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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20
Didi

Registered: Nov 2011
Posts: 478
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2016-12-08 14:20
Scan

Registered: Dec 2015
Posts: 110
Quoting Slartibartfast
Fuck, my SSD boot drive failed, and took Windows and all my source codes with it. So I'll have to disassemble a 30% demo of my intro and start again. Lessons learned :P

Note to myself: Make regular backups
Quoting Slartibartfast
Oh fuck, I almost had one of my intros finished, but I needed room for a 1x2 font, so I attempted to relocate the whole intro into the second bank. And I've completely fucked up the data, gawd...

Start from scratch...

Note to myself: Install some kind of revision control system

I'm actually learning here a thing or two... ;) :P
2016-12-08 22:06
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Heheh, glad I could be of help ;) You'd think I would've learned something after my HDD crash last week, but no...
2016-12-09 13:34
Perplex

Registered: Feb 2009
Posts: 254
Coding like it's 1988. \o/
2016-12-10 12:15
TheRyk

Registered: Mar 2009
Posts: 2052
same here as mentioned above (loss of data due to fucking around with drive partitioning without updating beforehand, obviously I had forgotten my brain on the train or at work)

great to be still stupid after all these years :D
2016-12-10 13:16
Scan

Registered: Dec 2015
Posts: 110
If it's any relief to you guys, I just managed to fuck up my sideborder scroller in one of my (premature) optimization rounds (premature optimizations are the root of all evil *grin*) and now I need to backtrack where I went wrong. I should have installed that revision control system by now...
2016-12-10 16:01
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
i just work in a Dropbox directory and make a copy of the source before performing any drastic surgery; none of that means i'm immune from completely fucking things over once in a while but recovering from those mistakes is easier. =-)

(Also, code and graphics for one entry are now pretty much done and i have code for a "plan B" third entry if no other ideas present themselves. Yays! =-)

i just tried to use my Crimson hotkey combination to "assemble" this message rather than posting, perhaps i need a break...
2016-12-16 15:00
Didi

Registered: Nov 2011
Posts: 478
Yeah! More releases flowing in... keep 'em coming! :D
2016-12-16 18:47
Scan

Registered: Dec 2015
Posts: 110
Working on it, working on it... ;)
2016-12-17 04:51
Rudi
Account closed

Registered: May 2010
Posts: 125
can use a non-released code? because it was meant for X-2016 demo, but didnt reach the deadline.

i can fit this into an intro instead. theres no point having the code laying around not doing anything.
2016-12-17 14:31
Scan

Registered: Dec 2015
Posts: 110
Quote:
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.


I think you can, Rudi. Mine is a hodgepodge of things I've made earlier this year, but haven't released yet.
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