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Forums > C64 Coding > 16 high sprites
2019-12-21 19:35
Oswald

Registered: Apr 2002
Posts: 4610
16 high sprites

someone could help me with this one :) I got as far as reading LFT's great article about sprite crunch, but I get lost on that graph in a few steps before finding a 16 long loop :)
2019-12-21 21:27
Rastah Bar

Registered: Oct 2012
Posts: 237
How about
15 18 19 1d 20 23 26 29 2c 2d 30 31 35 38 3b 3e?
2019-12-22 06:58
Oswald

Registered: Apr 2002
Posts: 4610
thanks ! pretty cool man, altho now I'm facing the problem I cant use it for gfx, fex 18-> 19, 2c -> 2d etc :) I guess this is not possible. (16 long AND gfx)
2019-12-22 12:11
Krill

Registered: Apr 2002
Posts: 1529
If you apply sprite crunch to go from sprite bitmap offset $18 to $19 or $2c to $2d, surely you have some spare cycles and memory left to switch $d018 as well, in order to avoid collisions? =)
2019-12-22 19:08
Oswald

Registered: Apr 2002
Posts: 4610
thanks guys. Krill, that might even work, but I found a better solution for my xy problem :)
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