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Slammer
Registered: Feb 2004 Posts: 416 |
Kick Assembler Thread 2
The previous thread took a little long to load, so this is a new fresh one.. |
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... 590 posts hidden. Click here to view all posts.... |
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Norrland
Registered: Aug 2011 Posts: 14 |
Thx Knut, will try that! |
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Jammer
Registered: Nov 2002 Posts: 1289 |
I may have spotted parser error. PseudoPC readressing doesn't modify BNE/BEQ branches. I had tough time to spot why my piece of code, relocated to zeropage, jams and Vice monitor ensured me that's the reason. Haven't checked other branches, yet.
edit: I'm probably wrong here. Branch value is unchanged in original piece of code (contained within PseudoPC block) but is correct after relocation. It's relative addressing after all, silly me. Jam trouble is, unfortunately, unsolved so far. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Jammer: You might have discovered a special feature that detects the coder's handle and changes the output accordingly. :D |
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Jammer
Registered: Nov 2002 Posts: 1289 |
LOL xD Usual foolstart of mine. Vice monitor shows branches with absolute value afterwards hence I got confused for a 'while'. BTW, crash solved. I just forgot to remove .zp markers which left after previous version of code - earlier I moved entire interrupt to zp, later only key routines ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11108 |
this is not normal method |
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Jammer
Registered: Nov 2002 Posts: 1289 |
Normal is boring? ;) |
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TWW
Registered: Jul 2009 Posts: 541 |
Hello
I get the following error:
.if (CopyStop-CopyStart >= 256) {
^
Error: The condition must be able to evaluate in first parse
at line 57, column 5 in Asset Manager.asm
I am using the pseudopc directive. I have found a (messy) workaround but wondered if there is a way to allow two parses?
Also, any future plans to allow pseudopc nesting in the future (useful for cartridge images where you need the assembled code pseudopc to $8000, then pseudopc code to $0800 (example) which is to be copied to RAM while it all in fact is located at $2040 in the .crt image. Again, I have a workaround but wondered if this is planned or if there might be some more delicate way to handle this?
EDIT:
Simplified question:
test1:
test2:
.if ([test1 - test2] == 0) .print "This Works!"
.if ([test3 - test4] == 0) .print "This Does Not Work!"
test3:
test4:
Is there a way to get the 2nd .if statement to work without getting the "Error: The condition must be able to evaluate in first parse" issue? |
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Joodas
Registered: Oct 2011 Posts: 8 |
Hi lads
I'am trying to configure (https://goatpower.org/2013/09/11/c64-development-with-kick-asse..) KickAss, Notepad++ and VICE (GTK3VICE-3.7-win64) and compile example code. Unfortunatelly Notepad++ returns error:
java -jar "C:\C64\Tools\KickAssembler\KickAss.jar" -log C:\C64\c64error.txt "C:\C64\GoatPowerExample.asm" -libdir C:\noice\C64\ -o "C:\C64\GoatPowerExample.prg" -vicesymbols -showmem -execute "x64.exe -moncommands C:\C64\GoatPowerExample.vs +confirmexit"
; about to start a child process: "java -jar "C:\C64\Tools\KickAssembler\KickAss.jar" -log C:\C64\c64error.txt "C:\C64\GoatPowerExample.asm" -libdir C:\noice\C64\ -o "C:\C64\GoatPowerExample.prg" -vicesymbols -showmem -execute "x64.exe -moncommands C:\C64\GoatPowerExample.vs +confirmexit""
CreateProcess() failed with error code 2:
Do you know how to change command line:
::KickAss & run
java -jar "C:\C64\Tools\KickAssembler\KickAss.jar" -log $(CURRENT_DIRECTORY)\c64error.txt "$(FULL_CURRENT_PATH)" -libdir C:\noice\C64\ -o "$(CURRENT_DIRECTORY)\$(NAME_PART).prg" -vicesymbols -showmem -execute "x64.exe -moncommands $(CURRENT_DIRECTORY)\$(NAME_PART).vs +confirmexit"
to adopt it to the new VICE (GTK3VICE-3.7-win64)?
Thank you in advance |
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Endurion
Registered: Mar 2007 Posts: 72 |
Error Code 2 is file/path not found.
Make sure the paths are correct, and there's no quoting issue. Also not sure if java can cope with backslashes. Try replacing all backslashes with slashes. Windows has no problems with them. |
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Frostbyte
Registered: Aug 2003 Posts: 166 |
Hopefully not too late to the game, but as far as I know x64 doesn't exist anymore on official VICE distributions. If that is the case on yours, change x64.exe to x64sc.exe in the command.
x64 is (was) the less resource-demanding but less accurate C64 emu, whereas x64sc is the more resource-demanding but more accurate one. |
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