lda ($1234,x)
lda ($12,x)
lda ($0012,x)
Memory Map ---------- ZP-segment: *$0010-$0037 zpBorderColorPtrs *$0038-$0039 borderColorProtoThread indexs *$003a-$003c Generate sprites *$003d-$003d Pause *$003e-$0045 Scroll controller *$0046-$004e General Purpose Debug-segment: $0801-$080c Basic $080e-$080d Basic End $0810-$0893 Part Starter Music-segment: $1000-$245f Dirty_Vaiana.sid Align100-segment: $2500-$29ff Charset MainProgram-segment: $2a00-$2ac6 BorderColorProtoThread $2ac7-$2afd UnpackSprite $2afe-$2b08 Pause $2b09-$2eb5 FillBuffer Job $2eb6-$3262 Irq ....
.segment Align100 "Charset" charset: .fill ...
******************************** Segment: Debug ******************************** [Part Starter] 0810: a9 00 - start: lda #0 0812: 8d 20 d0 - sta $d020 0815: 8d 21 d0 - sta $d021 0818: a9 00 - lda #0 081a: 20 00 10 - jsr $1000 081d: 78 - sei
.var emptyChar = List.add(0,0,0,0,0,0,0,0) .var charHashTable = Hashtable() .eval charHashTable.put(0, emptyChar)
So is an ordered vice-symbolfile still usefull?? I'm asking because I know there is many ways of working with Kick Assembler and you seems like an advanced user that probaly know most of the above?
Segment modifyers in KickAss script is also a wish of mine. Just havn't had time.
best would be if one would write programs in a programming languages not in assembler scripts, then you wouldnt miss features like the ones you are missing.