Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Event id #2757 : Intro Creation Competition 2018
2018-11-05 09:38
Didi

Registered: Nov 2011
Posts: 478
Event id #2757 : Intro Creation Competition 2018

Preface: Please use this thread for questions, discussion and everything else concerning this competition.


After ChristopherJam had the chance to run a similar compo last year, this year I am back with the known ruleset, with only slight change.

Runnning the competition after X party turned out to be a great timeframe, so I stay there.

Competition runs from November 5th, 2018, until January 6th, 2019. So you have a full 2 months to deliver your creations. This should be enough for an intro.

THE RULES:
Your intro...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to contain music (not just a humming sound, please).
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to be interruptable any time by pressing SPACE-key (exception are short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

Maximum 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is Sunday January 6th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 13th, 2019 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
... 155 posts hidden. Click here to view all posts....
 
2018-11-08 23:12
Golara
Account closed

Registered: Jan 2018
Posts: 212
Quote: Or just use a tool that compares memory before and after, regardless what the content is.
Jesus Christ, we all get the point of a 4k intro, we're not writing a legal document here.


If you don't preload the memory with something before you run the intro the memory is all zero or alternating 00 ff so someone could cheat with just filling the whole memory with the same pattern, hence my proposition of comparing 2 snapshot (with a tool, not manually of course).
2018-11-08 23:20
Jammer

Registered: Nov 2002
Posts: 1288
What Mace said. Don't be ridiculous, guys. Every goddamn edition the same shitty discussion ;)
2018-11-09 01:06
chatGPZ

Registered: Dec 2001
Posts: 11088
hence just provide a (packed) binary of some game you have to link - it makes all other rules pointless :)
2018-11-09 07:00
Mace

Registered: May 2002
Posts: 1799
Oh, and where I said 4k, I meant 16k. I was getting too emotional...
2018-11-09 13:30
ChristopherJam

Registered: Aug 2004
Posts: 1359
I think Didi's got this, guys :P
2018-11-09 16:05
Perplex

Registered: Feb 2009
Posts: 254
Quoting Jammer
What Mace said. Don't be ridiculous, guys. Every goddamn edition the same shitty discussion ;)


With very little overlap between people involved in the discussion and people delivering the goods for the compo. Strange, isn't it?
2018-11-09 16:11
Jammer

Registered: Nov 2002
Posts: 1288
Quoting Perplex
With very little overlap between people involved in the discussion and people delivering the goods for the compo. Strange, isn't it?


Yup, a bit! ;)
2018-11-09 16:18
Didi

Registered: Nov 2011
Posts: 478
Discussing is easier than producing real content. :p
2018-11-12 19:52
Pitcher

Registered: Aug 2006
Posts: 61
Have a little something that was mostly written a while ago, perfect excuse to finish it off 😉
2018-11-13 14:33
Golara
Account closed

Registered: Jan 2018
Posts: 212
I didn't mean to nitpick or whatever you think, I just wanted to make sure I understand the rules as I never done an intro like this. You can be sure to see an entry from me.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... | 17 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Didi/Laxity
Exile/Anubis
Enforcer/Deers
Gordian
psych
Mason/Unicess
WVL/Xenon
DeMOSic/HF^MS^BCC^LSD
jmin
Guests online: 346
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 No Bounds  (9.6)
6 Comaland 100%  (9.6)
7 Uncensored  (9.6)
8 The Ghost  (9.6)
9 Wonderland XIV  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 Party Elk 2  (9.7)
2 Cubic Dream  (9.6)
3 Copper Booze  (9.5)
4 Rainbow Connection  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Onscreen 5k  (9.5)
7 Dawnfall V1.1  (9.5)
8 Quadrants  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Birth of a Flower  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Nostalgia  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Lft  (9.8)
4 Crossbow  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.068 sec.