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Forums > CSDb Entries > Event id #2757 : Intro Creation Competition 2018
2018-11-05 09:38
Didi

Registered: Nov 2011
Posts: 310
Event id #2757 : Intro Creation Competition 2018

Preface: Please use this thread for questions, discussion and everything else concerning this competition.


After ChristopherJam had the chance to run a similar compo last year, this year I am back with the known ruleset, with only slight change.

Runnning the competition after X party turned out to be a great timeframe, so I stay there.

Competition runs from November 5th, 2018, until January 6th, 2019. So you have a full 2 months to deliver your creations. This should be enough for an intro.

THE RULES:
Your intro...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to contain music (not just a humming sound, please).
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to be interruptable any time by pressing SPACE-key (exception are short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

Maximum 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday January 6th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 13th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2018-11-08 21:06
Mace

Registered: May 2002
Posts: 1780
Quote: I guess the best way to verify if the intro does in fact restore all memory beyond the chosen $4000 bytes is to fill the memory with some stuff, save a snapshot, run the intro, save snapshot again and compare the two.

Or just use a tool that compares memory before and after, regardless what the content is.
Jesus Christ, we all get the point of a 4k intro, we're not writing a legal document here.
2018-11-08 23:12
Golara

Registered: Jan 2018
Posts: 125
Quote: Or just use a tool that compares memory before and after, regardless what the content is.
Jesus Christ, we all get the point of a 4k intro, we're not writing a legal document here.


If you don't preload the memory with something before you run the intro the memory is all zero or alternating 00 ff so someone could cheat with just filling the whole memory with the same pattern, hence my proposition of comparing 2 snapshot (with a tool, not manually of course).
2018-11-08 23:20
Jammer

Registered: Nov 2002
Posts: 797
What Mace said. Don't be ridiculous, guys. Every goddamn edition the same shitty discussion ;)
2018-11-09 01:06
Groepaz

Registered: Dec 2001
Posts: 8956
hence just provide a (packed) binary of some game you have to link - it makes all other rules pointless :)
2018-11-09 07:00
Mace

Registered: May 2002
Posts: 1780
Oh, and where I said 4k, I meant 16k. I was getting too emotional...
2018-11-09 13:30
ChristopherJam

Registered: Aug 2004
Posts: 891
I think Didi's got this, guys :P
2018-11-09 16:05
Perplex

Registered: Feb 2009
Posts: 217
Quoting Jammer
What Mace said. Don't be ridiculous, guys. Every goddamn edition the same shitty discussion ;)


With very little overlap between people involved in the discussion and people delivering the goods for the compo. Strange, isn't it?
2018-11-09 16:11
Jammer

Registered: Nov 2002
Posts: 797
Quoting Perplex
With very little overlap between people involved in the discussion and people delivering the goods for the compo. Strange, isn't it?


Yup, a bit! ;)
2018-11-09 16:18
Didi

Registered: Nov 2011
Posts: 310
Discussing is easier than producing real content. :p
2018-11-12 19:52
Pitcher

Registered: Aug 2006
Posts: 49
Have a little something that was mostly written a while ago, perfect excuse to finish it off 😉
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