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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20
Didi

Registered: Nov 2011
Posts: 478
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2016-11-26 07:01
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
"Maximum RAM usage is $4000 bytes at one block"

Before or after packing?
2016-11-26 07:04
Fungus

Registered: Sep 2002
Posts: 608
In memory ram limit is kind of bullshit, should only be packed size.
2016-11-26 07:06
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Yeah in the real world it'd be packed size.
2016-11-26 12:35
Mace

Registered: May 2002
Posts: 1799
The rules for this one are set and are quite clear.
Maximum RAM usage (so that's AFTER depack) may not be more than 16384 consecutive bytes, VIC/SID/CIA, stack, zero-page and IRQ-vectors not included.
You can debate about it, but that's useless. This is what it is and if you don't agree, don't participate.

Or participate and be disqualified, because hey, still another release.
2016-11-26 13:29
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quoting Slartibartfast
Yeah in the real world it'd be packed size.


In the real world, the rest of the RAM would be full of crunched game... =-)
2016-11-26 14:32
Jammer

Registered: Nov 2002
Posts: 1289
Quoting T.M.R
In the real world, the rest of the RAM would be full of crunched game... =-)


That's the thing ;)
2016-11-26 16:13
Hein

Registered: Apr 2004
Posts: 933
Quote: In memory ram limit is kind of bullshit, should only be packed size.

16k packed is also allowed.
2016-11-26 18:50
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting Hein
16k packed is also allowed.
As long as it's also 16K unpacked. 😊
2016-11-26 19:42
chatGPZ

Registered: Dec 2001
Posts: 11092
why dont you provide some prg that must be linked after the intro, that makes the while discussion void :)
2016-11-26 22:44
enthusi

Registered: May 2004
Posts: 674
I suggest Oneder :)
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