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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20
Didi

Registered: Nov 2011
Posts: 274
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
... 274 posts hidden. Click here to view all posts....
 
2017-11-11 17:45
ZeSmasher

Registered: Feb 2003
Posts: 283
crack it! ICC17+++ :)
2017-11-18 10:12
ZeSmasher

Registered: Feb 2003
Posts: 283
one week later...
2017-11-18 17:06
Didi

Registered: Nov 2011
Posts: 274
ICC 17 will run about the same time as last year.
More details when compo starts.
2017-11-18 19:26
Seven

Registered: Jan 2002
Posts: 175
As in, you started it two weeks ago but didn't tell anyone to have a head start? ;)
2017-11-18 22:51
ChristopherJam

Registered: Aug 2004
Posts: 788
Perhaps with a memory ruling as simple as this?

"On exit, $3800-$cfff must be restored to whatever they were before the intro was loaded and executed"


It's much closer to 'real life' conditions, where the only real constraints are "don't add 'too much' data" and "don't corrupt the thing you're introing"
2017-11-18 22:52
ChristopherJam

Registered: Aug 2004
Posts: 788
Also, hurrah!
2017-11-19 08:58
Groepaz

Registered: Dec 2001
Posts: 8543
also cut the size in half (at least). 16k for a crack intro is ridiculous.
2017-11-19 10:43
TheRyk

Registered: Mar 2009
Posts: 491
what gpz sez! I'd even go for 4K, 8K is better than 16K, but practically not really a limit
2017-11-19 10:47
tlr

Registered: Sep 2003
Posts: 1167
IMO the runtime footprint isn't necessarily a problem, but the binary size should be small.
2017-11-19 10:57
Groepaz

Registered: Dec 2001
Posts: 8543
of course depends on if you actually want to link some proper game and not just some "cracked" 16k cartridge =)
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