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Forums > CSDb Entries > Event id #2288 : Ambient SID music competition
2014-10-31 12:38
Mixer

Registered: Apr 2008
Posts: 421
Event id #2288 : Ambient SID music competition

Your mission Jim, if you choose to accept it:

Create an ambient soundscape or composition for the SID.

The minimum length of the work is 12 minutes.

The tune must be delivered in an executable format and run on c-64. Single SID preferred, use multi-sid if you must, but we need to be able to run it on one of our devices.

For inspiration, listen to ambiences or ingame soundtracks of favourite games, such as black lamp, delta ingame, miami vice, tai pan and so forth. Be creative, forget the usual forms.

Use music, use sounds, use sound effects, generate music algorithmically if you can.

On the weekend of 9-11 of January 2015 we'll have a weekend of SID music with friends and we're planning on broadcasting the soundtrack of the event over the internet and we'll broadcast all the competition entries in their entirety.

Submit your entry to CSDB, link to the event, and vote by the rules of csdb. Status of the voting in the evening of 9th of January 2015 will determine the winner.

Winner shall have fame and special place in our hearts.
 
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2014-10-31 16:51
Linus

Registered: Jun 2004
Posts: 638
12 minutes is a indeed a bit excessive - you'll probably end up losing most of the people interested.
2014-10-31 20:44
Isildur

Registered: Sep 2006
Posts: 274
Wow such a great idea!

Anyone?: Solar Fields - Sol
2014-10-31 20:53
Peacemaker

Registered: Sep 2004
Posts: 243
12 mins <3
klaus schulze, i ll hear your entry ;)
2014-10-31 21:13
Isildur

Registered: Sep 2006
Posts: 274
Quote: 12 mins <3
klaus schulze, i ll hear your entry ;)


Yeah Berliner Schule rules in that matter :)
2014-10-31 21:15
celticdesign

Registered: Oct 2005
Posts: 148
Hmmm, so i copy & paste the bars of my 6 minute track and let it finally loop after 12 mins? still a looped 6 min track but hummm... fockin vino'!!
2014-10-31 22:11
Linus

Registered: Jun 2004
Posts: 638
Berliner Schule ftw!
2014-10-31 23:39
Conrad

Registered: Nov 2006
Posts: 833
as long as it sounds good... that's all that matters!
2014-11-01 08:49
Mixer

Registered: Apr 2008
Posts: 421
We've kept the rules rather open, so that everyone interested can take their own perspective on it and how to achieve at least the 12 minutes of awesomeness. :)

I urge you to work around the invisible barriers you think there are.

ps. As stated, the submitted work must be a single executable that runs on c-64. Many ways to achieve 12 minutes+.
2014-11-01 09:25
Soren

Registered: Dec 2001
Posts: 547
So, just do some sound that changes a bit all the time and keep that going for 12 minutes.

From an older test that had nothing to do with this compo:

http://www.6581.dk/lydpoelse.mp3

But you get the idea :)
2014-11-01 11:17
booker
Account closed

Registered: Jul 2003
Posts: 333
@Mixer, sure there are ways, I think though some tied to say if we'd do something to happen over the tune time we'd want to make it worth listening, so then artificial stretching it to get 12 minutes is lame :)
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