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Forums > CSDb Entries > Release id #166930 : Yoomp!64 +3PD
2018-08-02 23:35
hedning

Registered: Mar 2009
Posts: 4595
Release id #166930 : Yoomp!64 +3PD

Moved the discussion to the place for discussions. :)

User Comment
Submitted by hedning [PM] on 2 August 2018
Backup board is invoked if one of the main boards is down during the whole 24h. How would it make sense otherwise? If Reflections was down one hour 03 in the morning just when you tried to upload your crack, the rest of the groups wouldn't notice, and lose just because one board was down for some time during the 24h. 24h rule must mean 24h. If one board is gone for 24h, the backup board goes into effect. That is logical to me. Especially as the race isn't over until 24h have passed.

If two or three (our four?) boards all have hickups during the 24h you mean there are no boards to be counted? Your view of the rules does not make sense. I will count the boards and the releases after 24h have passed. That will show who won the race.

User Comment
Submitted by Jazzcat [PM] on 2 August 2018
We were first on all boards and sites initially. During that time both Antidote and The Hidden were down, according to the rules, the backup site RapidFire is then invoked and we were first there (and Reflections) thus we were first on the majority of boards using the 24 hour rule. Regards. Note: you cannot re-invoke downed boards. When they are down, backup is in play.

User Comment
Submitted by hedning [PM] on 2 August 2018
Antidote and The Hidden were down for some time, but came up within the counted 24h when we tried to upload our crack, and we were able to be first on both. We also went with Reflections and the backup BBS Rapidfire, even if the latter is a bit redundant, as we already were first on 2 out of 3 counted boards within the counted 24h. Cheers!
 
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2018-08-08 00:33
chatGPZ

Registered: Dec 2001
Posts: 11108
spot on
2018-08-08 01:41
Jazzcat

Registered: Feb 2002
Posts: 1044
Quote: Surely "100%" would only make sense if you're agreeing that the GP version was a release version and that a bug is being fixed/patched in that...

ie. surely either:-


(i) both versions are classed as "release" and it's agreed that the ONS version is a 100% patch;

(ii) the GP version is classified as an early-release/preview and the ONS version is simply release (no need for 100%).


Cool. Thinking on the DB integrity/consistency. Would be better for (ii) to mark the GP version as an early-release. As the ONS version is not fixing a bug but using the correct final build in the first place.
2018-08-08 09:23
hedning

Registered: Mar 2009
Posts: 4595
Quote: Surely "100%" would only make sense if you're agreeing that the GP version was a release version and that a bug is being fixed/patched in that...

ie. surely either:-


(i) both versions are classed as "release" and it's agreed that the ONS version is a 100% patch;

(ii) the GP version is classified as an early-release/preview and the ONS version is simply release (no need for 100%).


We live in interesting times when people believe a disabled Restore decides that a game is a preview, and not a full game. Which is the case here. It is the only thing that differs our original from the one Ons had. Yes, I have talked to the game coder. The only change between the versions is that he disabled Restore.
2018-08-08 09:47
Jazzcat

Registered: Feb 2002
Posts: 1044
So you agree that the GP version was not the final version of the original (e.g. beta)? I am sure the major byte differences are not just to disable Restore either.
2018-08-08 09:54
hedning

Registered: Mar 2009
Posts: 4595
Quote: So you agree that the GP version was not the final version of the original (e.g. beta)? I am sure the major byte differences are not just to disable Restore either.

I agree that the version we got was the full game, not a preview, with no difference in gameplay or anything else from your version. The only thing that differ is the restore-fix. I have double checked with the game coder.
2018-08-08 10:04
Smasher

Registered: Feb 2003
Posts: 512
if this thread goes on till you guys agree on something I guess it won't be closed before 2075 or so... :)
2018-08-08 10:17
Jazzcat

Registered: Feb 2002
Posts: 1044
Quote: I agree that the version we got was the full game, not a preview, with no difference in gameplay or anything else from your version. The only thing that differ is the restore-fix. I have double checked with the game coder.

So your version was not the final build Hedning?
2018-08-08 10:19
hedning

Registered: Mar 2009
Posts: 4595
Quote: if this thread goes on till you guys agree on something I guess it won't be closed before 2075 or so... :)

Lol. :D Well. After discussing the issue with the game coder it was clear that the only difference between the original we had, and the one Ons had, was the Restore-fix. In my world that little thing should not be enough to define our release as a preview, as it is the full game with all bells and whistles.
2018-08-08 10:28
hedning

Registered: Mar 2009
Posts: 4595
Quote: So your version was not the final build Hedning?

You are the guy being part of RGCD - you should know. What I am saying is that we got the full game, completed and fully working, and then a Restore fix was delivered, which obviously is not present in our version. Still a preview is defined as a non finished game. Our version is still the full game. Just do not press restore. If such small difference is supposed to define what a full game and a preview is, I'm not following the logic anymore.
2018-08-08 10:32
Raistlin

Registered: Mar 2007
Posts: 552
"I am sure the major byte differences are not just to disable Restore either"

.. so if it's found that the byte differences are inconsequential, eg. if they're just random numbers, are you saying that the GP release, which differs only in the RESTORE key "problem", is a full release?

We should ask the coder. From what I can see, there's one file, the ESQ file, that's changed "significantly". So much so that I have a theory about what it is .. random numbers, obviously quite useful in game development ... the other file that's changed has only had 2 bytes changed - this will be the RESTORE key fix.

If it turns out that it's a set of numbers that changes every time the game is built, or is otherwise unimportant (ie. the 2 versions can be happily interchanged without anyone seeing any real difference), can this whole joke be put to bed? We can then get back to arguing about which release was first - and whether Onslaught were right to ignore the rules when a BBS was down for X number of minutes/hours.
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