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Forums > CSDb Entries > Event id #3011 : Transmission 64
2021-01-25 01:31
anonym

Registered: Jan 2002
Posts: 247
Event id #3011 : Transmission 64

Three months to Transmission 64. Are YOU working on your demo, music and graphics already?

We will host a
* demo competition
* 4k competition
* music competition
* graphic competition
* PETSCII competition
 
... 76 posts hidden. Click here to view all posts....
 
2021-03-12 21:17
Krill

Registered: Apr 2002
Posts: 2821
Not so sure about the confusion here, the traditional 4K demo rules are quite... traditional. Weirdo outliers like 4K run-time memory footprint restriction or 16 blocks (not 4096 bytes executable size) on disk are just that, weird outliers. :)
2021-03-13 01:27
anonym

Registered: Jan 2002
Posts: 247
Quote: Not so sure about the confusion here, the traditional 4K demo rules are quite... traditional. Weirdo outliers like 4K run-time memory footprint restriction or 16 blocks (not 4096 bytes executable size) on disk are just that, weird outliers. :)

Finally, one thing we agree on :)
2021-03-14 09:14
Compyx

Registered: Jan 2005
Posts: 631
I actually quite enjoyed those 'weird' ICC 4KB intro rules. But then again I'm a bit 'special' =)
2021-03-14 22:44
Krill

Registered: Apr 2002
Posts: 2821
Quoting Compyx
I actually quite enjoyed those 'weird' ICC 4KB intro rules. But then again I'm a bit 'special' =)
They were nice in the way that it doesn't make sense to use a cruncher at all, but need to apply the old manual bytesqueeze on directly executable code instead. =)

Yet very limiting in terms of demomaking, with no external memory for tables/data/unrolled code/etc. =)
2021-03-14 23:32
chatGPZ

Registered: Dec 2001
Posts: 11089
Thats because it isnt a 4k demo - its an intro :)
2021-03-15 00:12
Raistlin

Registered: Mar 2007
Posts: 548
For an intro, the only thing that should’ve ever mattered to crack groups back in the day was how many blocks were added to the crack.

If you’re linking a 32block game, you don’t link a 64block intro.

If you wanted to use 32k of memory, and it compressed to just 4 blocks on a 32 block game, though, why not..? So long as the game worked, nobody cares.

That’s why I never understood all these mad rules on intro compos. The main thing should just be that the intro fits on a certain number of disk blocks.
2021-03-15 00:37
Krill

Registered: Apr 2002
Posts: 2821
What Raistlin said. And decidedly not what Groepaz said, this time, because technically (as in code-wise), there is no clear distinction between intro and demo, and demos evolved out of intros while they became more and more technically sophisticated over time.
2021-03-24 10:44
Remdy

Registered: Feb 2019
Posts: 26
Hello, I'm looking for a music for a transmission intro 4k entry, any musician would like to help me on that?
2021-04-05 10:11
Electric

Registered: May 2002
Posts: 39
OK to submit multiple entries by one artist in the same compo?
2021-04-06 19:55
Twilight

Registered: May 2007
Posts: 5
in my opinion it should be a 4k memory footprint as it is a 4k 'intro' compo !
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