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Forums > C64 Coding > Pushing the envelope, Or stay beaten by a 16 YO kid!
2018-09-21 20:50
Nova

Registered: Jun 2012
Posts: 13
Pushing the envelope, Or stay beaten by a 16 YO kid!

I got abit nostalgic tonight and enjoyed some early ninetees
perfection by Flash inc, A little Light, Even Bob got in a few minutes of lalaland,Origo, byterapers, Upfront etc (Mathematica still gives me goosebumps)

It occured to me that todays elitegroups (according to me) like Oxyron,Booze,Plush,Chorus,Camelot started to emerge when us guys from the older school where just about done and our lives got in the way of the scener-life.

Back in those days everything was about squeezing every last cycle through perfecting a routine that many had made before you but if you got that last DXYCP char or those extra 10 (only in a Y sin,horrible) Plots you could reighn supreme for a few hours or even months or years before someone stole your glory and made a faster routine that often could be totaly outside the box and therefore superior.

Today everything seems to be about polished loader screens and perfect transitions between (again my opinion)"demoparts" that probably squeezes every last cycle, but who knows because there are just not 5000 fucking hungry young coders trying to make the same demopart, but just abit better.

I fell inlove with coding on the C64 because the hardware is set and everyone has the same precursors.

So, Here come the "hot potato",
Did "todays elite" choose a different path simply because
the "oldschool" effects just cannot be done faster within the hardware limitations, (sticking my chinn out here, punch it if you want to!)
Or since most of todays elite code for a living on other platforms but still cant write a faster routine then some pimplefaced 16 year old did two decades ago!!

I am not sure where i was going with this but i guess i just miss the old sceenerdays..
But it still seems strange that someone that can code bumpmapping and phongshaders on a C64 still cant write a faster dycproutine then some kid who sold the "moped" and bought a C64 two decades ago.



-WRAP!-
 
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2018-09-24 17:34
Raistlin

Registered: Mar 2007
Posts: 552
Quote: I was a little disappointed that the final part of the demo wasn't a 32-sprite multiplex across 21 lines. I mean, come on, 89 lines wasn't it? Were you guys even trying?

Also, to be honest, Time Machine definitely should've won that compo. But I'm a coder so maybe that sways things differently.
2018-09-24 17:47
chatGPZ

Registered: Dec 2001
Posts: 11108
not sure about THAT compo, but Uncensored certainly deserved it :=)
2018-09-24 18:52
Compyx

Registered: Jan 2005
Posts: 631
Time Machine certainly destroyed a lot of my dreams of doing old school record breaking. It's awesome, but also: fuck that damn demo :)
2018-09-24 19:49
Trap

Registered: Jul 2010
Posts: 222
Agree with The Sarge ... demos today are much more driven by realization of an idea or a concept than by a coder creating something, splash on a logo and include random SID #XYZ. Well, that's what we used to do back in the day, right? :)
IMO a modern(?) demo is a demonstration of great teamwork more than anything else.
2018-09-24 20:40
Raistlin

Registered: Mar 2007
Posts: 552
Trap: “ is a demonstration of great teamwork more than anything else.”
... not forgetting the one-man teams like LFT of course.

For me it doesn’f matter if a demo is oldschool, newschool, 1k, 4K, 1 disk, 3-4 disks, ... a good demo can be any of those - or something else entirely. And it can be made by 1 person, 1 group, 3 groups, whatever.

Teamwork is great - but not every demo can be a 10-person, 3-group trackmo with 3 hours of bitmap scrolls ;-)
2018-09-24 20:50
Carrion

Registered: Feb 2009
Posts: 317
Quote: Agree with The Sarge ... demos today are much more driven by realization of an idea or a concept than by a coder creating something, splash on a logo and include random SID #XYZ. Well, that's what we used to do back in the day, right? :)
IMO a modern(?) demo is a demonstration of great teamwork more than anything else.


amen
2018-09-24 23:52
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quoting Trap
Agree with The Sarge ... demos today are much more driven by realization of an idea or a concept than by a coder creating something, splash on a logo and include random SID #XYZ. Well, that's what we used to do back in the day, right? :)


That's what I'm still doing... badly most of the time. =-)
2018-09-25 01:37
Compyx

Registered: Jan 2005
Posts: 631
Quoting Raistlin
3 hours of bitmap scrolls


That's one of things we use old effects for, such as linecrunch and/or vsp, to have bitmaps scrolling at 1 pixel per frame.
2018-09-25 06:21
Raistlin

Registered: Mar 2007
Posts: 552
1 pixel per 2 frames is way better - half the work for the artist but DOUBLE the enjoyment for the viewer.
2018-09-25 06:29
chatGPZ

Registered: Dec 2001
Posts: 11108
slower scrolling is only allowed when the picture is larger
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