Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Event id #3244 : Intro Creation Competition 2022
2022-12-08 21:13
TheRyk

Registered: Mar 2009
Posts: 2035
Event id #3244 : Intro Creation Competition 2022

<Post edited by TheRyk on 14/2-2023 23:59>

Now coders, warm your fingers, winter's coming :)

Quoting Didi in 2021 discussion
...
@ThRyk: Feel free to organize something different for a change. I may participate.

OK, so I grab the torch and seize the chance to make some changes. Main new thing is, we want to do 8K/2K/1K this time, because
Quoting Krill
Quoting TheRyk
16K is boring :)
I concur. That's practically unrestricted. =)

and 4K has been done very often over the years.

Stricter limits, but no more care about "RAM footprints", so we also need no discussion about whether this or that part of RAM/IO/ZP count or not etc. -> Crunched (or not crunched, your decision) file size matters but nothing else.

obligatory RULES for ALL categories
- works on a vanilla C64 (PAL standard) without any extensions
- 1 part intro, however, fade-ins and fade-outs are allowed
- shows at least one logo
- displays a changing/moving text message (e.g. scrolltext, text fading in/out...)
- has to be interruptable by SPACE
- no ripped or vastly recycled code; ripped gfx/music is allowed
- not released before entering the competition
- executable format startable with RUN
NEW! Using other VIC-Banks than %11 is forbidden, so don't use RAM higher than $3FFF (IO and Vectors in page $FF are ok).
<- reaction on complaints


8K
- crunched range is $0801 till maximum $27ff
- contains music
- is linked to this competition as "C64 Fast Intro" entry (lacking a more fitting category)

2K
- crunched range is $0801 till maximum $0fff
- is linked to this competition as "C64 2K Game" entry (lacking a more fitting category)

1K
- crunched range is $0801 till maximum $0bff
- is linked to this competition as "C64 1K Intro" entry

NEW crack-your-grinch-head-category
- get this .prg file and link it at $2000 (ranges till $CFFF)
https://csdb.dk/release/download.php?id=278763
e.g. in ACME
*= $2000
   !bin "linkthis.prg",,2

- $2000-$CFFF must be the same before RUN and after SPACE press
- link your file to this competition as "C64 WiLD Demo" entry



More rules/info

Maximum 2 entries per participant and category, i.e. max. 6 altogether.
However, entries are allowed to be withdrawn from the compo in favour of new entries until deadline.
Deadline for entry submission is 29th Jan 2023, 23:59:59 CET.

Then voting runs from 14th Feb 2023 till Feb 28th 23:59:59 CET.
CSDb votes will NOT decide the result, there will be some half-smart alternative external solution,
anyone with a CSDb account will be granted access to voting, self-votes will be eliminated.

No material prizes can be won, though, apart from eternal fame and the mere fun of competing.

Have fun!
Cheers
Ryk

PS: I reserve the right to disqualify entries for violating competition rules or human rights, but as I value freedom of speech and art highly, this will hopefully not be necessary; just follow the rules, use common sense and don't be a dick, pretty please.
 
... 72 posts hidden. Click here to view all posts....
 
2022-12-10 19:21
TheRyk

Registered: Mar 2009
Posts: 2035
I do see the point of rule discussion and hence tagged it
"Demos that look like Intros 1k/2k/8k Compo + 8K Crack Intro"
The last one refers to the crack-your-grinch-head-category.
I briefly considered doing the latter also as 2k and 1k (of course with bigger LINKTHIS.prg file), but even more sub categories don't seem to make sense. So if you got a 2K or 1K _runtime_ release, you might want to save it for another ICC with harder restrictions.

Anyway, 1st entry is there, so the time of complaining is over and the time of competing has begun.
2022-12-10 20:38
chatGPZ

Registered: Dec 2001
Posts: 11088
Quote:
8K Crack Intro

That's not what your rules say though :)
2022-12-10 22:55
ChristopherJam

Registered: Aug 2004
Posts: 1359
Oh wait, so the grinch think is a fourth category? Thanks for clarification, I’d been erroneously assuming that it was a new rule attached to each of the first three categories (40k payload combined with 1/2/8 k loading size).

So is the bank 0 rule dropped altogether now, or?

(Thanks for taking all this on, btw)
2022-12-11 01:05
Raistlin

Registered: Mar 2007
Posts: 547
Sweet!

Re: using whole memory (which I gather isn’t allowed now), I don’t see why this stops something being an intro… it’s common to link small games (eg. 1k games) with small intros - and since the game is small, it makes sense that there’s going to be a shit-ton of unused memory available for the intro to stomp on.

Craptastic Compo has a small game limit I believe? 4K or something?

But anyway… the grinches stole 48k of potential mem from us so meh :p
2022-12-11 09:24
chatGPZ

Registered: Dec 2001
Posts: 11088
If 16k is not enough for your intro, you are doing it wrong :)
2022-12-11 14:21
Richard

Registered: Dec 2001
Posts: 619
I won't be entering the ICC 2022 this time - I currently have a too busy schedule on the games development side, due to another two competitions already in place. Sorry. Maybe next year!!!
2022-12-11 15:39
TheRyk

Registered: Mar 2009
Posts: 2035
CJ the no violation of other banks than %11 (i.e. RAM higher than $3FFF) is a global rule.

The Grinch category also makes use of $2000-$3FFF a little complicated, I won't tell more ;)
2022-12-11 15:47
chatGPZ

Registered: Dec 2001
Posts: 11088
lol
2022-12-13 10:00
ChristopherJam

Registered: Aug 2004
Posts: 1359
Quoting TheRyk
CJ the no violation of other banks than %11 (i.e. RAM higher than $3FFF) is a global rule.


Thanks!

hilarious choice of linkthis.prg btw.

Just checking my reading of these two:

Using other VIC-Banks than %11 is forbidden, so don't use RAM higher than $3FFF (IO and Vectors in page $FF are ok).
and
$2000-$CFFF must be the same before RUN and after SPACE press

So, for grinch entries, that sounds like we are not allowed to write to RAM from $4000 to $fffb at any time, but we are allowed to write to 2000-3fff while the entry is running, as long as we restore the contents afterwards. Is that correct?
2022-12-13 11:38
TheRyk

Registered: Mar 2009
Posts: 2035
<Post edited by TheRyk on 13/12-2022 11:42>

yes, absolutely, apart from vectors in page $FF. Just copying $2000-$3FFF somewhere in high RAM would be too easy to allow for hardcore grinches.

Coming back to lowermost bank, as the example with ghostbyte shows totally forbidding writes higher that $2000 would be out of question.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
hedning/G★P
rexbeng
Guests online: 571
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 No Bounds  (9.6)
6 Comaland 100%  (9.6)
7 Uncensored  (9.6)
8 The Ghost  (9.6)
9 Wonderland XIV  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 Party Elk 2  (9.7)
2 Cubic Dream  (9.6)
3 Copper Booze  (9.5)
4 Rainbow Connection  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Onscreen 5k  (9.5)
7 Dawnfall V1.1  (9.5)
8 Quadrants  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Birth of a Flower  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Nostalgia  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Logo Graphicians
1 Sander  (10)
2 Facet  (9.7)
3 Mermaid  (9.4)
4 Pal  (9.4)
5 Shine  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.073 sec.