Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Lunasoft ! (Registered 2018-12-15) You are not logged in 
CSDb User Forums


Forums > CSDb Entries > Release id #166930 : Yoomp!64 +3PD
2018-08-02 23:35
hedning

Registered: Mar 2009
Posts: 1842
Release id #166930 : Yoomp!64 +3PD

Moved the discussion to the place for discussions. :)

User Comment
Submitted by hedning [PM] on 2 August 2018
Backup board is invoked if one of the main boards is down during the whole 24h. How would it make sense otherwise? If Reflections was down one hour 03 in the morning just when you tried to upload your crack, the rest of the groups wouldn't notice, and lose just because one board was down for some time during the 24h. 24h rule must mean 24h. If one board is gone for 24h, the backup board goes into effect. That is logical to me. Especially as the race isn't over until 24h have passed.

If two or three (our four?) boards all have hickups during the 24h you mean there are no boards to be counted? Your view of the rules does not make sense. I will count the boards and the releases after 24h have passed. That will show who won the race.

User Comment
Submitted by Jazzcat [PM] on 2 August 2018
We were first on all boards and sites initially. During that time both Antidote and The Hidden were down, according to the rules, the backup site RapidFire is then invoked and we were first there (and Reflections) thus we were first on the majority of boards using the 24 hour rule. Regards. Note: you cannot re-invoke downed boards. When they are down, backup is in play.

User Comment
Submitted by hedning [PM] on 2 August 2018
Antidote and The Hidden were down for some time, but came up within the counted 24h when we tried to upload our crack, and we were able to be first on both. We also went with Reflections and the backup BBS Rapidfire, even if the latter is a bit redundant, as we already were first on 2 out of 3 counted boards within the counted 24h. Cheers!
 
... 144 posts hidden. Click here to view all posts....
 
2018-08-08 01:41
Jazzcat

Registered: Feb 2002
Posts: 961
Quote: Surely "100%" would only make sense if you're agreeing that the GP version was a release version and that a bug is being fixed/patched in that...

ie. surely either:-


(i) both versions are classed as "release" and it's agreed that the ONS version is a 100% patch;

(ii) the GP version is classified as an early-release/preview and the ONS version is simply release (no need for 100%).


Cool. Thinking on the DB integrity/consistency. Would be better for (ii) to mark the GP version as an early-release. As the ONS version is not fixing a bug but using the correct final build in the first place.
2018-08-08 09:23
hedning

Registered: Mar 2009
Posts: 1842
Quote: Surely "100%" would only make sense if you're agreeing that the GP version was a release version and that a bug is being fixed/patched in that...

ie. surely either:-


(i) both versions are classed as "release" and it's agreed that the ONS version is a 100% patch;

(ii) the GP version is classified as an early-release/preview and the ONS version is simply release (no need for 100%).


We live in interesting times when people believe a disabled Restore decides that a game is a preview, and not a full game. Which is the case here. It is the only thing that differs our original from the one Ons had. Yes, I have talked to the game coder. The only change between the versions is that he disabled Restore.
2018-08-08 09:47
Jazzcat

Registered: Feb 2002
Posts: 961
So you agree that the GP version was not the final version of the original (e.g. beta)? I am sure the major byte differences are not just to disable Restore either.
2018-08-08 09:54
hedning

Registered: Mar 2009
Posts: 1842
Quote: So you agree that the GP version was not the final version of the original (e.g. beta)? I am sure the major byte differences are not just to disable Restore either.

I agree that the version we got was the full game, not a preview, with no difference in gameplay or anything else from your version. The only thing that differ is the restore-fix. I have double checked with the game coder.
2018-08-08 10:04
ZeSmasher

Registered: Feb 2003
Posts: 311
if this thread goes on till you guys agree on something I guess it won't be closed before 2075 or so... :)
2018-08-08 10:17
Jazzcat

Registered: Feb 2002
Posts: 961
Quote: I agree that the version we got was the full game, not a preview, with no difference in gameplay or anything else from your version. The only thing that differ is the restore-fix. I have double checked with the game coder.

So your version was not the final build Hedning?
2018-08-08 10:19
hedning

Registered: Mar 2009
Posts: 1842
Quote: if this thread goes on till you guys agree on something I guess it won't be closed before 2075 or so... :)

Lol. :D Well. After discussing the issue with the game coder it was clear that the only difference between the original we had, and the one Ons had, was the Restore-fix. In my world that little thing should not be enough to define our release as a preview, as it is the full game with all bells and whistles.
2018-08-08 10:28
hedning

Registered: Mar 2009
Posts: 1842
Quote: So your version was not the final build Hedning?

You are the guy being part of RGCD - you should know. What I am saying is that we got the full game, completed and fully working, and then a Restore fix was delivered, which obviously is not present in our version. Still a preview is defined as a non finished game. Our version is still the full game. Just do not press restore. If such small difference is supposed to define what a full game and a preview is, I'm not following the logic anymore.
2018-08-08 10:32
Raistlin

Registered: Mar 2007
Posts: 129
"I am sure the major byte differences are not just to disable Restore either"

.. so if it's found that the byte differences are inconsequential, eg. if they're just random numbers, are you saying that the GP release, which differs only in the RESTORE key "problem", is a full release?

We should ask the coder. From what I can see, there's one file, the ESQ file, that's changed "significantly". So much so that I have a theory about what it is .. random numbers, obviously quite useful in game development ... the other file that's changed has only had 2 bytes changed - this will be the RESTORE key fix.

If it turns out that it's a set of numbers that changes every time the game is built, or is otherwise unimportant (ie. the 2 versions can be happily interchanged without anyone seeing any real difference), can this whole joke be put to bed? We can then get back to arguing about which release was first - and whether Onslaught were right to ignore the rules when a BBS was down for X number of minutes/hours.
2018-08-08 10:54
hedning

Registered: Mar 2009
Posts: 1842
Quote: "I am sure the major byte differences are not just to disable Restore either"

.. so if it's found that the byte differences are inconsequential, eg. if they're just random numbers, are you saying that the GP release, which differs only in the RESTORE key "problem", is a full release?

We should ask the coder. From what I can see, there's one file, the ESQ file, that's changed "significantly". So much so that I have a theory about what it is .. random numbers, obviously quite useful in game development ... the other file that's changed has only had 2 bytes changed - this will be the RESTORE key fix.

If it turns out that it's a set of numbers that changes every time the game is built, or is otherwise unimportant (ie. the 2 versions can be happily interchanged without anyone seeing any real difference), can this whole joke be put to bed? We can then get back to arguing about which release was first - and whether Onslaught were right to ignore the rules when a BBS was down for X number of minutes/hours.


Onslaught have their rules in VN, and the rules in Propaganda does not differ much from them. However we interpret 24 hour rule slightly different. For Jazzcat it seems that even if a board is down for some hour (even minutes) or so during these 24 hours, it is enough to disqualify it for the complete 24h. For me 24 hours are 24 hours. After 24 hours have passed, you check the boards and can easily see who was first on the majority of the counted boards. The race goes on for 24 hours, and I will not disqualify a board just because it's down exactly when I want to upload. It would be convenient for me if I could just ignore the boards that are down exactly when I want to upload, but it's not fair to the others that play this little game; thus: Propaganda's 24 hour rule means 24 hours, after that time frame it will be absolutely clear which group was fastest and had the stamina and will. If a board is down during this whole time (24h), the release won't be there anyhows, but should be on the backup board, which then counts instead. Easy peasy.
Previous - 1 | ... | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | ... | 16 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Chrom_
Karmic/HVSC/ONS
bugjam
Mr. SID
Endurion
Sentinel/Excess
Seven
AMB/Level 64
Sokrates
cadaver/covertbitops
Guests online: 37
Top Demos
1 Uncensored  (9.7)
2 Comaland 100%  (9.7)
3 Unboxed  (9.7)
4 Edge of Disgrace  (9.7)
5 Coma Light 13  (9.6)
6 The Shores of Reflec..  (9.6)
7 Lunatico  (9.6)
8 Wonderland XII  (9.6)
9 Old Men in Used Cars  (9.5)
10 C=Bit 18  (9.5)
Top onefile Demos
1 Smile to the Sky  (10)
2 Arok 20 Invitation  (9.6)
3 Daah, Those Acid Pil..  (9.5)
4 FMX Music Demo  (9.5)
5 Crystal Gazer  (9.5)
6 Pandemoniac Part 2 o..  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rewind  (9.5)
9 Party Horse  (9.4)
10 Dawnfall  (9.4)
Top Groups
1 Oxyron  (9.4)
2 Booze Design  (9.4)
3 Censor Design  (9.4)
4 Finnish Gold  (9.3)
5 The Transfer Team  (9.3)
Top Diskmag Editors
1 Jazzcat  (9.5)
2 Newscopy  (9.4)
3 Peter  (9.3)
4 A Life in Hell  (9.2)
5 Remix  (9.2)

Home - Disclaimer
Copyright © No Name 2001-2018
Page generated in: 0.073 sec.