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Forums > CSDb Entries > Event id #2846 : The 256b sprite font compo
2019-07-22 00:58
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Event id #2846 : The 256b sprite font compo

<Post edited by moderator on 22/7-2019 11:21>

* The object of the competition is to generate a sprite-font, in 256 bytes or less code.
* The code should be placed at $0900 and up, but no further than $09ff and must end with an RTS.
* The sprites should be placed at $2000-$2fff, so sprite number $80-$bf.
* 64 sprites are viewed, but it is up to the coder to decide how many he want to generate, but to be considered a font, at least the letters A-Z should be present and readable.
* For the other sprites, you can of course generate the appropriate numbers/punctuation characters, or spaceships or whatever, or not generate them at all and spend all your bytes on doing fancier A-Z, it's up to you to decide what will impress the voters most! :)
* Since the code to actually view the sprites would take quite some space, and the competition should not be about that optimizing the viewer code (or who can do the coolest looking viewer) I will provide the code that displays the 64 sprites on screen, it will occupy $0801-$08ff, and will perform a JSR to $0900 where your font generation code should be.
* The viewer has a number of tweakable parameters that are placed on $0810-$0814:
$0810 - $00=Sprites should be singlecolor. $ff=Sprites should be multicolor
$0811 - Bakground and border color.
$0812 - Sprite base color ($d027-$d02e will be set to this)
$0813 - Sprite multicolor1 ($d025 will be set to this)
$0814 - Sprite multicolor2 ($d026 will be set to this)
Simply change these bytes directly in the viewer code (if you compile it) or in the final binary if you use that, they should not be set from you generator code, as this is also not something that should steal your precious space.
* The generator code may *not* depend on A,X,Y holding specific startup values, or memory being initialized to something specific (you may for example not pull data from the viewer code and use etc.).
* The generator code may use ZP and stack (remember that your code is a subroutine that is being called though, so don't destroy the return address!)
* The generator may use memory up to $3fff
* Max three entries per coder
* The deadline for the compo is two months from now, 2019-09-22 at 23:59:59 CET
* Then follows a voting period of two weeks, a snapshot of the CSDb votes at 2019-10-06 at 23:59:59 CET will be the final result. (modedit: fixed date)
* No prizes except eternal glory.

Here's the viewer code for Kick Assembler usage, with a place to put your generator code at the end:
.pc =$0801 "Basic Starter"
:BasicUpstart($0820)

.pc=$0810 "Constants"
multicol:
.byte $00
bgcol:
.byte $06
sprcol:
.byte $0e
sprmcol1:
.byte $00
sprmcol2:
.byte $00

.pc = $0820 "Code"
sei
lda multicol
sta $d01c
lda bgcol
sta $d020
sta $d021
lda sprmcol1
sta $d025
lda sprmcol2
sta $d026
lda sprcol
ldx #$07
!loop:
sta $d027,x
dex
bpl !loop-
ldx #$00
lda #$20
!loop:
sta $0400,x
sta $0500,x
sta $0600,x
sta $0700,x
inx
bne !loop-
lda #$ff
sta $d015
lda #$80
sta $d010
ldx #$07
ldy #$00
lda #$18+44
!loop:
sta $d000,y
clc
adc #29
iny
iny
dex
bpl !loop-
jsr generatefont
lda #$35
sta $01
mainloop:
lda #$2f
sta ycoord
lda #$80
sta spridx
yloop:
lda ycoord
!wait:
cmp $d012
bne !wait-
clc
adc #4
ldx #$07
ldy #$00
!loop:
sta $d001,y
iny
iny
dex
bpl !loop-
ldx #$00
ldy spridx
!loop:
tya
sta $07f8,x
iny
inx
cpx #8
bne !loop-
clc
lda spridx
adc #8
sta spridx
lda ycoord
adc #25
sta ycoord
cmp #$2f+8*25
bne yloop
jmp mainloop

ycoord:
.byte 0
spridx:
.byte 0

.pc=$0900 "Font generation code"
generatefont:
rts


Yes, code is neither pretty nor optimal, but that's not the point here, the pretty code should be written by YOU! :D

If you prefer some other assembler, here's the prebuilt binary for the $0801-$08ff portion:
sprite_font_view_base.prg

Here are some simple examples I've done to prove that it actually works:
Sprites using ROM font scaled to 3x3 pixel size. $0810 params set to : $00,$06,$0e,$00,$00
example1.prg



Exact same font but with multicolor params set (works this way as well!) $0810 params set to : $ff,$0b,$0c,$0f,$0f
example2.prg
 
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2019-08-20 06:38
Oswald

Registered: Apr 2002
Posts: 5017
I'd have preferred to have in the rules that the rom font must be explicitly used. Generating a font entirelly from 256b, and out of the existing ROM one is two totally different beast.
2019-08-20 09:07
ChristopherJam

Registered: Aug 2004
Posts: 1370
That would be quite a different competition, Oswald.

Going by the last few comments on the proposal discussion (cf Proposal - The sprite font compo!), part of the point of this one was to pit the two approaches against each other.

I may yet do a ROM based entry next month, will see how I go for time and spoons.
2019-08-20 21:03
Oswald

Registered: Apr 2002
Posts: 5017
yeah, well next year could have been font generator without using ROM font compo, and this one could have been ROM only. But I was amongst the naysayers, but glad to see creativity finding its way, inspired me too, thinking on something.
2019-08-28 08:51
Digger

Registered: Mar 2005
Posts: 421
Lil’ bit disappointed with no entry from Cruzer though ;-)
2019-08-28 10:12
ChristopherJam

Registered: Aug 2004
Posts: 1370
Perhaps he's holding off on uploading an epic last minute entry :)
2019-09-15 16:02
Shadow
Account closed

Registered: Apr 2002
Posts: 355
One week left of the compo, some awesome entries already, but there's still time left, so go go go!
Note - midnight on the 22nd is the deadline, but if there is an entry that is released very close to the deadline that does not make it through my verifier, I'll grant a few extra days for that entry to be fixed.
2019-09-22 00:54
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Right now there's approximately 23 hours left until deadline!
If you have an entry that I've missed (ie. not posted a "verification passed" comment on) - please let me know!
2019-09-22 11:29
hedning

Registered: Mar 2009
Posts: 4586
Successful compo I must say. Congrats!
2019-09-22 14:24
Krill

Registered: Apr 2002
Posts: 2825
Could have done without that pesky 16K limit. Why? Just... why. =)
2019-09-23 09:37
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Alright, all entries that are in-compo should now be verified and OK as far as I can tell.

Time to vote people, and try to actually use the available numbers so that we get a fair result, not just 10s for everything! ;)
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