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CreaMD
Registered: Dec 2001 Posts: 2964 |
Converting GFX question
Asking for friend. Quote follows:
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Morning! Does anyone of you please know a Window C64 converter that would not do any processing and just save data in C64 format?
What's my problem: I prepared a 4-color (so that I can convert to multicolor sprites) picture in Gimp and then ran it through a converter, which decided to just add a 5th color. 🤦♂️
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Thank you for quick help everybody. |
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Oswald
Registered: Apr 2002 Posts: 4844 |
Quote: Quoting Oswaldask anyone who tried to compile your loader and failed =) Strawman argument. Using a precompiled tool like Burglar's has a lot fewer likely breaking points than building something yourself. =)
(Besides, some people were quite delighted how easy building the loader is once you have the dependencies in place and know how those standard tools like make etc. work. =D)
nope, thats not a strawman. also that it needs a precompiled tool and dependencies and learning make just proves my point. its not about saying your loader sucks, I view it as one of the biggest achievment of mankind, just showing how complicated CLI can be. |
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Jetboy
Registered: Jul 2006 Posts: 186 |
They can be complicated, but it's not the case this time.
What triggers me are people who ask for help, and when they get it they start to moan that they won't use it because some stupid excuse. |
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Groepaz
Registered: Dec 2001 Posts: 10579 |
Quote:just showing how complicated CLI can be.
LOL. Supposed coders and their fear of commandlines. |
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Burglar
Registered: Dec 2004 Posts: 961 |
Quoting Oswald.. that it needs a precompiled tool and dependencies and learning make just proves my point.. You are mixing things up. png2prg 1.2 is the precompiled tool that will run an any OS, it has literally zero dependencies, it's static binary.
Just run "png2prg.exe bla.png" and you will get a bla.prg with the gfx data (koala, hires, chars or sprites).
For compiling Krilllloader, you need dependencies installed, not to be compared with a simple gfx converter.
jeugd 1 - burg 1 (hijacking thread succeeded;) |
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Cruzer
Registered: Dec 2001 Posts: 1020 |
Quote:Supposed coders and their fear of commandlines. Using commandlines != coding though. |
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Oswald
Registered: Apr 2002 Posts: 4844 |
I apologize for not reading through the thread just jumping on a post randomly. |
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Burglar
Registered: Dec 2004 Posts: 961 |
Quote: Quote:Supposed coders and their fear of commandlines. Using commandlines != coding though.
I disagree, bash is turing-complete :) |
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Cruzer
Registered: Dec 2001 Posts: 1020 |
Quoting I disagree, bash is turing-complete :) Yeah, I know, but reading readme-files, typing "make", googling error messages and installing dependencies doesn't seem very much like coding to me. |
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CreaMD
Registered: Dec 2001 Posts: 2964 |
The tool was found. Questions were answered.
I'm glad Wotnau doesn't waste his life here and does something creative on C64 instead.
Time to close. |
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Burglar
Registered: Dec 2004 Posts: 961 |
Quoting CreaMDI'm glad Wotnau doesn't waste his life here and does something creative on C64 instead. great, means we don't need to waste our lives anymore trying to help you \o/
really, I don't understand your passive aggressive attitude, it comes across as entitled and ungrateful. bah. |
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