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Forums > C64 Coding > TIL: The instruction after SEI can be executed before a pending IRQ is handled
2017-11-07 15:56
Krill

Registered: Apr 2002
Posts: 2839
TIL: The instruction after SEI can be executed before a pending IRQ is handled

As described here: http://visual6502.org/wiki/index.php?title=6502_Timing_of_Inter..

I never knew this, after all those years, and thought i'd share this as a heads-up.

Thanks to Bubis for pointing it out to me!
 
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2017-11-11 10:56
Oswald

Registered: Apr 2002
Posts: 5017
"Either way all you are doing is adding extra bytes to your init code with zero improvements to reliability."

An IRQ may destroy A while you try to lda #$7f sta $dc0d. another irq from the other CIA may re-enable $dc0d. You may have interrupt sources from VICII too, fucking you up in all sorts of ways. (rewriting fffe/f after you've set them up for example).

"if there's a source you don't know about to disable, you're going to have bugs regardless of whether you SEI/CLI or not, as it's going to hit while your code isn't expecting it."

you may just forget about your super size effective irq setup and it will backfire when you least expect it.
2017-11-11 11:34
Krill

Registered: Apr 2002
Posts: 2839
Now you're grasping at straws.
2017-11-11 12:06
Oswald

Registered: Apr 2002
Posts: 5017
Quote: Now you're grasping at straws.

Now you're trolling.
2017-11-11 12:26
Oswald

Registered: Apr 2002
Posts: 5017
anyhow I have real machine experience when I've been setting up raster irq without acking timer interrupt for ages, and then at a case it refused working, and I wondered how could I forget to set it up correctly. Since then I religiously ack it.
2017-11-11 13:23
chatGPZ

Registered: Dec 2001
Posts: 11108
Quote:
An IRQ may destroy A while you try to lda #$7f sta $dc0d

in that case you have much bigger problems than anything discussed here
2017-11-11 16:23
Krill

Registered: Apr 2002
Posts: 2839
And we are discussing interrupt setup when run from a plain BASIC environment. So disabling CIA1 interrupts is enough, no SEI/CLI required. Period. :)
2017-11-11 16:29
chatGPZ

Registered: Dec 2001
Posts: 11108
even in most other scenarios... eg in a trackmo you pretty much want to always do it at a very defined point to avoid glitches - and then you exactly know what happens anyway, and dont need sei/cli at all. you DO need them only when you do brute force AEG style linking =)
2017-11-11 21:05
Frantic

Registered: Mar 2003
Posts: 1627
Okay. I'll always try to make sure to remember to use SEI/CLI then.
2017-11-11 21:06
Frantic

Registered: Mar 2003
Posts: 1627
Ha ha
2017-11-12 03:49
Oswald

Registered: Apr 2002
Posts: 5017
"and then you exactly know what happens anyway"

yeah, until you dont and start having bugs, which is always the case.

Suprised by Gunnar's hatred towards doing it the >right< way, having seen his overly pedantic sources. As a rule of thumb you dont want to rely on things being in a certain state when programming.
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