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Forums > CSDb Entries > Release id #187773 : Alternate Reality - The City +11D
2020-02-15 17:47
jcompton

Registered: Feb 2006
Posts: 70
Release id #187773 : Alternate Reality - The City +11D

With a dramatically improved saver and a trainer, it is now much much easier to live long enough to stumble into the original game's bugs!

Notably:

- Certain potion effects (Potions of Protection +1/+2) modify the wrong area of memory and may not actually provide any benefit whatsoever.

- These potion-related memory trashes can affect playfield graphics like door labels and mountain backdrops.

- Too many potion effects will crash the game!

- Banks may exhibit erratic behavior at times.

- Upon transitioning from a building back to the game map, the game sometimes "forgets" whether you are outdoors or in an "enclosed area."

- The game mostly hides the mirroring of door labels, but forgets to do so in certain types of Enclosed Areas, so words like "SHOP" and "TAVERN" will appear reversed on the bottom of the door.

- In silent interiors there's a horrible buzzing sound when the SID should probably just be turned off.
 
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2020-02-17 00:40
Smasher

Registered: Feb 2003
Posts: 510
hey Nostalgia: make N0SDOS public! it's about time... :)
2020-02-18 22:19
Bacchus

Registered: Jan 2002
Posts: 154
Quote: If he does, a IFFL would be nice too. Seems like a perfect case. And I know he has N0sD0s. :)

@hedning

What's with this obsession over IFFL? When was the last time GP released an IFFL to even put you in a position to complain about this on all our releases?

It's a fancy technology for squeezing a few block extra out of a release and some minor benefit on file search. But it makes the release a whole lot more complex and less compatible for a very non crucial benefit.

And IFFL plus save is also a mess. I refuse to save inside the IFFL. Stuff like highscore and progress shall be saved outside the main file. This is what N0SD0S has. ND is also TurboAssembler and has a lot of setup and requirements on how to populate the file to make it work.

And other implementations only support save of files where the file is byte by byte exactly the relevant size and it also needs to be preallocated. No IFFL on the market supports real native save (ULoad might - haven't dug into it).

So again; why this constant moaning over IFFL?

Pontus "Bacchus" Berg
* FairLight Council *
2020-02-18 22:57
hedning

Registered: Mar 2009
Posts: 4548
Quote: @hedning

What's with this obsession over IFFL? When was the last time GP released an IFFL to even put you in a position to complain about this on all our releases?

It's a fancy technology for squeezing a few block extra out of a release and some minor benefit on file search. But it makes the release a whole lot more complex and less compatible for a very non crucial benefit.

And IFFL plus save is also a mess. I refuse to save inside the IFFL. Stuff like highscore and progress shall be saved outside the main file. This is what N0SD0S has. ND is also TurboAssembler and has a lot of setup and requirements on how to populate the file to make it work.

And other implementations only support save of files where the file is byte by byte exactly the relevant size and it also needs to be preallocated. No IFFL on the market supports real native save (ULoad might - haven't dug into it).

So again; why this constant moaning over IFFL?

Pontus "Bacchus" Berg
* FairLight Council *


Oh, mr. *FairLight Council*, I just said this release seems like a perfect release to use IFFL. It would save blocks, and look sexier? Oh. Regarding GP, whatever that has to do with it, last times we used IFFL were the times we needed it, and had time to implement it, probably Aviator Arcade II +7D, Labyrinth of Crete &DS &Map. Perhaps somewhere else. Don't remember.

I don't moan. I just say this release could benefit from it, don't you think? I'm not saying anything else.

Stop being so butthurt, taking less than 10-votes as a personal violation. And: your high tail guide in the scroller and officially might trigger people. I only have an honest opinion. Take it or leave it.

I voted 10 by the way.
2020-02-18 23:11
Jazzcat

Registered: Feb 2002
Posts: 1044
@hedning: nice that you voted 10, couldn't see as your votes are hidden. Cool!

Don't think IFFL is really the priority here with this release. The priority has been addressed by Fairlight, which is a working crack. Secondary to this would be to make a 101% version with bug fixes of the original in-game bugs. Adding IFFL to "look sexy" is not the same as "is sexy". :P

Good work Fairlight, thanks for your hard work!
2020-02-18 23:26
hedning

Registered: Mar 2009
Posts: 4548
Quote: @hedning: nice that you voted 10, couldn't see as your votes are hidden. Cool!

Don't think IFFL is really the priority here with this release. The priority has been addressed by Fairlight, which is a working crack. Secondary to this would be to make a 101% version with bug fixes of the original in-game bugs. Adding IFFL to "look sexy" is not the same as "is sexy". :P

Good work Fairlight, thanks for your hard work!


<Post edited by hedning on 18/2-2020 23:40>

I didn't expect any other answer from you than that, as you seem to be the FLT fan #1, even listing FLT oldie cracks in your first release list as "honourable mentions" even if they are not first releases, while forgetting other more awesome ones; but you are right. This crack is perfectly working, and I do not complain. It's a 10. No question about it. Good work Bacchus! I just adressed stuff that could have been better. Is that wrong in any sense? It's not like this crack had to be rushed or anything.
2020-02-18 23:34
Jazzcat

Registered: Feb 2002
Posts: 1044
If there is a fully working crack, for the first time, it is mentioned in the list. It may not get points but it is mentioned. If there is releases missing or if there is any mistakes, please message me and I will update it (I am usually pretty quick with the correction).
2020-02-18 23:39
hedning

Registered: Mar 2009
Posts: 4548
Quote: If there is a fully working crack, for the first time, it is mentioned in the list. It may not get points but it is mentioned. If there is releases missing or if there is any mistakes, please message me and I will update it (I am usually pretty quick with the correction).

Good to know. Great to see you this active again by the way. We have missed you. :D
2020-02-18 23:45
Jazzcat

Registered: Feb 2002
Posts: 1044
I have been inactive? Did not notice this. May be I should organise three demo parties this year? :)
2020-02-18 23:51
hedning

Registered: Mar 2009
Posts: 4548
Quote: I have been inactive? Did not notice this. May be I should organise three demo parties this year? :)

Please do!
2020-02-18 23:53
Jazzcat

Registered: Feb 2002
Posts: 1044
Oh and if anything is missing from The List, anyone: please drop a pm! Want to keep it as accurate as possible!

http://thelist.c64.org
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