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Forums > C64 Coding > Keeping a few bits of information in a hostile environment
2021-04-18 09:24
Krill

Registered: Apr 2002
Posts: 2822
Keeping a few bits of information in a hostile environment

If not reserving space in RAM, where would read-writable data be most likely to survive throughout the run-time of any random demo or game?

$D800-$DC00 is often overwritten entirely, $00/$01 in RAM are too cumbersome to access.

$DD03 (parallel port data direction register) might be good, or maybe the 2x4 CIA TOD registers at $DC08 and $DD08.

Or are they? What else could be usable for that purpose? =)
 
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2021-04-19 09:02
chatGPZ

Registered: Dec 2001
Posts: 11092
The symbol can point anywhere, including CIA registers or unused colorram nibbles. It solves the problem 100%.
2021-04-19 09:05
Krill

Registered: Apr 2002
Posts: 2822
Then it's providing an optional manual override for the loader's default of "use $dd03 to shuffle data from installer to resident portion" to "use user-provided address".

Yeah, i guess i'd have done that. =)
2021-04-19 09:37
chatGPZ

Registered: Dec 2001
Posts: 11092
By now i wonder *what else* did you expect to be able to do? :=)
2021-04-19 10:21
Krill

Registered: Apr 2002
Posts: 2822
This thread is about finding a sensible default that is not in regular RAM, $dd03 being the best bet so far.

But "maybe some other tricks exist to access hidden state". Something that can (only) be manipulated somewhat indirectly.
Like "VSP channel", but obviously something else that can be set (and doesn't have weird side-effects).
2021-04-19 10:24
chatGPZ

Registered: Dec 2001
Posts: 11092
Sounds to me like you are spending a lot of effort an solving a problem that doesnt exist =)
2021-04-19 10:28
Krill

Registered: Apr 2002
Posts: 2822
Please refrain from posting unhelpful non-information.

The problem is somewhat solved (unless somebody has a better idea than $dd03), and now we're at the esoteric academic what-if "fun" part.
2021-04-19 13:41
Martin Piper

Registered: Nov 2007
Posts: 631
Quote: If not reserving space in RAM, where would read-writable data be most likely to survive throughout the run-time of any random demo or game?

$D800-$DC00 is often overwritten entirely, $00/$01 in RAM are too cumbersome to access.

$DD03 (parallel port data direction register) might be good, or maybe the 2x4 CIA TOD registers at $DC08 and $DD08.

Or are they? What else could be usable for that purpose? =)


Use $100-$107 and check for identical values to detect corruption?

Or use the Vice's memmap to detect what memory isn't written to during the game/demo.
2021-04-19 14:45
Krill

Registered: Apr 2002
Posts: 2822
Quoting Martin Piper
Use $100-$107[...]Vice's memmap to detect what memory isn't written to
Stack bottom has been ruled out (FBUFFR), and does VICE "memmap" also log chip register access?
2021-04-19 14:47
chatGPZ

Registered: Dec 2001
Posts: 11092
it provides a seperate map for i/o, yes
2021-04-19 15:44
Copyfault

Registered: Dec 2001
Posts: 466
Hmm...

Bit5 of $D016 doesn't do anything but (being described as a VIC reset bit) seems to be "connected".

So, unless someone finds a brandnew vic trick using this bit, it could be used to store one bit of information. Downside (sadly rendering it unsuitable imo) is that most routines "out there" don't care about this bit position and are likely to destroy it sooner or later...


Will continue searching ;)
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