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anonym
Registered: Jan 2002 Posts: 247 |
Event id #3011 : Transmission 64
Three months to Transmission 64. Are YOU working on your demo, music and graphics already?
We will host a
* demo competition
* 4k competition
* music competition
* graphic competition
* PETSCII competition |
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... 76 posts hidden. Click here to view all posts.... |
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TheRyk
Registered: Mar 2009 Posts: 2062 |
FINALLY some serious rule. 4K is 4K! \o/ ;)
Uhm, just to be crystal clear: Hopefully it really means .PRG (packed including Header and SYS line) <4097 bytes, not 16 blocks on .D64... |
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Krill
Registered: Apr 2002 Posts: 2839 |
Not so sure about the confusion here, the traditional 4K demo rules are quite... traditional. Weirdo outliers like 4K run-time memory footprint restriction or 16 blocks (not 4096 bytes executable size) on disk are just that, weird outliers. :) |
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anonym
Registered: Jan 2002 Posts: 247 |
Quote: Not so sure about the confusion here, the traditional 4K demo rules are quite... traditional. Weirdo outliers like 4K run-time memory footprint restriction or 16 blocks (not 4096 bytes executable size) on disk are just that, weird outliers. :)
Finally, one thing we agree on :) |
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Compyx
Registered: Jan 2005 Posts: 631 |
I actually quite enjoyed those 'weird' ICC 4KB intro rules. But then again I'm a bit 'special' =) |
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Krill
Registered: Apr 2002 Posts: 2839 |
Quoting CompyxI actually quite enjoyed those 'weird' ICC 4KB intro rules. But then again I'm a bit 'special' =) They were nice in the way that it doesn't make sense to use a cruncher at all, but need to apply the old manual bytesqueeze on directly executable code instead. =)
Yet very limiting in terms of demomaking, with no external memory for tables/data/unrolled code/etc. =) |
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chatGPZ
Registered: Dec 2001 Posts: 11108 |
Thats because it isnt a 4k demo - its an intro :) |
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Raistlin
Registered: Mar 2007 Posts: 552 |
For an intro, the only thing that should’ve ever mattered to crack groups back in the day was how many blocks were added to the crack.
If you’re linking a 32block game, you don’t link a 64block intro.
If you wanted to use 32k of memory, and it compressed to just 4 blocks on a 32 block game, though, why not..? So long as the game worked, nobody cares.
That’s why I never understood all these mad rules on intro compos. The main thing should just be that the intro fits on a certain number of disk blocks. |
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Krill
Registered: Apr 2002 Posts: 2839 |
What Raistlin said. And decidedly not what Groepaz said, this time, because technically (as in code-wise), there is no clear distinction between intro and demo, and demos evolved out of intros while they became more and more technically sophisticated over time. |
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Remdy
Registered: Feb 2019 Posts: 26 |
Hello, I'm looking for a music for a transmission intro 4k entry, any musician would like to help me on that? |
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Electric
Registered: May 2002 Posts: 39 |
OK to submit multiple entries by one artist in the same compo? |
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