Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user maak ! (Registered 2024-04-18) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Fast large multiplies
2012-06-09 19:45
Repose

Registered: Oct 2010
Posts: 222
Fast large multiplies

I've discovered some interesting optimizations for multiplying large numbers, if the multiply routine time depends on the bits of the mulitplier. Usually if there's a 1 bit in the multiplier, with a standard shift and add routine, there's a "bit" more time or that bit.
The method uses several ways of transforming the input to have less 1 bits. Normally, if every value appears equally, you average half 1 bits. In my case, that becomes the worst case, and there's about a quarter 1 bits. This can speed up any routine, even the one that happens to be in rom, by using pre- and post- processing of results. The improvement is about 20%.
Another speedup is optimizing the same multiplier applied to multiple multiplicands. This saves a little in processing the multiplier bits once. This can save another 15%.
Using the square table method will be faster but use a lot of data and a lot of code.
Would anyone be interested in this?

 
... 144 posts hidden. Click here to view all posts....
 
2021-12-15 20:27
tlr

Registered: Sep 2003
Posts: 1703
Quoting Repose
Some kind of extra SPI to parallel circuit would help. Since the chip I mentioned has 4MHz serial speed, it's fast enough to read a parallel port at full speed.
https://highfieldtales.wordpress.com/2011/12/04/very-fast-spi-t..

You do already have two CIA synchronous serial ports though, maybe they could be used?
2021-12-16 00:53
Repose

Registered: Oct 2010
Posts: 222
That's what I suggested earlier - just to be clear, Martin wanted a fast, efficient ALU ability by writing arguments to memory, which would be latched until the LSB were written, then immediately read the product back. I digressed a little by suggesting a GPU cart, which takes the idea of assisted computing to it's logical conclusion, and I felt it's a bit pointless by then.

I then suggested to use the serial port to communicate with the SPI port of a proposed ALU (which is still in stock). This would be a bit slow, as I think the SP port could only clock out in 16 cycles.

To overcome that difficulty, one could use a circuit or chip to clock at the full 4MHz of the ALU chip, and leave the result at the parallel port of the CIA, on the Userport, somehow.

To be fair, many functions can be done fairly quickly with large tables, using either the Ramlink or REU, and I wrote sample code for both. There are also methods documented at https://wilsonminesco.com/16bitMathTables/
Large Look-up Tables for Hyperfast, Accurate, 16-Bit Scaled-Integer Math
Plus: The Unexpected Power of Scaled-Integer Math
2021-12-16 11:54
tlr

Registered: Sep 2003
Posts: 1703
Quoting Repose
That's what I suggested earlier - just to be clear, Martin wanted a fast, efficient ALU ability by writing arguments to memory, which would be latched until the LSB were written, then immediately read the product back. I digressed a little by suggesting a GPU cart, which takes the idea of assisted computing to it's logical conclusion, and I felt it's a bit pointless by then.

I then suggested to use the serial port to communicate with the SPI port of a proposed ALU (which is still in stock). This would be a bit slow, as I think the SP port could only clock out in 16 cycles.

I obviously should have read more of the thread. :)

I think it'll take 32 cycles. 250kbit/s max IIRC.
2021-12-16 14:59
Martin Piper

Registered: Nov 2007
Posts: 631
I was thinking a 74LS165 or MCP23S08 might be able to talk to the uM-FPU 32-bit floating point coprocessor and provide an interface to the C64. Either via user port or cartridge port.
2021-12-31 12:15
Repose

Registered: Oct 2010
Posts: 222
Regarding convolutions, I remembered the term I was looking for. There is a fast convolution credited to Winograd. It works out to a lot of additions. I think it might be slow. At the end, I think you have to reduce overflowed digits into a mod plus carry to the next digit.
2022-01-03 16:53
Repose

Registered: Oct 2010
Posts: 222
I've been working hard on my mathlib. I think I've worked out all the use cases and made completely flexible macros that work together in a system, almost like a macro language. These can produce fully optimal code in an easy way.
Covered:
-squaring
-constant multipliers
-re-using multipliers
-distributed multiplication (a*(b,c))
-chained multiplication (a*b*c)
-zp and self-mod versions; and they are the same speed
-use cases for multiple pointers
-cycle timing variables that respond to all variations
-automatic carry flag tracking/setting
-custom table generation for built-in constant add/multiply
-low-precision outputs with optional rounding

To do:
-update test program
-verify the 32x32
-add signed and other versions
-squaring
-polynomials

At least a few more weeks to release something I'm satisfied with :)
I also discovered xc_basic and I'd like to add my library to their source, which is using a simple shift/add loop.
2022-01-03 17:29
Krill

Registered: Apr 2002
Posts: 2825
How many and which of your routines would fit in say, just under 2 kilobytes of RAM? =)
2022-01-03 19:24
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: How many and which of your routines would fit in say, just under 2 kilobytes of RAM? =)

Hehe probably none due to the square tables.

@repose: regarding signing you can just post-fix that if you want, not optimal though but rather fast.


 ; Apply sign (See C=Hacking16 for details).
                lda T1+1
                bpl :+
                    sec
                    lda PRODUCT+2
                    sbc T2+0
                    sta PRODUCT+2
                    lda PRODUCT+3
                    sbc T2+1
                    sta PRODUCT+3
                :
                lda T2+1
                bpl :+
                    sec
                    lda PRODUCT+2
                    sbc T1+0
                    sta PRODUCT+2
                    lda PRODUCT+3
                    sbc T1+1
                    sta PRODUCT+3
                :


But again, you already knew that no doubt. :)
2022-01-03 22:31
Repose

Registered: Oct 2010
Posts: 222
Thanks for the tip! I hadn't considered it in details. However, why use 2's complement? I was thinking to just keep the sign in a byte. When multiplying, it's just EORing the bytes then. Adding/subtracting could cause an overflow, which is the only case that needs a fix.
2022-01-03 22:44
Repose

Registered: Oct 2010
Posts: 222
Quote: How many and which of your routines would fit in say, just under 2 kilobytes of RAM? =)

Jackasser is right, initially I am focused on pure speed, but I realize that smaller options would be useful. You can use a half-sized table and still be fast, in fact this was the usual expression of the squares method before it was fully optimized. Other than that, an unrolled shift-add loop is all I can think of (but I am so tired of seeing those :)
Previous - 1 | ... | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Flex/Artline Designs
CA$H/TRiAD
kbs/Pht/Lxt
WVL/Xenon
McMeatLoaf
iceout/Avatar/HF
hedning/G★P
Clown
Guests online: 142
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 The Ghost  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.8)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 Wafer Demo  (9.5)
7 TRSAC, Gabber & Pebe..  (9.5)
8 Onscreen 5k  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Crackers
1 Mr. Z  (9.9)
2 S!R  (9.9)
3 Mr Zero Page  (9.8)
4 Antitrack  (9.8)
5 OTD  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.047 sec.