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Forums > CSDb Entries > Release id #172238 : Waves 16k
2018-12-09 10:09
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Release id #172238 : Waves 16k

<Post edited by moderator on 11/12-2018 15:33>

                    ldx #0                  ;top = 0
                                            ;we use Xreg as top
loop_fractal_line   cpx #0
                    bpl @+                  ;if x<0 go to drawing
                    jmp exit_fractal_line
@                   lda sx2,x               ;dx = abs(sx2-sx1)
                    sec
                    sbc sx1,x
                    bcs @+
                    eor #$FF
                    adc #1
@                   cmp #2                  ;if dx<2 skip to plot point
                    bcs subdiv_fractal_line
                    ldy sx1,x
                    lda sy1,x
                    sta heights,y
                    dex
                    bne loop_fractal_line
                    beq loop_fractal_line
subdiv_fractal_line lsr                     ;ed = dx/4
                    lsr
                    sta edge_displacement
                    
                    lda sx2,x               ;sx2 = int((sx1+sx2)/2)
                    sta sx2+1,x             ;use it to copy to top+1
                    clc
                    adc sx1,x
                    lsr
                    sta sx2,x
                    sta sx1+1,x             ;copy to top+1 also
                    
                    lda sy2,x               ;sy2 = int((sy1+sy2)/2)
                    sta sy2+1,x             ;use it to copy to top+1
                    clc
                    adc sy1,x
                    lsr
                    sta sy2,x
                    
                    lda st2,x               ;st2 = st1+st2
                    sta st2+1,x             ;use it to copy to top+1
                    clc
                    adc st1,x
                    sta st2,x
                    sta st1+1,x             ;copy to top+1 also
                    
                    bvs @+                  ;if v<>0 skip displacement
                    bmi n_equal_1
                    lda sy2,x               ;n == 0
                    clc                     ;sy2 += ed
                    adc edge_displacement
                    sta sy2,x
                    jmp @+
n_equal_1           lda sy2,x               ;n == 1
                    sec                     ;sy2 -= ed
                    sbc edge_displacement
                    sta sy2,x

@                                           ;Copy new Y to top+1
                    lda sy2,x
                    sta sy1+1,x
                    
                    inx                     ;top += 1
                    jmp loop_fractal_line
exit_fractal_line

 
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2018-12-11 15:05
Cruzer

Registered: Dec 2001
Posts: 1048
What
    Groepaz
           said
2018-12-11 15:33
iAN CooG

Registered: May 2002
Posts: 3132
I edited the 1st post to reformat it with the code tags
2018-12-11 15:40
Heaven
Account closed

Registered: Jul 2008
Posts: 102
@bitbreaker

ah thx. I guess I will revisit the fractal core. :D

btw. if you wonder what ST1 and ST2 is. It's what Carpenter calls "node tag values" and those represent the characteristics of the line (e.h. "mountain" or "cloud" etc).

so... say fractline(0,100,4 to 319,100,4) will be different to fractline(0,100,20 to 319,100,4). Even Tag1 4 and Tag2 5 should be different.

http://old.siggraph.org/publications/rarities/carpenter-1980sup..
2018-12-11 15:52
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: All the lsr could be replaced with an asr #$fe and thus carry will stay clear and clc can be dropped, and i see even more potential :-) (sta sy2,x being stored and loaded again just on the next step, a comparision would suffice on the abs function, and that would save a sec)

another idea was exchange x reg with y reg as I moved the height array into ZP... just saw in c64debugger that STA height,y is $00xx....
2018-12-11 16:15
Bitbreaker

Registered: Oct 2002
Posts: 499
If things happen linearly one could also push bytes to stack instead of storing and read them back with lda $0100,y
Interrupts should not matter, as they add bytes at the bottom end. X gets interesting as index then again as tsx fethes the proper position in stack for indexed reads again.
2018-12-11 16:20
Bitbreaker

Registered: Oct 2002
Posts: 499
the cpx #0 can also be omitted, as this point is eitehr reached after ldx, dex, inx that all set the minus-flag anyway, also

                    bne loop_fractal_line
                    beq loop_fractal_line


can be replaced by a jmp
2018-12-11 16:23
Oswald

Registered: Apr 2002
Posts: 5017
as far as I understand this is a recursive line routine except at each subdiv step it semi randomly decides if y should be displaced or not, + or -, while displacement value is /2-ed on each subdiv step.
2018-12-11 16:24
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: the cpx #0 can also be omitted, as this point is eitehr reached after ldx, dex, inx that all set the minus-flag anyway, also

                    bne loop_fractal_line
                    beq loop_fractal_line


can be replaced by a jmp


the atari version has JMP but I thought that BNE/BEQ combo is faster as 3 cycles vs 2 (assuming no page boundary crossing happened... dont tell me that I do cross :D)
2018-12-11 16:33
Bitbreaker

Registered: Oct 2002
Posts: 499
jmp takes 3 cycles, a taken branch as well, so your combo takes 3 or 5 cycles and one byte more than a jmp.
2018-12-11 16:34
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Quote: jmp takes 3 cycles, a taken branch as well, so your combo takes 3 or 5 cycles and one byte more than a jmp.

haha... Jez... so I misoptimised it and me thought I am clever :D
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