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Forums > C64 Coding > Wanted: Source codes (for badass)
2020-10-17 08:22
Sasq

Registered: Apr 2004
Posts: 155
Wanted: Source codes (for badass)

In order to improve my assembler it would be great to try it on existing projects.

So if you have sources for demos/intros/games that you don't mind sharing it would be kind if you could send them my way, and I'll try to get them working in bass.

They need to be buildable the normal way (Kickass, Acme or whatever) so I can compare the output binaries...

(this also means that if your type of demos requires special tools there is a greater chance I will include such functionality in bass).

-- sasq64@gmail.com
2020-10-17 10:48
Walt

Registered: May 2004
Posts: 47
5 released projects shipped to you, written using Kick Assembler.

Beware of random() data generated when comparing btw :)

Have fun :)
2020-10-17 11:27
TheRyk

Registered: Mar 2009
Posts: 2053
A bunch of our releases include source codes and binaries here on CSDb, all in ACME syntax, check out
https://csdb.dk/release/download.php?id=190692 Trafolta (Trackmo)
https://csdb.dk/release/download.php?id=187582 Fallen Stars (Trackmo)
https://csdb.dk/release/download.php?id=180706 MYD Show (Trackmo)
And as Trackmos might be a little over the top for your purposes, here's also
https://csdb.dk/release/download.php?id=226237 Zoolook Stars ReMeistered (4K intro)

Cheers
Ryk

PS: Enjoy the spaghetti :)
2020-10-17 12:27
Peiselulli

Registered: Oct 2006
Posts: 81
Source code of "Krawall Deluxe" is open:
https://bitbucket.org/streetuff/krawall-deluxe-final/src/master/
2020-10-17 14:04
Conrad

Registered: Nov 2006
Posts: 833
My SID Dualux sourcecode here (KickAssembler):
https://csdb.dk/release/download.php?id=167312
"start.asm" is the one to call via commandline.

If you want to try a 64Tass example, I can also give you the sfx routine for Prince of Persia:
https://codebase64.org/doku.php?id=base:sound_fx_routine
2020-10-17 14:27
tlr

Registered: Sep 2003
Posts: 1702
I have released source codes for mainly native tools I did, some examples:
DTVMON V1.2
Format II
DMA loader II
2020-10-17 16:08
Six

Registered: Apr 2002
Posts: 287
https://github.com/sixofdloc/2018intro tmpx format, intro source

https://github.com/sixofdloc/cyofa tmpx format, adventure book engine

https://github.com/sixofdloc/netlib network library, dasm format
2020-10-17 23:27
Sasq

Registered: Apr 2004
Posts: 155
Thanks a lot everyone, I have stuff to do now :)
2020-10-18 11:49
Krill

Registered: Apr 2002
Posts: 2825
Some small'n'easy stuff:
Zoompinski [512 bytes]
Fontesquieu 256b
2020-10-18 16:00
Copyfault

Registered: Dec 2001
Posts: 466
Following the path of TheRyk, I'm absolutely fine if you want to use the source-codes of any release I did the code for (in case I had one included). Should at least be the case with The Other Lines, Sideborder Sprite Data Fetch TestProg (both ACME) and Scene Farts (Kickass).
2020-10-18 22:50
Isildur

Registered: Sep 2006
Posts: 274
Some sources from Golara/Samar/Desire + my graphics:
https://gitlab.com/pseregiet
 
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