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Street Tuff
Registered: Feb 2002 Posts: 88 |
COMPO: ECM Demoeffect Comp
ECM Mode Demoeffect Competition
*** ECM Mode Demoeffect Competition ***
Competition Rules:
* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init)) |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Hmmm. Can an OP please move this to CSDb Etries? |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Quote:Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init))
really only init, or can we agree on "once per frame"? |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
@Groepaz
oh well. OK
animations are allowed. $d011, $d018 and vic-bank can be changed once per screen. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
can we also ban plasmas? =P |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
NO! :-D |
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Krill
Registered: Apr 2002 Posts: 2825 |
Switching any/all of the 5 colour registers anywhere on screen is allowed? |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Quote: Switching any/all of the 5 colour registers anywhere on screen is allowed?
color register change per line basis is ok. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Only per line? :) |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Per char? |
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Boogaloo
Registered: Aug 2019 Posts: 21 |
Tough negotiations... :-D |
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Smasher
Registered: Feb 2003 Posts: 512 |
Quote: Tough negotiations... :-D
yeah, and we haven't started to discuss about prizes yet :) |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
"$d011, $d018 and vic-bank can be changed once per screen."
just for nitpicking - scrollregisters, but not gfxmode (including $d016)? :) |
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Conjuror
Registered: Aug 2004 Posts: 168 |
It should be just an ECM effect only. No sprites, no rasters. I assume no music already?
The compo is losing its focus. |
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ChristopherJam
Registered: Aug 2004 Posts: 1370 |
Quoting ConjurorIt should be just an ECM effect only. No sprites, no rasters.
Agreed
Quote: I assume no music already?
aww, I wouldn't have an issue with allowing music. |
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Mixer
Registered: Apr 2008 Posts: 421 |
Better to submit something that is awesome and breaks the rules, and Street Tuff can disqualify it. It'll still be awesome. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Basically everyone should do exactly that =D |
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Smasher
Registered: Feb 2003 Posts: 512 |
uhm too many limitations for me.
no $d016 changes means no sideborder nor smooth scroller. I have an intro with ECM, but I'll probably wait for ICC then.
I really should think about something if I want to enter this compo...
Quote:Maybe use the Petscii font in ECM mode
well, the first 64 chars are mainly letters and numbers, so I don't know how good it will be... |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
dudes.... if you cant live with given rulez enter your entry into the anything-goes-scpu+reu+superramcart compo. ofcourse music is allowed. but plz stick to the rules. i'd better remove the compo and let someone else take over... |
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Conjuror
Registered: Aug 2004 Posts: 168 |
Quote: uhm too many limitations for me.
no $d016 changes means no sideborder nor smooth scroller. I have an intro with ECM, but I'll probably wait for ICC then.
I really should think about something if I want to enter this compo...
Quote:Maybe use the Petscii font in ECM mode
well, the first 64 chars are mainly letters and numbers, so I don't know how good it will be...
* The 64 Char Font is not allowed to be altered at runtime
Just means you cant change the font you start with, doesn't mean it cant be custom. See Street Tuff's example. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Quote:no $d016 changes means no sideborder nor smooth scroller.
none of which makes sense with the original idea anyway
(regarding $d016 i was thinking of the usual retarded 4 pixel offset interlace flicker, it can be semi interesting with two screens and 4 pixels offset in both x and y) |
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Smasher
Registered: Feb 2003 Posts: 512 |
Quote:Just means you cant change the font you start with, doesn't mean it cant be custom. See Street Tuff's example.
that's not petscii then.
Quote:(regarding $d016 i was thinking of the usual retarded 4 pixel offset interlace flicker, it can be semi interesting with two screens and 4 pixels offset in both x and y)
he said one-screener |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
@ZeSmasher
what in "* Play with your imagination. Maybe use the Petscii font in ECM mode" didn't you understand? See my Example. Fixed 64 char font (but not petscii font). |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Quote:he said one-screener
yes obviously one screener, but two buffers with actually different data - not the retarded pointless offset flicker many used with 8x8 effects before. |
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Compyx
Registered: Jan 2005 Posts: 631 |
I have some ECM 'plasma'-ish thing, which seems to adhere to the rules. But since I have a lot of rastertime left, I'd like to add some sideborder magic. But it seems that's out of the question? |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
As long as you put ECM in the sideborder... |
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Smasher
Registered: Feb 2003 Posts: 512 |
Quote: @ZeSmasher
what in "* Play with your imagination. Maybe use the Petscii font in ECM mode" didn't you understand? See my Example. Fixed 64 char font (but not petscii font).
uhm, nothing I guess. I was just überpedantic about petscii definition :) |
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Smasher
Registered: Feb 2003 Posts: 512 |
no $d016, no $d011, no $d018, no $dd00, no sprites, no music... :)
F4CG ECM Logo |
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Six
Registered: Apr 2002 Posts: 287 |
I knew if I waited long enough, there would be a single-screen ECM compo I could release that damn plasma at. Only took 20 years ;) |
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Mixer
Registered: Apr 2008 Posts: 421 |
I made this some years ago. It was released at some Extend meeting, not sure exactly which one. https://csdb.dk/release/?id=196617. NOTE: This does not qualify as a ECM Demoeffect Compo entry, as it changes the charset and is not a single screener, though the principle of the effect is the same. The idea was to get as many plasma-fx to 4k as possible. Never finished it. |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
I just checked the releases. Wonderfull work guys. Keep 'em comming! |
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Jammer
Registered: Nov 2002 Posts: 1289 |
To whine a bit - I find fixed 64 char set counterproductive ;)
@Street Tuff: btw, welcome to the noble club of people who made a fuckin' mistake of creating compo with limitations at csdb :D Good luck with usual guys here xD |
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Krill
Registered: Apr 2002 Posts: 2825 |
I'm a bit confused. May $d011/16/18 and $dd00 be changed once per video frame or not (for double-buffering, smooth scrolling, etc.)?
And the $d02x colour registers may be changed more often than that? Or not, because "no rasters"? :) |
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Boogaloo
Registered: Aug 2019 Posts: 21 |
It says "set $d011/d016/d018/vic-bank only in init". I interpret that as no double buffering and no smooth scrolling. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Thread didn't end with OP. |
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Luca
Registered: Apr 2002 Posts: 178 |
Quote: To whine a bit - I find fixed 64 char set counterproductive ;)
@Street Tuff: btw, welcome to the noble club of people who made a fuckin' mistake of creating compo with limitations at csdb :D Good luck with usual guys here xD
Ahahah you made my day! :D |
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TheRyk
Registered: Mar 2009 Posts: 2053 |
Quoting Street Tuff...
animations are allowed. $d011, $d018 and vic-bank can be changed once per screen.
So I don't get most of the whining, apart frome FLD and $d016 tech tech everything seems to be allowed meanwhile :)
but $d018 only once per screen... *WHINE!* |
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Mixer
Registered: Apr 2008 Posts: 421 |
ECM Techno Entry posted. Source code included. Use 6581. |
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Mixer
Registered: Apr 2008 Posts: 421 |
Posted another entry, and its source code. |
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Burglar
Registered: Dec 2004 Posts: 1031 |
I think this compo can be renamed to Plasma Compo ;) |
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Smasher
Registered: Feb 2003 Posts: 512 |
or "that compo where Burglar posted a msg on the forum but coded no cool ECM fx for it" :)
hihi |
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mhindsbo Account closed
Registered: Dec 2014 Posts: 50 |
I have an entry coming that is not plasma :-) Nothing spectacular but good getting coding again in these crazy COVID times |
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Monte Carlos
Registered: Jun 2004 Posts: 350 |
haha use d051, d058, d056...
mirror, mirror on the wall |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Sorry guys. Havent had much time lately to check this Topic. Just watched the new releases and i must say, that i am amazed by the stuff. Still one month to go. Keep up the good work! |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Please clear up the "no sprites" rule. Apperently ppl ignore this more and more, and its quite a game changer when sprites are allowed. |
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anonym
Registered: Jan 2002 Posts: 247 |
I'm liking the entries, but I'm still confused when it comes to the rules. Thank you, everyone. |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Quote: I'm liking the entries, but I'm still confused when it comes to the rules. Thank you, everyone.
Read the rules again. Nothing about sprites in the rules... The 1st who mentioned "his entry" does not use sprites was ZeSmasher. As the rules dont mention sprites they are allowed. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
So a wall of sprites overlay is ok? fine. That changes a lot. |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Quote: So a wall of sprites overlay is ok? fine. That changes a lot.
Nothing has changed. The rules did not state -anything- about sprites. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Yeah yeah. Silly me thought it was about a plain ECM effect. |
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ChristopherJam
Registered: Aug 2004 Posts: 1370 |
Quoting Street TuffNothing has changed. The rules did not state -anything- about sprites.
Yup, got that now. rummages for some sprites |
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Krill
Registered: Apr 2002 Posts: 2825 |
If a wall of sprites for enhancing ECM display is allowed, that changes everything indeed.
So far i thought it is all meant as rendering on a plain ECM frame buffer, nothing else, fixed charset, no raster tricks. (Changing smooth scroll registers per frame seems maybe allowed, maybe not.) |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
actually it IS all about an ECM effect rendered to the framebuffer. if the coder decides to add sprites that is OK for me. IF there is a wall of sprites it is YOU in the end who votes for the entries... |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Note to myself: if i ever hold some kind of ECM compo again there will be well defined rules. the idea for this compo was just some weird idea which i did not think through as it seems. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Yes, CSDb compo rules need to be defined very precisely, as history has shown time and again. :)
(But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
so why is it a problem if someone invents a nice effect which utilise both ecm and sprites ? I'm waiting :) |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
It's no problem - it's just totally different |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
Quote: Yes, CSDb compo rules need to be defined very precisely, as history has shown time and again. :)
(But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.)
Or very unprecisely: do whatever you want, but use ECM. |
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Mixer
Registered: Apr 2008 Posts: 421 |
Sprite-background priority behavior makes some interesting layerings possible in ECM. Looking forward to it. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Quote: Or very unprecisely: do whatever you want, but use ECM.
Thing is, there were *some* very specific rules - which basically make no sence in combination with "use sprites, do whatever you want with them" (i can switch $d025/$d026 every line, right?). Like someone else already said, the compo is kindof loosing its focus like this. |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
I see your point, but I'm not so afraid of that. Most participants will still give a lot of attention to the ECM. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting Oswaldso why is it a problem if someone invents a nice effect which utilise both ecm and sprites ? I'm waiting :) Imho, it does not mix well with the very restrictive ECM rules.
On the one hand, plain ECM frame buffer with one fixed charset and no mid-frame register manipulation, then on top of that a wall of sprites with full interrupt/raster trickery. :)
Quoting Rastah BarWhy release a fantastic new sprite scroller or DYCP or whatever in an ECM comp? Better to save it for a regular comp. Indeed, plus ECM can shine a lot more with all tricks allowed. |
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Mixer
Registered: Apr 2008 Posts: 421 |
Looking forward to Krill and Groepaz joining the competition. \o/ |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
Quoting KrillImho, it does not mix well with the very restrictive ECM rules.
Quoting Rastah BarWhy release a fantastic new sprite scroller or DYCP or whatever in an ECM comp? Better to save it for a regular comp. Indeed, plus ECM can shine a lot more with all tricks allowed.
I was editing my post because I wanted to say more or less that. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting MixerLooking forward to Krill and Groepaz joining the competition. \o/ Not sure if ironic, but yeah, i do have an idea, and the sprites are optional and just decoration (as in some current entries).
"Just" need to finish and release this other thing i've been working on since about March. :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
well, then make another ecm compo in a year and make the only rule that d011 must be at all times in ECM mode :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
anyway the basic idea is good, as ecm is almost never used for anything. |
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TheRyk
Registered: Mar 2009 Posts: 2053 |
If I had not made myself crystal clear yet, the rules ain't my cup of tea either and what I achieved so far might not be worth being released in this tough compo (unless maybe to spare anyone else the shame of last place).
But what Oswald sez, any rules whiner can launch another ECM compo with less strickt rules as soon as this one's over. Only rule "d011 all the time ECM" , I would really like that. However, at least it made some dozen lazy coders f**k around with ECM, some of whom might have never bothered doing so otherwise, speaking for myself, so thanks Tuffi for this educational compo :) |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
I'd prefer stricter rules for that matter - ie focus on pure ECM effect :) IMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that. |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
@Groepaz Make a demo about it. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting GroepazIMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that. I think ECM's super-power is giving you hires resolution with near hires-bitmap amount of colours while allowing for all the benefits of the char-mode tiling hardware acceleration (except only 64, not 256 tiles).
Doesn't need to be blocky at all (shouldn't, anyways, but it should be colourful) is what i'm saying. =) |
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Dane Account closed
Registered: May 2002 Posts: 421 |
Quote: anyway the basic idea is good, as ecm is almost never used for anything.
Hey I used it in 2 demos now. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
It's not really true either, it has been used often enough - you just dont see it =) |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting GroepazIt's not really true either, it has been used often enough - you just dont see it =) Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :) |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: Quoting GroepazIt's not really true either, it has been used often enough - you just dont see it =) Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :)
Remember how you taught me that trick back in the day. Used in my FPP over chessboard in Panta Rhei. :D |
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Oswald
Registered: Apr 2002 Posts: 5017 |
Quote: Quoting GroepazIt's not really true either, it has been used often enough - you just dont see it =) Comes in handy in certain hires FPP routines, can double the amount of available scanline bitmaps to choose from via toggling ECM on/off. :)
gaahhh you only teach this shit to Jacky ? I didnt know this :D |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Oh come on =D Whats next? Idle byte? =D |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Quoting KrillBut then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions. Idea for a new meta compo: Come up with the most arbitrary restrictions for a compo. |
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MagerValp
Registered: Dec 2001 Posts: |
Beat me to it. I was going to launch the CSDb Compo Compo but realized that I'm too lazy. The most outlandish, while still feasible, rules win. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
And the rules for that compo must of course also be super confusing and change continuously. :D |
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ChristopherJam
Registered: Aug 2004 Posts: 1370 |
This is what happens when you let sceners play Mornington Crescent :D |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
Quote: Oh come on =D Whats next? Idle byte? =D
Bring it on! Then I can release my useless "three vertical border scrollers" routine :-) |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
I was referring to the difference between ECM and other modes =) |
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Raistlin
Registered: Mar 2007 Posts: 549 |
"as long as $d016, $d018, $d011 and Vic-Bank stays untouched per frame"
How about $D056, $D0D8, $D2D1? :-)
Also.. when you says "untouched per frame".. is that "they can be changed each frame - but not within the frame".. or that they can only be set once at the start of the demo..? |
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Raistlin
Registered: Mar 2007 Posts: 549 |
Re: Square Booze .. "Reading the rules more carefully now this entry should probably be disqualified since I do change $d016 per frame. Street Tuff didn't explicitly allow touching scroll registers and he explicitly disallowed touching $d016 except on init. Groepaz raised the question but was unanswered."
IMO, D016 and D011 changes should surely be allowed - so long as they're only used for smooth scrolling and done once per frame?
With a month to go, I'd imagine most would be ok with this rule being clarified... |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
I would just leave it in the compo and let Street Tuff sort it all out. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Allowing sprites but not scrollregister changes per screen? =D |
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Boogaloo
Registered: Aug 2019 Posts: 21 |
"set $d011/d016/d018/vic-bank only in init" - pretty clear to me. |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
Quoting Street Tuff@Groepaz
oh well. OK
animations are allowed. $d011, $d018 and vic-bank can be changed once per screen. |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: Quoting Street Tuff@Groepaz
oh well. OK
animations are allowed. $d011, $d018 and vic-bank can be changed once per screen.
So you can soft-scroll in Y but not in X. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
"animations are allowed. $d011, $d018 and vic-bank can be changed once per screen."
And i am assuming there he just didnt write d016 in the list because beer. Not that i care :=) |
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Boogaloo
Registered: Aug 2019 Posts: 21 |
Hehe. I have been working hard to work around the $d016 scrolling limitation, only to see that it would be allowed anyway... |
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Krill
Registered: Apr 2002 Posts: 2825 |
Rules need clarification indeed.
But with the plain ECM framebuffer idea in mind, any kind of per-frame register update in VBL should be alright.
Rule of thumb: when freezing with Action Replay or similar, "SCREEN" (F7) should show the same 320x200 (minus collapsed border) picture as the live effect.
(Sprites are excluded, mumble mumble). |
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Oswald
Registered: Apr 2002 Posts: 5017 |
Quote: color register change per line basis is ok.
note this, Gunnar |
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Raistlin
Registered: Mar 2007 Posts: 549 |
Elite Code Mechanics changes D011 twice per frame too... so, depending on rules, #1 and #2 entries could be eliminated? |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting Oswaldnote this, Gunnar Yes, hence clarification. It's all quite muddled any way we slice it. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting Street Tuffcolor register change per line basis is ok. And this has never quite been justified. Why only per line? Are vertical splits outlawed for some unfathomable reason? And why is it okay to change colours per line, but not non-colour registers? Etc. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
It's EXTENDED color mode, not SPLITTED color mode. Silly. |
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Smasher
Registered: Feb 2003 Posts: 512 |
com'on guys, ECM doesn't stand for Exaggerated Complicating Motherfuckingrules...
the organizer wrote down a few basic rules to make the compo possible and have fun. next time he'll type a list of rules longer than those lovely EULA texts; and it'll take more to read it than to code something :)
P.S.: @Raistlin $d016+$40*i, $d018*$40*i, $d011+$40*i should not be allowed IMHO. but you put a smile at the end so you know that already :) |
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Krill
Registered: Apr 2002 Posts: 2825 |
And it's SPLIT, not SPLITTED.
But my point is the muddled mix of barebone no-raster-tricks rules with no such restrictions in other parts, then some semi-strict restrictions sprinkled in. All without apparent rhyme or reason. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Anyhow, not complaining, just pointing out. Setting a few registers once a frame is good enough for my purposes. :) |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Quote:And it's SPLIT, not SPLITTED.
EXTENDED! |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
Quoting ZeSmasher... and it'll take more to read it than to code something :)
This thread :-)
If the rules don't become clear soon, the deadline will need to be ... |
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
To me at least I think the "spirit" of the compo is to do an effect, with the ECM only, no trickery with spritewalls or changing cols in the middle of the screen etc.
I think a "VIC registers can only be changed once per frame" in addition to the "No changing of charset/VIC bank runtime" would have made sense as a general rule and would have made things clearer. |
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mhindsbo Account closed
Registered: Dec 2014 Posts: 50 |
what is the deadline? done coding, but waiting for music. |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: what is the deadline? done coding, but waiting for music.
30 November 2020 |
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Raistlin
Registered: Mar 2007 Posts: 549 |
So.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.
Hard to enter the compo when we’re not sure what the rules are... |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting RaistlinSo.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.
Hard to enter the compo when we’re not sure what the rules are... Make an entry that adheres to the lowest common denominator of the rules.
Changing the 5 colour registers at most once per line each, no other VIC register updates after init (including VIC bank, excluding sprites), fixed charset, wall-of-sprites with full-blown sprite register splits and updates. I might have forgotten/misinterpreted some things. =) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
I'd say allow jacky's entry together with d016 once per frame, why not scrolling :P |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: Quoting RaistlinSo.. as things stand... are we saying the current #1 and 2 entries are disqualified? One changes D011 twice per frame, the other changes D016 each frame.
Hard to enter the compo when we’re not sure what the rules are... Make an entry that adheres to the lowest common denominator of the rules.
Changing the 5 colour registers at most once per line each, no other VIC register updates after init (including VIC bank, excluding sprites), fixed charset, wall-of-sprites with full-blown sprite register splits and updates. I might have forgotten/misinterpreted some things. =)
Working on it Krill |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Still caring about those rules? WEIRDOS |
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Luca
Registered: Apr 2002 Posts: 178 |
Compos' Law #1: any specific democompo tends over time to a generic democompo by Big O. |
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Frostbyte
Registered: Aug 2003 Posts: 165 |
Just wanted to say that this has turned out to be one of the best CSDB compos ever. :) Really awesome stuff, people! You should pat yourselves on the back. |
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Oswald
Registered: Apr 2002 Posts: 5017 |
it is not said that there may be not another screen in not ecm mode before the fx is presented ? :) ie logo ?:) |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Feel free to draw a logo! |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Compo Ends Monday 30th auf November - 18:00 CET. Still some time left. Love your awesome releases!
The Voting will End on December 6 and also at 18:00 CET. Votes will be taken from the CSDb-Rating on the compo page.
Sorry no priZes. just the FAME! :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
could you extend it to midnight? :) |
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Ninja
Registered: Jan 2002 Posts: 404 |
Hey Oswald, it looks like it is always the usual suspects :D Because I asked him, too, yesterday... but got denied. It looks like I'll manage, though. |
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Oswald
Registered: Apr 2002 Posts: 5017 |
thats a bit rude as I thought it will be midnight, we will not make it.
edit: I guess none of the participants would complain about that 6 hours ? |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Compo Ended. Votes will be counted on December 6 at 18:00 CET. |
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Scan
Registered: Dec 2015 Posts: 110 |
Oh, darn... |
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Malmix
Registered: Jul 2004 Posts: 11 |
Quote: Oh, darn...
Indeed :) Glad I did’nt read the thread before since then I guess I would’nt have finished our entry.. :) |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Here are the results for the ECM Compo 2020. First of all i want to thank everybody that participated. This is the 1st compo that i held and i made a lot of mistakes. Sorry if someone was offended by the rules or my strict deadline.
I want to hold the compo again next year. This time with a bit more planning and advice from others.
And here come the winners! (btw. i like every entry and not only the top ranked ones :-D )
Congratulations to....
ECM Compo 2020 - Results
Place Release
01 Copper Booze by Booze Design
02 Elite Code Mechanics by Abyss Connection
03 Square Booze by Booze Design
04 Quadrants by Genesis Project
05 Snake Booze by Booze Design
06 In a World of Kardashians by Arise
07 vECMors by Finnish Gold
08 ECM Raster Fun by Bonzai
09 ECM Techno by Mixer
10 Back to the ECM Roots by Bonzai
11 50Hz FTW! by The Dreams
12 3p by Victory
13 Arctic Circles On Fire by Hitmen
14 Ecm-feierei by Street Tuff
15 Tropical ECMotion by Fantastic Italian Research Enterprise
16 ECM Water by Wil
17 PlasmaScroller by Finnish Gold
18 Pastel Coloured ECM by Hitmen
19 ECM Plasma by Genesis Project
20 Take It Easy, Man! by Rastah Bar
21 Liquid Booze by Booze Design
22 ECM-Whirl by Finnish Gold
23 ECM Matrix by Arcane Productions
24 Plasma Sucks by The Pollution
25 F4CG ECM Logo by Fantastic 4 Cracking Group
26 ECM Casma by Cascade
27 Scan ECM Plasma (retry) by Scan, Desire
28 Waveless Waverider by Onslaught
29 ECM Waves 2K by ChristopherJam
30 Ergonomic Cube Massage by Fatzone
31 ECM Fire by Onslaught
32 Dramatic Blink by Mixer
33 FlickFlack by The Syndrom |
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Jammer
Registered: Nov 2002 Posts: 1289 |
Congrats to the mighty winners! \o/ |
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anonym
Registered: Jan 2002 Posts: 247 |
Great work everyone, I really enjoyed this competition. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
Some fun stuff there. Next time ban plasma please :=) |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: Some fun stuff there. Next time ban plasma please :=)
With my interpretation of the rules I thought they already were banned?! That's why I had to jump through hoops to come up with my entries. |
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Smasher
Registered: Feb 2003 Posts: 512 |
wow, got 25 roentgen! not great, not terrible! :)
fantastic compo, Street Tuff. thx! |
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Luca
Registered: Apr 2002 Posts: 178 |
Although its spirit has slowly moved from "Hey pure ECM only!" to "Ok do what you want, any further ECM little fart as addon will work", I loved this compo, which has shown some very smart and arty ideas! Congrats to all the participants! Loved Quadrants since the first sight. |
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mhindsbo Account closed
Registered: Dec 2014 Posts: 50 |
Congratulations to the winners! Excellent compo and I enjoyed all entries. From my POV it was nice with a clear limited scope* to get focus and produce something without it having to be a massive undertaking.
*) yes fully aware of all the rules discussions. Please keep it simple and focused if repeated :-) |
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Raistlin
Registered: Mar 2007 Posts: 549 |
Congrats everyone - some truly fantastic entries in this compo! |
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ChristopherJam
Registered: Aug 2004 Posts: 1370 |
Yes, nice work everyone!
Also, reminder to self: stop making up extra rules for yourself; limiting to 2048b didn't actually help your ranking at all.
And yes, I think it will be a more level playing field next time if everyone's aware from the outset that music and scrollers are allowed!
Thanks again Street Tuff, great concept, and running these things is hard. |
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Krill
Registered: Apr 2002 Posts: 2825 |
Quoting ChristopherJamAnd yes, I think it will be a more level playing field next time if everyone's aware from the outset that music and scrollers are allowed! And sprite carpets. =) |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: Quoting ChristopherJamAnd yes, I think it will be a more level playing field next time if everyone's aware from the outset that music and scrollers are allowed! And sprite carpets. =)
”Read the rules again. Nothing about sprites in the rules... The 1st who mentioned "his entry" does not use sprites was ZeSmasher. As the rules dont mention sprites they are allowed.” |
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ChristopherJam
Registered: Aug 2004 Posts: 1370 |
Jackie, everyone knows that now, but it’s fairly clear that some of us took a while to realise that they were perfectly legal from day one. C’est la vie :) |
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Smasher
Registered: Feb 2003 Posts: 512 |
check posts #14 and #15. they came before my post #28 about sprites :) |