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Forums > CSDb Entries > Event id #2643 : Plain PETSCII Graphics Competition 2017
2017-10-15 17:21
Smasher

Registered: Feb 2003
Posts: 512
Event id #2643 : Plain PETSCII Graphics Competition 2017

question for the organizers:
in wild petscii compo you say it's allowed to use ECM. but with ECM only the first 64 chars are useable, so basically only letters and numbers. that sux.
so is it possible to pick up any chars you like from the CBM font and copy them into a new charset in the first 64 positions? or that's against all the rules on Earth?
 
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2017-10-15 19:34
lft

Registered: Jul 2007
Posts: 369
Maybe "Extended PETSCII"? Since ECM stands for Extended Color Mode according to the Programmer's Reference Guide.
2017-10-15 20:17
Krill

Registered: Apr 2002
Posts: 2839
Not sure if that's all a bit too artificial. If there are different background colours AND copied chars, why not have something like PETSCII copied to a hires bitmap? So you can pick any of the 256 ROM characters and have arbitrary background colours per character.
2017-10-15 20:26
Smasher

Registered: Feb 2003
Posts: 512
so today we invented PEETSCII and HIRETSCII. perhaps it's really too much for a single day :)
2017-10-15 21:00
Cruzer

Registered: Dec 2001
Posts: 1048
I think the line should be drawn with SWAPSCII, since it's char mode just like PLAINSCII, just with the char positions swapped. BITMAPSCII is a whole another mode. What's next - SPRITESCII?
2017-10-15 21:03
Smasher

Registered: Feb 2003
Posts: 512
Quote: I think the line should be drawn with SWAPSCII, since it's char mode just like PLAINSCII, just with the char positions swapped. BITMAPSCII is a whole another mode. What's next - SPRITESCII?

JEEESUSCII!
2017-10-15 21:35
chatGPZ

Registered: Dec 2001
Posts: 11108
Quote:
What is "plain" PETSCII then?

whatever you can put into a SEQ file and then display on a BBS. (this implies $d021=0)
2017-10-16 01:08
Jammer

Registered: Nov 2002
Posts: 1289
Quoting Groepaz
this implies $d021=0


I believe majority of entries used to violate it, not without benefits for the eye ;)
2017-10-16 09:47
TheRyk

Registered: Mar 2009
Posts: 2062
IIRC we sorted out what's considered "plain" some years ago with the motto of the first competition, a quote by grump... erh groepaz: "If you can PRINT it, it's PETSCII" ;)

Edit: I know purists frown about that, mostly BBS nostalgics. But $D021 is explicitly allowed to be set other than 0 via ze rulez, same procedure as last competition. This compo might provide some BBSes with gfx but that would be a side-effect not the compo's aim.

Indeed WiLD is WiLD is WiLD, so it's also (even explicitly) allowed to use sprites, e.g. as overlay or underlay. If you port CharROM tiles to sprites, you don't have the problems you mentioned with limitations of ECM. If you totally exgaggerate, e.g. use complex MC sprite bitmaps having nothing to do with PETSCII anymore, orga won't punish you either, but voters might :)

Having pointed out that once more, back to the question in the first posting: What Zmasher has in mind, is a totally legitimate and interesting WiLD approach.

@PETSCII mixed with other formats terminology: MultiFrameSCIISprOverlaySCIIOpenBorderSplitSCIIAnimaSCIISlideShowSCII...?
2017-10-16 12:14
Frantic

Registered: Mar 2003
Posts: 1627
Goa Brudbilder had the Quad Char mode... :) I am also craving for border-PETSCII
2017-10-16 12:25
TheRyk

Registered: Mar 2009
Posts: 2062
As of yet, I can only recall top/bottom border extensions as in Mermaid's Genesis Project "PETSCII Skull Intro" (strictly speaking bottom sprites ain't really CharROM tiles anymore due to ghostbyte)
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