017-03-08 23:18
doctorfargo

Registered: Aug 2011
Posts: 20
Lucasfilm's Habitat Restoration - Looking for C64 coders

For those of you who don't know - Habitat, the legendary online game by Lucasfilm Games - is being restored!



The project is being lead by original designers - Randy Farmer and Chip Morningstar.

We need some C64 coders to help out with two things:
1) Replacing the intro / splash screen with a new picture
2) Coding a custom log in to connect to Habitat

Right now, the project runs on top of Q-Link Reloaded, so the user has to load and log into Q-Link first and then select to play it from the chat room - the goal is to make a custom loader / log-in to by-pass this step, and be able to log-in move conveniently.

--------------------------------------------------
Here's what Habitat needs from QLR: Authenticate user's name, and 1986-era packet encoding/decoding. That is all.

Here's what Habitat needs from the Quantumlink client: Gather the user credential, load and start the MCM executable.

I propose replacing the QLink client completely and replacing it with a much simpler "Login" client. Takes username and password - QLRLITE (new) either validates that combo or creates a new account if the name is unique. Then goes straight to Habitat (MCM).

Ideally, this lite login app would be on the Caribe A disk, and be the one that loads as "*".

If we get that, next up might be to patch MCM to load the data disc (Caribe B) from drive 9 - which would mean we could run with no disk swapping!
--------------------------------------------------

For more information - check out:
www.neohabitat.org

Also check out the Neo-Habitat Slack:
https://neohabitat.slack.com
2017-03-08 23:25
Moloch

Registered: Jan 2002
Posts: 2890
Real big turn off when their website says ...

"Despite being created in 1986 for a 64k, 1Mhz toy computer, this project is immense."

https://frandallfarmer.github.io/neohabitat-doc/docs/
2017-03-09 04:37
Brataccas

Registered: Jan 2015
Posts: 15
Seems straightforward. How do we contribute - join the slack group and someone will tell us what you want done in more detail?
2017-03-09 04:40
doctorfargo

Registered: Aug 2011
Posts: 20
Quote: Seems straightforward. How do we contribute - join the slack group and someone will tell us what you want done in more detail?

Yes, join the Slack and let them know what you are willing to do, and ask for details.
2017-03-09 09:02
lft

Registered: Jul 2007
Posts: 369
I agree that it's certainly not a toy computer. It can help with household accounting, and you can even store all your recipies on it!
2017-03-09 09:29
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: I agree that it's certainly not a toy computer. It can help with household accounting, and you can even store all your recipies on it!

Not to mention Calc 64 for the finance department
2017-03-09 11:19
chatGPZ

Registered: Dec 2001
Posts: 11089
and keep track of your GFs menstrual cycle!
2017-03-09 11:23
Moloch

Registered: Jan 2002
Posts: 2890
... or cheat on your wife?
2017-03-09 12:11
HCL

Registered: Feb 2003
Posts: 716
Orly!?! Can i use the breadbin to cheat on wife!? wft, i mean.. Samantha Fox strip poker doesn't count, does it?
2017-03-09 12:24
chatGPZ

Registered: Dec 2001
Posts: 11089
no, it doesn't cunt.
2017-03-09 22:04
Smasher

Registered: Feb 2003
Posts: 511
peeew!
Samantha fap fap fox
2017-03-12 11:12
cbmeeks

Registered: Oct 2005
Posts: 72
Quote: Real big turn off when their website says ...

"Despite being created in 1986 for a 64k, 1Mhz toy computer, this project is immense."

https://frandallfarmer.github.io/neohabitat-doc/docs/


+1
2017-03-20 16:54
doctorfargo

Registered: Aug 2011
Posts: 20
Well, we didn't mean to offend anybody - obviously the C64 is an amazing machine! :-)

We still can use some C64 related help for the things posted above.

Our Slack is:
slack.neohabitat.org
2017-03-20 17:04
Compyx

Registered: Jan 2005
Posts: 631
Good luck with that, you pretty much fucked up.
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