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Forums > C64 Coding > COMPO: BORDERLINE 2021 COMPO
2020-12-24 22:05
Motley
Account closed

Registered: Mar 2002
Posts: 10
COMPO: BORDERLINE 2021 COMPO

COMPO: DEMOS IN BORDERS ONLY

Borderline 2021 Compo

- Stock C64 Category (NORMAL)
- REU C64 Category (REU BASED)

Competition Rules:

* All visual effects must be contained inside The BORDERS ONLY.
* MAINSCREEN can be in any, ONE color ONLY.
* REU is allowed.
* ALL REU entries will be put in a special REU BORDER Category.

May the best one win in each category.

Best seasonal greetings from
Motley/F4CG/STARZ, Qdor/FLT and Jackasser/BOOZE DESIGN
 
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2020-12-25 00:44
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Isn't ghostbyte limited to top/bottom border then in that case? :D What if sprites overlap a few pixels with visible area? :P

Yep regarding ghost byre. Second: U’re out
2020-12-25 00:51
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: If D011 = $00-0f, though, then there is no screen, right..? In which case the whole 408x273px becomes “border”..? I assume that’s not allowed..?

Not allowed
2020-12-25 00:51
Jammer

Registered: Nov 2002
Posts: 1289
Quoting JackAsser
Second: U’re out




Quoting JackAsser
Not allowed

But disabling screen is not disallowed in general if sprites know their place? ;)
2020-12-25 01:16
Krill

Registered: Apr 2002
Posts: 2825
Quoting Jammer
But disabling screen is not disallowed in general if sprites know their place? ;)
I guess the rules scream for that badline-less screen mode with open y-borders at the least. =)
2020-12-25 01:18
chatGPZ

Registered: Dec 2001
Posts: 11101
Why not be sneaky and add
* MAINSCREEN can be in any, ONE color ONLY (NOT the same as the border color)
:)
2020-12-25 05:25
Six

Registered: Apr 2002
Posts: 287
rules proposal: only plasmas allowed.

In all seriousness - reading the thread, can you clarify which of these is true:

1. The ESCOS trick to have the full screen without badlines is not allowed.
2. The ESCOS trick to have the full screen without badlines is allowed as long as you don't leave what would normally be the border with them.

The trade off is going to be between losing the rastertime to badlines so you can have the ghostbyte or getting the extra rastertime for just sprites, then? Or am I mistaking the rules?
2020-12-25 08:55
Krill

Registered: Apr 2002
Posts: 2825
Quoting Six
The trade off is going to be between losing the rastertime to badlines so you can have the ghostbyte or getting the extra rastertime for just sprites, then?
That badline-less ("ESCOS") mode has idle byte ("ghostbyte") all over the place, no? =)
2020-12-25 10:23
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Quoting Six
The trade off is going to be between losing the rastertime to badlines so you can have the ghostbyte or getting the extra rastertime for just sprites, then?
That badline-less ("ESCOS") mode has idle byte ("ghostbyte") all over the place, no? =)


You can have badlines if you like, but why?!! The graphics you emit must be the same all over anyway. The net result should be a big blob of single, non changing color in the middle (40/38 x 25/24).

And taking Groepaz’ advice:

RULE ADDENDUM: center area must be of a different color than the border. I can imagine timing can be tricky so a few lines or pixels extra or less of the center area is ok. But it should by no mistake look like the regular border.
2020-12-25 12:04
Clarence

Registered: Mar 2004
Posts: 119
Quote: For clarity, ghostbyte is allowed (just hide it in the main area), especially for c128 releases!

So c128 is also allowed?

The executable is one file, or multi loading also possible?
It doesn't have to be one fx only?

What's the upper limit of REU size? Preloading it with a data file is ok before run?
2020-12-25 13:12
wacek

Registered: Nov 2007
Posts: 501
As much as I like the idea, there's too much compos at the same time IMHO. It wouldn't really hurt anyone or anything if that one would start after the other ones finish. Which would also make sure there's enough attention of the spectators for all of them.
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