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Forums > C64 Coding > COMPO: ECM Demoeffect Comp
2020-10-12 15:30
Street Tuff

Registered: Feb 2002
Posts: 88
COMPO: ECM Demoeffect Comp

ECM Mode Demoeffect Competition

*** ECM Mode Demoeffect Competition ***

Competition Rules:

* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init))
2020-10-12 15:35
Street Tuff

Registered: Feb 2002
Posts: 88
Hmmm. Can an OP please move this to CSDb Etries?
2020-10-12 15:47
chatGPZ

Registered: Dec 2001
Posts: 11100
Quote:
Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init))

really only init, or can we agree on "once per frame"?
2020-10-12 15:49
Street Tuff

Registered: Feb 2002
Posts: 88
@Groepaz
oh well. OK

animations are allowed. $d011, $d018 and vic-bank can be changed once per screen.
2020-10-12 15:50
chatGPZ

Registered: Dec 2001
Posts: 11100
can we also ban plasmas? =P
2020-10-12 15:53
Street Tuff

Registered: Feb 2002
Posts: 88
NO! :-D
2020-10-12 16:17
Krill

Registered: Apr 2002
Posts: 2825
Switching any/all of the 5 colour registers anywhere on screen is allowed?
2020-10-12 16:19
Street Tuff

Registered: Feb 2002
Posts: 88
Quote: Switching any/all of the 5 colour registers anywhere on screen is allowed?

color register change per line basis is ok.
2020-10-12 16:20
Krill

Registered: Apr 2002
Posts: 2825
Only per line? :)
2020-10-12 16:23
chatGPZ

Registered: Dec 2001
Posts: 11100
Per char?
2020-10-12 17:04
Boogaloo

Registered: Aug 2019
Posts: 21
Tough negotiations... :-D
2020-10-12 17:43
Smasher

Registered: Feb 2003
Posts: 512
Quote: Tough negotiations... :-D

yeah, and we haven't started to discuss about prizes yet :)
2020-10-12 17:53
chatGPZ

Registered: Dec 2001
Posts: 11100
"$d011, $d018 and vic-bank can be changed once per screen."
just for nitpicking - scrollregisters, but not gfxmode (including $d016)? :)
2020-10-12 18:14
Conjuror

Registered: Aug 2004
Posts: 168
It should be just an ECM effect only. No sprites, no rasters. I assume no music already?

The compo is losing its focus.
2020-10-12 18:29
ChristopherJam

Registered: Aug 2004
Posts: 1370
Quoting Conjuror
It should be just an ECM effect only. No sprites, no rasters.


Agreed

Quote:
I assume no music already?


aww, I wouldn't have an issue with allowing music.
2020-10-12 18:35
Mixer

Registered: Apr 2008
Posts: 421
Better to submit something that is awesome and breaks the rules, and Street Tuff can disqualify it. It'll still be awesome.
2020-10-12 18:45
chatGPZ

Registered: Dec 2001
Posts: 11100
Basically everyone should do exactly that =D
2020-10-12 18:45
Smasher

Registered: Feb 2003
Posts: 512
uhm too many limitations for me.
no $d016 changes means no sideborder nor smooth scroller. I have an intro with ECM, but I'll probably wait for ICC then.
I really should think about something if I want to enter this compo...
Quote:
Maybe use the Petscii font in ECM mode

well, the first 64 chars are mainly letters and numbers, so I don't know how good it will be...
2020-10-12 18:56
Street Tuff

Registered: Feb 2002
Posts: 88
dudes.... if you cant live with given rulez enter your entry into the anything-goes-scpu+reu+superramcart compo. ofcourse music is allowed. but plz stick to the rules. i'd better remove the compo and let someone else take over...
2020-10-12 19:03
Conjuror

Registered: Aug 2004
Posts: 168
Quote: uhm too many limitations for me.
no $d016 changes means no sideborder nor smooth scroller. I have an intro with ECM, but I'll probably wait for ICC then.
I really should think about something if I want to enter this compo...
Quote:
Maybe use the Petscii font in ECM mode

well, the first 64 chars are mainly letters and numbers, so I don't know how good it will be...


* The 64 Char Font is not allowed to be altered at runtime

Just means you cant change the font you start with, doesn't mean it cant be custom. See Street Tuff's example.
2020-10-12 19:49
chatGPZ

Registered: Dec 2001
Posts: 11100
Quote:
no $d016 changes means no sideborder nor smooth scroller.

none of which makes sense with the original idea anyway

(regarding $d016 i was thinking of the usual retarded 4 pixel offset interlace flicker, it can be semi interesting with two screens and 4 pixels offset in both x and y)
2020-10-12 20:02
Smasher

Registered: Feb 2003
Posts: 512
Quote:
Just means you cant change the font you start with, doesn't mean it cant be custom. See Street Tuff's example.

that's not petscii then.

Quote:
(regarding $d016 i was thinking of the usual retarded 4 pixel offset interlace flicker, it can be semi interesting with two screens and 4 pixels offset in both x and y)

he said one-screener
2020-10-12 20:05
Street Tuff

Registered: Feb 2002
Posts: 88
@ZeSmasher
what in "* Play with your imagination. Maybe use the Petscii font in ECM mode" didn't you understand? See my Example. Fixed 64 char font (but not petscii font).
2020-10-12 20:20
chatGPZ

Registered: Dec 2001
Posts: 11100
Quote:
he said one-screener

yes obviously one screener, but two buffers with actually different data - not the retarded pointless offset flicker many used with 8x8 effects before.
2020-10-12 20:49
Compyx

Registered: Jan 2005
Posts: 631
I have some ECM 'plasma'-ish thing, which seems to adhere to the rules. But since I have a lot of rastertime left, I'd like to add some sideborder magic. But it seems that's out of the question?
2020-10-12 20:53
chatGPZ

Registered: Dec 2001
Posts: 11100
As long as you put ECM in the sideborder...
2020-10-12 21:00
Smasher

Registered: Feb 2003
Posts: 512
Quote: @ZeSmasher
what in "* Play with your imagination. Maybe use the Petscii font in ECM mode" didn't you understand? See my Example. Fixed 64 char font (but not petscii font).


uhm, nothing I guess. I was just überpedantic about petscii definition :)
2020-10-13 01:03
Smasher

Registered: Feb 2003
Posts: 512
no $d016, no $d011, no $d018, no $dd00, no sprites, no music... :)
F4CG ECM Logo
2020-10-13 04:57
Six

Registered: Apr 2002
Posts: 287
I knew if I waited long enough, there would be a single-screen ECM compo I could release that damn plasma at. Only took 20 years ;)
2020-10-13 07:42
Mixer

Registered: Apr 2008
Posts: 421
I made this some years ago. It was released at some Extend meeting, not sure exactly which one. https://csdb.dk/release/?id=196617. NOTE: This does not qualify as a ECM Demoeffect Compo entry, as it changes the charset and is not a single screener, though the principle of the effect is the same. The idea was to get as many plasma-fx to 4k as possible. Never finished it.
2020-10-13 12:35
Street Tuff

Registered: Feb 2002
Posts: 88
I just checked the releases. Wonderfull work guys. Keep 'em comming!
2020-10-13 22:52
Jammer

Registered: Nov 2002
Posts: 1289
To whine a bit - I find fixed 64 char set counterproductive ;)

@Street Tuff: btw, welcome to the noble club of people who made a fuckin' mistake of creating compo with limitations at csdb :D Good luck with usual guys here xD
2020-10-14 01:26
Krill

Registered: Apr 2002
Posts: 2825
I'm a bit confused. May $d011/16/18 and $dd00 be changed once per video frame or not (for double-buffering, smooth scrolling, etc.)?
And the $d02x colour registers may be changed more often than that? Or not, because "no rasters"? :)
2020-10-14 09:19
Boogaloo

Registered: Aug 2019
Posts: 21
It says "set $d011/d016/d018/vic-bank only in init". I interpret that as no double buffering and no smooth scrolling.
2020-10-14 09:33
Krill

Registered: Apr 2002
Posts: 2825
Thread didn't end with OP.
2020-10-14 10:18
Luca

Registered: Apr 2002
Posts: 178
Quote: To whine a bit - I find fixed 64 char set counterproductive ;)

@Street Tuff: btw, welcome to the noble club of people who made a fuckin' mistake of creating compo with limitations at csdb :D Good luck with usual guys here xD


Ahahah you made my day! :D
2020-10-14 15:08
TheRyk

Registered: Mar 2009
Posts: 2053
Quoting Street Tuff
...
animations are allowed. $d011, $d018 and vic-bank can be changed once per screen.

So I don't get most of the whining, apart frome FLD and $d016 tech tech everything seems to be allowed meanwhile :)
but $d018 only once per screen... *WHINE!*
2020-10-14 22:42
Mixer

Registered: Apr 2008
Posts: 421
ECM Techno Entry posted. Source code included. Use 6581.
2020-10-24 14:16
Mixer

Registered: Apr 2008
Posts: 421
Posted another entry, and its source code.
2020-10-24 16:03
Burglar

Registered: Dec 2004
Posts: 1031
I think this compo can be renamed to Plasma Compo ;)
2020-10-24 23:23
Smasher

Registered: Feb 2003
Posts: 512
or "that compo where Burglar posted a msg on the forum but coded no cool ECM fx for it" :)
hihi
2020-10-26 14:48
mhindsbo
Account closed

Registered: Dec 2014
Posts: 50
I have an entry coming that is not plasma :-) Nothing spectacular but good getting coding again in these crazy COVID times
2020-10-27 23:31
Monte Carlos

Registered: Jun 2004
Posts: 350
haha use d051, d058, d056...
mirror, mirror on the wall
2020-10-31 10:39
Street Tuff

Registered: Feb 2002
Posts: 88
Sorry guys. Havent had much time lately to check this Topic. Just watched the new releases and i must say, that i am amazed by the stuff. Still one month to go. Keep up the good work!
2020-10-31 21:42
chatGPZ

Registered: Dec 2001
Posts: 11100
Please clear up the "no sprites" rule. Apperently ppl ignore this more and more, and its quite a game changer when sprites are allowed.
2020-10-31 23:06
anonym

Registered: Jan 2002
Posts: 247
I'm liking the entries, but I'm still confused when it comes to the rules. Thank you, everyone.
2020-11-01 02:13
Street Tuff

Registered: Feb 2002
Posts: 88
Quote: I'm liking the entries, but I'm still confused when it comes to the rules. Thank you, everyone.

Read the rules again. Nothing about sprites in the rules... The 1st who mentioned "his entry" does not use sprites was ZeSmasher. As the rules dont mention sprites they are allowed.
2020-11-01 02:30
chatGPZ

Registered: Dec 2001
Posts: 11100
So a wall of sprites overlay is ok? fine. That changes a lot.
2020-11-01 03:34
Street Tuff

Registered: Feb 2002
Posts: 88
Quote: So a wall of sprites overlay is ok? fine. That changes a lot.

Nothing has changed. The rules did not state -anything- about sprites.
2020-11-01 14:10
chatGPZ

Registered: Dec 2001
Posts: 11100
Yeah yeah. Silly me thought it was about a plain ECM effect.
2020-11-01 14:11
ChristopherJam

Registered: Aug 2004
Posts: 1370
Quoting Street Tuff
Nothing has changed. The rules did not state -anything- about sprites.


Yup, got that now. rummages for some sprites
2020-11-01 14:17
Krill

Registered: Apr 2002
Posts: 2825
If a wall of sprites for enhancing ECM display is allowed, that changes everything indeed.

So far i thought it is all meant as rendering on a plain ECM frame buffer, nothing else, fixed charset, no raster tricks. (Changing smooth scroll registers per frame seems maybe allowed, maybe not.)
2020-11-01 14:33
Street Tuff

Registered: Feb 2002
Posts: 88
actually it IS all about an ECM effect rendered to the framebuffer. if the coder decides to add sprites that is OK for me. IF there is a wall of sprites it is YOU in the end who votes for the entries...
2020-11-01 14:37
Street Tuff

Registered: Feb 2002
Posts: 88
Note to myself: if i ever hold some kind of ECM compo again there will be well defined rules. the idea for this compo was just some weird idea which i did not think through as it seems.
2020-11-01 14:41
Krill

Registered: Apr 2002
Posts: 2825
Yes, CSDb compo rules need to be defined very precisely, as history has shown time and again. :)

(But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.)
2020-11-01 14:53
Oswald

Registered: Apr 2002
Posts: 5017
so why is it a problem if someone invents a nice effect which utilise both ecm and sprites ? I'm waiting :)
2020-11-01 15:00
chatGPZ

Registered: Dec 2001
Posts: 11100
It's no problem - it's just totally different
2020-11-01 15:25
Rastah Bar

Registered: Oct 2012
Posts: 336
Quote: Yes, CSDb compo rules need to be defined very precisely, as history has shown time and again. :)

(But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.)


Or very unprecisely: do whatever you want, but use ECM.
2020-11-01 15:29
Mixer

Registered: Apr 2008
Posts: 421
Sprite-background priority behavior makes some interesting layerings possible in ECM. Looking forward to it.
2020-11-01 15:34
chatGPZ

Registered: Dec 2001
Posts: 11100
Quote: Or very unprecisely: do whatever you want, but use ECM.

Thing is, there were *some* very specific rules - which basically make no sence in combination with "use sprites, do whatever you want with them" (i can switch $d025/$d026 every line, right?). Like someone else already said, the compo is kindof loosing its focus like this.
2020-11-01 15:50
Rastah Bar

Registered: Oct 2012
Posts: 336
I see your point, but I'm not so afraid of that. Most participants will still give a lot of attention to the ECM.
2020-11-01 15:57
Krill

Registered: Apr 2002
Posts: 2825
Quoting Oswald
so why is it a problem if someone invents a nice effect which utilise both ecm and sprites ? I'm waiting :)
Imho, it does not mix well with the very restrictive ECM rules.

On the one hand, plain ECM frame buffer with one fixed charset and no mid-frame register manipulation, then on top of that a wall of sprites with full interrupt/raster trickery. :)

Quoting Rastah Bar
Why release a fantastic new sprite scroller or DYCP or whatever in an ECM comp? Better to save it for a regular comp.
Indeed, plus ECM can shine a lot more with all tricks allowed.
2020-11-01 15:59
Mixer

Registered: Apr 2008
Posts: 421
Looking forward to Krill and Groepaz joining the competition. \o/
2020-11-01 16:02
Rastah Bar

Registered: Oct 2012
Posts: 336
Quoting Krill
Imho, it does not mix well with the very restrictive ECM rules.


Quoting Rastah Bar
Why release a fantastic new sprite scroller or DYCP or whatever in an ECM comp? Better to save it for a regular comp.
Indeed, plus ECM can shine a lot more with all tricks allowed.


I was editing my post because I wanted to say more or less that.
2020-11-01 16:05
Krill

Registered: Apr 2002
Posts: 2825
Quoting Mixer
Looking forward to Krill and Groepaz joining the competition. \o/
Not sure if ironic, but yeah, i do have an idea, and the sprites are optional and just decoration (as in some current entries).

"Just" need to finish and release this other thing i've been working on since about March. :)
2020-11-01 17:48
Oswald

Registered: Apr 2002
Posts: 5017
well, then make another ecm compo in a year and make the only rule that d011 must be at all times in ECM mode :)
2020-11-01 17:52
Oswald

Registered: Apr 2002
Posts: 5017
anyway the basic idea is good, as ecm is almost never used for anything.
2020-11-01 18:04
TheRyk

Registered: Mar 2009
Posts: 2053
If I had not made myself crystal clear yet, the rules ain't my cup of tea either and what I achieved so far might not be worth being released in this tough compo (unless maybe to spare anyone else the shame of last place).

But what Oswald sez, any rules whiner can launch another ECM compo with less strickt rules as soon as this one's over. Only rule "d011 all the time ECM" , I would really like that. However, at least it made some dozen lazy coders f**k around with ECM, some of whom might have never bothered doing so otherwise, speaking for myself, so thanks Tuffi for this educational compo :)
2020-11-01 18:15
chatGPZ

Registered: Dec 2001
Posts: 11100
I'd prefer stricter rules for that matter - ie focus on pure ECM effect :) IMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that.
2020-11-01 18:29
Street Tuff

Registered: Feb 2002
Posts: 88
@Groepaz Make a demo about it.
2020-11-01 19:00
Krill

Registered: Apr 2002
Posts: 2825
Quoting Groepaz
IMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that.
I think ECM's super-power is giving you hires resolution with near hires-bitmap amount of colours while allowing for all the benefits of the char-mode tiling hardware acceleration (except only 64, not 256 tiles).

Doesn't need to be blocky at all (shouldn't, anyways, but it should be colourful) is what i'm saying. =)
2020-11-01 19:59
Dane
Account closed

Registered: May 2002
Posts: 421
Quote: anyway the basic idea is good, as ecm is almost never used for anything.

Hey I used it in 2 demos now. :D
2020-11-01 20:31
chatGPZ

Registered: Dec 2001
Posts: 11100
It's not really true either, it has been used often enough - you just dont see it =)
2020-11-01 20:35
Krill

Registered: Apr 2002
Posts: 2825
Quoting Groepaz
It's not really true either, it has been used often enough - you just dont see it =)
Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :)
2020-11-01 20:42
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Quoting Groepaz
It's not really true either, it has been used often enough - you just dont see it =)
Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :)


Remember how you taught me that trick back in the day. Used in my FPP over chessboard in Panta Rhei. :D
2020-11-01 21:38
Oswald

Registered: Apr 2002
Posts: 5017
Quote: Quoting Groepaz
It's not really true either, it has been used often enough - you just dont see it =)
Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :)


gaahhh you only teach this shit to Jacky ? I didnt know this :D
2020-11-01 23:22
chatGPZ

Registered: Dec 2001
Posts: 11100
Oh come on =D Whats next? Idle byte? =D
2020-11-02 03:47
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting Krill
But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.
Idea for a new meta compo: Come up with the most arbitrary restrictions for a compo.
2020-11-02 08:43
MagerValp

Registered: Dec 2001
Posts:
Beat me to it. I was going to launch the CSDb Compo Compo but realized that I'm too lazy. The most outlandish, while still feasible, rules win.
2020-11-02 09:51
Cruzer

Registered: Dec 2001
Posts: 1048
And the rules for that compo must of course also be super confusing and change continuously. :D
2020-11-02 10:22
ChristopherJam

Registered: Aug 2004
Posts: 1370
This is what happens when you let sceners play Mornington Crescent :D
2020-11-02 20:41
Rastah Bar

Registered: Oct 2012
Posts: 336
Quote: Oh come on =D Whats next? Idle byte? =D

Bring it on! Then I can release my useless "three vertical border scrollers" routine :-)
2020-11-02 20:45
chatGPZ

Registered: Dec 2001
Posts: 11100
I was referring to the difference between ECM and other modes =)
2020-11-03 14:03
Raistlin

Registered: Mar 2007
Posts: 549
"as long as $d016, $d018, $d011 and Vic-Bank stays untouched per frame"

How about $D056, $D0D8, $D2D1? :-)

Also.. when you says "untouched per frame".. is that "they can be changed each frame - but not within the frame".. or that they can only be set once at the start of the demo..?
2020-11-03 14:54
Raistlin

Registered: Mar 2007
Posts: 549
Re: Square Booze .. "Reading the rules more carefully now this entry should probably be disqualified since I do change $d016 per frame. Street Tuff didn't explicitly allow touching scroll registers and he explicitly disallowed touching $d016 except on init. Groepaz raised the question but was unanswered."

IMO, D016 and D011 changes should surely be allowed - so long as they're only used for smooth scrolling and done once per frame?

With a month to go, I'd imagine most would be ok with this rule being clarified...
2020-11-03 14:58
Rastah Bar

Registered: Oct 2012
Posts: 336
I would just leave it in the compo and let Street Tuff sort it all out.
2020-11-03 15:02
chatGPZ

Registered: Dec 2001
Posts: 11100
Allowing sprites but not scrollregister changes per screen? =D
2020-11-03 15:15
Boogaloo

Registered: Aug 2019
Posts: 21
"set $d011/d016/d018/vic-bank only in init" - pretty clear to me.
2020-11-03 15:22
Rastah Bar

Registered: Oct 2012
Posts: 336
Quoting Street Tuff
@Groepaz
oh well. OK

animations are allowed. $d011, $d018 and vic-bank can be changed once per screen.
2020-11-03 15:35
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Quoting Street Tuff
@Groepaz
oh well. OK

animations are allowed. $d011, $d018 and vic-bank can be changed once per screen.


So you can soft-scroll in Y but not in X. :D
2020-11-03 15:49
chatGPZ

Registered: Dec 2001
Posts: 11100
"animations are allowed. $d011, $d018 and vic-bank can be changed once per screen."
And i am assuming there he just didnt write d016 in the list because beer. Not that i care :=)
2020-11-03 16:06
Boogaloo

Registered: Aug 2019
Posts: 21
Hehe. I have been working hard to work around the $d016 scrolling limitation, only to see that it would be allowed anyway...
2020-11-03 17:15
Krill

Registered: Apr 2002
Posts: 2825
Rules need clarification indeed.

But with the plain ECM framebuffer idea in mind, any kind of per-frame register update in VBL should be alright.

Rule of thumb: when freezing with Action Replay or similar, "SCREEN" (F7) should show the same 320x200 (minus collapsed border) picture as the live effect.
(Sprites are excluded, mumble mumble).
2020-11-03 17:29
Oswald

Registered: Apr 2002
Posts: 5017
Quote: color register change per line basis is ok.

note this, Gunnar
2020-11-03 17:29
Raistlin

Registered: Mar 2007
Posts: 549
Elite Code Mechanics changes D011 twice per frame too... so, depending on rules, #1 and #2 entries could be eliminated?
2020-11-03 17:30
Krill

Registered: Apr 2002
Posts: 2825
Quoting Oswald
note this, Gunnar
Yes, hence clarification. It's all quite muddled any way we slice it.
2020-11-03 17:38
Krill

Registered: Apr 2002
Posts: 2825
Quoting Street Tuff
color register change per line basis is ok.
And this has never quite been justified. Why only per line? Are vertical splits outlawed for some unfathomable reason? And why is it okay to change colours per line, but not non-colour registers? Etc.
2020-11-03 18:45
chatGPZ

Registered: Dec 2001
Posts: 11100
It's EXTENDED color mode, not SPLITTED color mode. Silly.
2020-11-03 20:49
Smasher

Registered: Feb 2003
Posts: 512
com'on guys, ECM doesn't stand for Exaggerated Complicating Motherfuckingrules...
the organizer wrote down a few basic rules to make the compo possible and have fun. next time he'll type a list of rules longer than those lovely EULA texts; and it'll take more to read it than to code something :)
P.S.: @Raistlin $d016+$40*i, $d018*$40*i, $d011+$40*i should not be allowed IMHO. but you put a smile at the end so you know that already :)
2020-11-03 20:49
Krill

Registered: Apr 2002
Posts: 2825
And it's SPLIT, not SPLITTED.

But my point is the muddled mix of barebone no-raster-tricks rules with no such restrictions in other parts, then some semi-strict restrictions sprinkled in. All without apparent rhyme or reason.
2020-11-03 21:05
Krill

Registered: Apr 2002
Posts: 2825
Anyhow, not complaining, just pointing out. Setting a few registers once a frame is good enough for my purposes. :)
2020-11-03 21:25
chatGPZ

Registered: Dec 2001
Posts: 11100
Quote:
And it's SPLIT, not SPLITTED.

EXTENDED!
2020-11-03 22:03
Rastah Bar

Registered: Oct 2012
Posts: 336
Quoting ZeSmasher
... and it'll take more to read it than to code something :)
This thread :-)
If the rules don't become clear soon, the deadline will need to be ...
2020-11-03 22:31
Shadow
Account closed

Registered: Apr 2002
Posts: 355
To me at least I think the "spirit" of the compo is to do an effect, with the ECM only, no trickery with spritewalls or changing cols in the middle of the screen etc.
I think a "VIC registers can only be changed once per frame" in addition to the "No changing of charset/VIC bank runtime" would have made sense as a general rule and would have made things clearer.
2020-11-03 22:38
mhindsbo
Account closed

Registered: Dec 2014
Posts: 50
what is the deadline? done coding, but waiting for music.
2020-11-03 22:53
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: what is the deadline? done coding, but waiting for music.

30 November 2020
2020-11-04 08:15
Raistlin

Registered: Mar 2007
Posts: 549
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
2020-11-04 12:20
Krill

Registered: Apr 2002
Posts: 2825
Quoting Raistlin
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
Make an entry that adheres to the lowest common denominator of the rules.

Changing the 5 colour registers at most once per line each, no other VIC register updates after init (including VIC bank, excluding sprites), fixed charset, wall-of-sprites with full-blown sprite register splits and updates. I might have forgotten/misinterpreted some things. =)
2020-11-04 12:45
Oswald

Registered: Apr 2002
Posts: 5017
I'd say allow jacky's entry together with d016 once per frame, why not scrolling :P
2020-11-04 13:14
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Quoting Raistlin
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.

Hard to enter the compo when we’re not sure what the rules are...
Make an entry that adheres to the lowest common denominator of the rules.

Changing the 5 colour registers at most once per line each, no other VIC register updates after init (including VIC bank, excluding sprites), fixed charset, wall-of-sprites with full-blown sprite register splits and updates. I might have forgotten/misinterpreted some things. =)


Working on it Krill
2020-11-04 15:19
chatGPZ

Registered: Dec 2001
Posts: 11100
Still caring about those rules? WEIRDOS
2020-11-04 18:54
Luca

Registered: Apr 2002
Posts: 178
Compos' Law #1: any specific democompo tends over time to a generic democompo by Big O.
2020-11-11 12:58
Frostbyte

Registered: Aug 2003
Posts: 165
Just wanted to say that this has turned out to be one of the best CSDB compos ever. :) Really awesome stuff, people! You should pat yourselves on the back.
2020-11-12 18:36
Oswald

Registered: Apr 2002
Posts: 5017
it is not said that there may be not another screen in not ecm mode before the fx is presented ? :) ie logo ?:)
2020-11-12 23:55
chatGPZ

Registered: Dec 2001
Posts: 11100
Feel free to draw a logo!
2020-11-28 20:48
Street Tuff

Registered: Feb 2002
Posts: 88
Compo Ends Monday 30th auf November - 18:00 CET. Still some time left. Love your awesome releases!

The Voting will End on December 6 and also at 18:00 CET. Votes will be taken from the CSDb-Rating on the compo page.

Sorry no priZes. just the FAME! :)
2020-11-30 13:08
Oswald

Registered: Apr 2002
Posts: 5017
could you extend it to midnight? :)
2020-11-30 15:50
Ninja

Registered: Jan 2002
Posts: 404
Hey Oswald, it looks like it is always the usual suspects :D Because I asked him, too, yesterday... but got denied. It looks like I'll manage, though.
2020-11-30 15:51
Oswald

Registered: Apr 2002
Posts: 5017
thats a bit rude as I thought it will be midnight, we will not make it.

edit: I guess none of the participants would complain about that 6 hours ?
2020-11-30 18:01
Street Tuff

Registered: Feb 2002
Posts: 88
Compo Ended. Votes will be counted on December 6 at 18:00 CET.
2020-12-01 09:41
Scan

Registered: Dec 2015
Posts: 110
Oh, darn...
2020-12-01 09:52
Malmix

Registered: Jul 2004
Posts: 11
Quote: Oh, darn...

Indeed :) Glad I did’nt read the thread before since then I guess I would’nt have finished our entry.. :)
2020-12-06 18:18
Street Tuff

Registered: Feb 2002
Posts: 88
Here are the results for the ECM Compo 2020. First of all i want to thank everybody that participated. This is the 1st compo that i held and i made a lot of mistakes. Sorry if someone was offended by the rules or my strict deadline.

I want to hold the compo again next year. This time with a bit more planning and advice from others.

And here come the winners! (btw. i like every entry and not only the top ranked ones :-D )

Congratulations to....

ECM Compo 2020 - Results

Place Release
01 Copper Booze by Booze Design
02 Elite Code Mechanics by Abyss Connection
03 Square Booze by Booze Design
04 Quadrants by Genesis Project
05 Snake Booze by Booze Design
06 In a World of Kardashians by Arise
07 vECMors by Finnish Gold
08 ECM Raster Fun by Bonzai
09 ECM Techno by Mixer
10 Back to the ECM Roots by Bonzai
11 50Hz FTW! by The Dreams
12 3p by Victory
13 Arctic Circles On Fire by Hitmen
14 Ecm-feierei by Street Tuff
15 Tropical ECMotion by Fantastic Italian Research Enterprise
16 ECM Water by Wil
17 PlasmaScroller by Finnish Gold
18 Pastel Coloured ECM by Hitmen
19 ECM Plasma by Genesis Project
20 Take It Easy, Man! by Rastah Bar
21 Liquid Booze by Booze Design
22 ECM-Whirl by Finnish Gold
23 ECM Matrix by Arcane Productions
24 Plasma Sucks by The Pollution
25 F4CG ECM Logo by Fantastic 4 Cracking Group
26 ECM Casma by Cascade
27 Scan ECM Plasma (retry) by Scan, Desire
28 Waveless Waverider by Onslaught
29 ECM Waves 2K by ChristopherJam
30 Ergonomic Cube Massage by Fatzone
31 ECM Fire by Onslaught
32 Dramatic Blink by Mixer
33 FlickFlack by The Syndrom
2020-12-06 19:53
Jammer

Registered: Nov 2002
Posts: 1289
Congrats to the mighty winners! \o/
2020-12-06 19:59
anonym

Registered: Jan 2002
Posts: 247
Great work everyone, I really enjoyed this competition.
2020-12-06 20:20
chatGPZ

Registered: Dec 2001
Posts: 11100
Some fun stuff there. Next time ban plasma please :=)
2020-12-06 23:54
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Some fun stuff there. Next time ban plasma please :=)

With my interpretation of the rules I thought they already were banned?! That's why I had to jump through hoops to come up with my entries.
2020-12-07 00:03
Smasher

Registered: Feb 2003
Posts: 512
wow, got 25 roentgen! not great, not terrible! :)
fantastic compo, Street Tuff. thx!
2020-12-07 16:04
Luca

Registered: Apr 2002
Posts: 178
Although its spirit has slowly moved from "Hey pure ECM only!" to "Ok do what you want, any further ECM little fart as addon will work", I loved this compo, which has shown some very smart and arty ideas! Congrats to all the participants! Loved Quadrants since the first sight.
2020-12-07 20:22
mhindsbo
Account closed

Registered: Dec 2014
Posts: 50
Congratulations to the winners! Excellent compo and I enjoyed all entries. From my POV it was nice with a clear limited scope* to get focus and produce something without it having to be a massive undertaking.

*) yes fully aware of all the rules discussions. Please keep it simple and focused if repeated :-)
2020-12-08 08:30
Raistlin

Registered: Mar 2007
Posts: 549
Congrats everyone - some truly fantastic entries in this compo!
2020-12-11 01:05
ChristopherJam

Registered: Aug 2004
Posts: 1370
Yes, nice work everyone!

Also, reminder to self: stop making up extra rules for yourself; limiting to 2048b didn't actually help your ranking at all.

And yes, I think it will be a more level playing field next time if everyone's aware from the outset that music and scrollers are allowed!

Thanks again Street Tuff, great concept, and running these things is hard.
2020-12-11 01:07
Krill

Registered: Apr 2002
Posts: 2825
Quoting ChristopherJam
And yes, I think it will be a more level playing field next time if everyone's aware from the outset that music and scrollers are allowed!
And sprite carpets. =)
2020-12-11 07:25
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Quoting ChristopherJam
And yes, I think it will be a more level playing field next time if everyone's aware from the outset that music and scrollers are allowed!
And sprite carpets. =)


”Read the rules again. Nothing about sprites in the rules... The 1st who mentioned "his entry" does not use sprites was ZeSmasher. As the rules dont mention sprites they are allowed.”
2020-12-11 08:43
ChristopherJam

Registered: Aug 2004
Posts: 1370
Jackie, everyone knows that now, but it’s fairly clear that some of us took a while to realise that they were perfectly legal from day one. C’est la vie :)
2020-12-11 09:20
Smasher

Registered: Feb 2003
Posts: 512
check posts #14 and #15. they came before my post #28 about sprites :)
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