Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20
Didi

Registered: Nov 2011
Posts: 479
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
... 274 posts hidden. Click here to view all posts....
 
2016-11-27 13:30
Jammer

Registered: Nov 2002
Posts: 1289
Quoting Groepaz
why dont you provide some prg that must be linked after the intro, that makes the while discussion void :)


That's a brilliant idea! Pity that came that late :P
2016-11-27 15:59
Compyx

Registered: Jan 2005
Posts: 631
Guess I'll be adding a lot of speedcode as the 'game'. :)
2016-11-28 08:20
Fungus

Registered: Sep 2002
Posts: 616
Gonna be a boring compo.
2016-11-28 17:42
Hein

Registered: Apr 2004
Posts: 933
Quote: Gonna be a boring compo.

Without you it is.. *snif*
2016-11-28 17:50
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Fuck, my SSD boot drive failed, and took Windows and all my source codes with it. So I'll have to disassemble a 30% demo of my intro and start again. Lessons learned :P
2016-11-30 03:48
Jammer

Registered: Nov 2002
Posts: 1289
So if I use $4000-$8000, relocating stuff to ZP is allowed? For example I move whole NMI handler to that area in runtime or generate short tables.
2016-11-30 06:01
Hein

Registered: Apr 2004
Posts: 933
I did for ICC 2014.. Hope it was allowed. :)
2016-11-30 06:45
Didi

Registered: Nov 2011
Posts: 479
Usage of zeropage is allowed. I usually use it for indirect adressing and/or variables, but if you want to use that small space for tables, feel free.
2016-11-30 17:32
chatGPZ

Registered: Dec 2001
Posts: 11108
zeropage allowed but stack is not? now that makes helluva lots of sense :)
2016-11-30 17:42
Hein

Registered: Apr 2004
Posts: 933
As long as the original 1st post can't be edited, both areas are free to use for any exotic purpose.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | ... | 29 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Moderators/CSDb Staff
Apollyon/ALD
rexbeng
megatonn/Bronx
Acidchild/Padua
Sentinel/Excess/TREX
Guests online: 127
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Graphicians
1 Sulevi  (10)
2 Mirage  (9.8)
3 Lobo  (9.7)
4 Mikael  (9.7)
5 Archmage  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.059 sec.