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Forums > C64 Coding > Shortest code for stable raster timer setup
2020-01-20 16:20
Krill

Registered: Apr 2002
Posts: 2839
Shortest code for stable raster timer setup

While working on my ICC 2019 4K entry (now postponed to ICC 2020, but i hope it'll be worth the wait), i came up with this (14 bytes):
initstabilise   lda $d012
                ldx #10          ; 2
-               dex              ;   (10 * 5) + 4
                bpl -            ; 54
                nop              ; 2
                eor $d012 - $ff,x; 5 = 63
                bne initstabilise; 7 = 70

                [...]; timer setup
The idea is to loop until the same current raster line is read at the very beginning (first cycle) and at the very end (last cycle) of a raster line, implying 0 cycles jitter.

With 63 cycles per line on PAL, the delay between the reads must be 63 cycles (and not 62), reading $d012 at cycle 0 and cycle 63 of a video frame's last line (311), which is one cycle longer due to the vertical retrace.

The downside is that effectively only one line per video frame is attempted, so the loop may take a few frames to terminate, and the worst case is somewhere just beyond 1 second.

The upside is that it always comes out at the same X raster position AND raster line (0), plus it leaves with accu = 0 and X = $ff, which can be economically re-used for further init code.

Now, is there an even shorter approach, or at least a same-size solution without the possibly-long wait drawback?
 
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2020-02-01 22:24
Rastah Bar

Registered: Oct 2012
Posts: 336
See post #38 for what I have in mind. Do you think this could work? I'm always a little bit afraid that I missed something.

It should lock also on NTSC since 477 = 30*16 - 3, but the routine exits on a different cycle number.
2020-02-02 12:09
Copyfault

Registered: Dec 2001
Posts: 466
Quoting Rastah Bar
I guess it can be easily fixed by blanking the screen in the init code. This is often required anyway when setting up the graphics, so this is not really a constraint.[...]
Forgot to stress this detail, but I had this in mind: you even do not have to set it before the start of the stabilization loop (the first check of $d012 might be a "bad case" anyway), so it suffices to blank screen/kill irqs/etc in the init code blob.

Quoting Rastah Bar
I can shave off one byte:
sync: lax $dc04
      sbx #51
      sta ZP      ;RMW instruction
      cpx $dc04
      bne sync:

The loop is 16 cycles and since 461 = 29*16 - 3, this also should always lock. It needs at most 20 consecutive badlines, so the very worst case is that the lower border is reached after 19 badlines and you have to start again at the first badline. So locking is guaranteed in less than 1.4 frames.
This one looks quite clever, though I did not deep-check "all the math" behind it. One thing (besides the badline-timing) that might also cause a cycle-mismatch at the cpx $dc04-instruction is the behaviour of the timers: afair, it never reaches the $00-value, but gets initialized with the max-value (so $dc04 outputs the same value in two consequetive cycles, but never $00).
And as a sidenote: a STA ZP is just a write-instruction, no Read-Modify-Write (the RMW-comment in your code examples confused me a little;)). But the idea you posted with one write-cycle is correct and should work...
2020-02-02 18:21
Rastah Bar

Registered: Oct 2012
Posts: 336
Quoting Copyfault
Quoting Rastah Bar
I guess it can be easily fixed by blanking the screen in the init code. This is often required anyway when setting up the graphics, so this is not really a constraint.[...]
Forgot to stress this detail, but I had this in mind: you even do not have to set it before the start of the stabilization loop (the first check of $d012 might be a "bad case" anyway), so it suffices to blank screen/kill irqs/etc in the init code blob.
Yes, you are right.
Quoting Copyfault
This one looks quite clever, though I did not deep-check "all the math" behind it. One thing (besides the badline-timing) that might also cause a cycle-mismatch at the cpx $dc04-instruction is the behaviour of the timers: afair, it never reaches the $00-value, but gets initialized with the max-value (so $dc04 outputs the same value in two consequetive cycles, but never $00).
And as a sidenote: a STA ZP is just a write-instruction, no Read-Modify-Write (the RMW-comment in your code examples confused me a little;)). But the idea you posted with one write-cycle is correct and should work...

Thanks for your feedback. $dc04 can reach 0 because it is linked with $dc05. So as long as $dc05>0, $dc04 goes from 0 to $ff, and there is no problem. But when ($dc05,$dc04)=$0001 it goes directly to $4025 after that (on PAL), but that cannot cause an accidental lock. It only may delay the locking a bit. So there is no problem there, I think.

You are right, STA ZP is an RRW instruction, but the W-cycle at the end is important.
2020-02-03 11:43
Rastah Bar

Registered: Oct 2012
Posts: 336
How would one setup a timer in NTSC? Since 65 = 5*13 a timer period of 13 seems the most obvious choice.
2020-07-02 17:06
Quiss

Registered: Nov 2016
Posts: 37
This is an idea I got after talking to Copyfault.
At least in the cycle-correct version of Vice (i.e., x64sc) this seems to work. Haven't tried on a real machine.
* = $0f00  ; Some address with (H+1)&1 = 0 and (H+1)&$10 = $10

       ldy #$00
loop:  ldx #$11
       shx cont, y
cont:  bpl loop

It uses the fact that we will AND the written value with H+1 unless a badline pauses the CPU between the third and fourth cycle of shx. The latter then changes the "bpl" into an "ora" and drops us out of the loop at horizontal position 61.
2020-07-02 17:36
Rastah Bar

Registered: Oct 2012
Posts: 336
Only 9 bytes! Very nice use of the peculiarities of SHX too!
2020-07-02 18:19
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: This is an idea I got after talking to Copyfault.
At least in the cycle-correct version of Vice (i.e., x64sc) this seems to work. Haven't tried on a real machine.
* = $0f00  ; Some address with (H+1)&1 = 0 and (H+1)&$10 = $10

       ldy #$00
loop:  ldx #$11
       shx cont, y
cont:  bpl loop

It uses the fact that we will AND the written value with H+1 unless a badline pauses the CPU between the third and fourth cycle of shx. The latter then changes the "bpl" into an "ora" and drops us out of the loop at horizontal position 61.


Haha! Wow!
2020-07-02 19:05
Burglar

Registered: Dec 2004
Posts: 1031
Quoting Quiss
* = $0f00  ; Some address with (H+1)&1 = 0 and (H+1)&$10 = $10

       ldy #$00
loop:  ldx #$11
       shx cont, y
cont:  bpl loop

wait what?? I need to look up SHX... at first glance this does not make any sense to me :)
2020-07-02 19:17
ChristopherJam

Registered: Aug 2004
Posts: 1378
Holy shit, that’s brilliant! Well found.
2020-07-02 19:19
Burglar

Registered: Dec 2004
Posts: 1031
even Crossbow cannot beat this!
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