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Forums > C64 Coding > Old university C64 programming courses?
2011-11-17 20:40
metalux

Registered: Aug 2011
Posts: 16
Old university C64 programming courses?

I'm learning C64 assembler the hard way: reading tutorials, demo sources and forum posts, relatively non-academic in other words. While I do have access to some reference documentation, like the Commodore 64 Programmer's Reference Guide, a big C64 assembler bible would have been helpful. So, have anyone ever heard if there were any university c64 programming courses in the 80's? Have you heard of anything like that? Imagine writing an old C64 assembler exam! That would be fun.

It shouldn't be an impossible scenario. I myself have taken some funny university courses in programming languages like Haskell and MIPS assembly back in the days, but I've never heard of the Commodore 64 in the academic world.
 
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2011-11-21 08:53
chatGPZ

Registered: Dec 2001
Posts: 11108
Quote:
I doubt that there were any c64 courses in german schools in the 80's.

commodore *did* sponsor PET and C64 setups (much more than apple did actually, at least in germany) - and i have seen them at a bunch of schools (i ehrm... tested a few =D).
the school where my father is teaching physics was using them until the mid 90s or so.
2011-11-21 09:15
TPM

Registered: Jan 2004
Posts: 109
Quote:
Last year the University of Bielefeld offered a c64 course for game coding: http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd;jsessionid=8FFD07..



cool! :D
2011-11-21 12:51
MagerValp

Registered: Dec 2001
Posts: 1055
Quoting Achim
Last year the University of Bielefeld offered a c64 course for game coding: http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd;jsessionid=8FFD07..
Where can we see the output from last year's students?
2011-11-22 01:23
chancer

Registered: Apr 2003
Posts: 342
at college we did a very small bit on 6502 or BBC micro as part of electronics, a sub section of the B-tec we were studying.. you could type in the commands from the basic prompt as you would basic..

Z80 was used on another course mainly to do with electronics.

on a HND later we did a very small bit of 8088 (from debug in dos prompt)
2011-11-22 07:42
Achim

Registered: Jan 2010
Posts: 28
@MagerValp: I dropped Mr. Hegel (sic!) a mail. He's one of the three teachers. Let's see...
2011-11-22 09:33
Ninja

Registered: Jan 2002
Posts: 404
Doc Bacardi had a university course at FH Gummersbach where 6502 assembly was taught (dunno the title, probably something like "microprocessor architecture"). Been there once, too, was fun :) That must have been in the early 2000s.
2011-11-22 20:36
Achim

Registered: Jan 2010
Posts: 28
...and here's what Mr. Hegel said:

"The students didn't finish their games, but coded playable demos. My initial idea was to release the results on the internet, but the results didn't hit a fair quality for 2010. This was due to the fact that the students had no experience in coding 8-bit computers and due to the peculiarities of the c64. If we ever pick up this topic again, we'll probably choose a more simple architecture like Intellivision or Atari VCS 2600."

He wondered if there's still an active scene. He coded his last intro in 1988.
2011-11-22 21:18
metalux

Registered: Aug 2011
Posts: 16
Quote: ...and here's what Mr. Hegel said:

"The students didn't finish their games, but coded playable demos. My initial idea was to release the results on the internet, but the results didn't hit a fair quality for 2010. This was due to the fact that the students had no experience in coding 8-bit computers and due to the peculiarities of the c64. If we ever pick up this topic again, we'll probably choose a more simple architecture like Intellivision or Atari VCS 2600."

He wondered if there's still an active scene. He coded his last intro in 1988.


Haha, that's fascinating. I wonder what Mr. Hegel's handle was.
2011-11-22 23:10
MagerValp

Registered: Dec 2001
Posts: 1055
Quoting Achim
...and here's what Mr. Hegel said:
Cool, thanks.


Quoting Herr Dr.-Ing. Frank Hegel
...a more simple architecture like Intellivision or Atari VCS 2600.
Heh. Simpler, yes. Easier to program for? Hell no. :)
2011-11-29 14:50
Ervin

Registered: May 2008
Posts: 14
Well, my 2 cents are: first establish a decent framework, which eases the development, including simple graphics import and loader library, and maybe some event handling. This naturally limits or directs the development to a certain direction, but it also helps much with avoiding typical pitfalls. (No, I'm not talking about SEUCK :)
E.g. at our univ OpenGL is taught using GLut, which is "a decent framework, which eases the development", but also have some restrictions, which typically do not interfere with the main subject.
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