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Forums > CSDb Entries > Release id #11872 : Rick Dangerous2+7MHS
2006-11-20 19:07
Bamu®
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Registered: May 2005
Posts: 1332
Release id #11872 : Rick Dangerous2+7MHS

I'm wondering if there is a ONE-File version of this amazing game? (of course without the "cut-scenes")
 
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2006-11-30 10:57
Bamu®
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Registered: May 2005
Posts: 1332
Thank you very much!

How can I make single files?
2006-11-30 10:58
CenTraX

Registered: Jan 2002
Posts: 117
Just run VICEa with inserted AR. THen boot a d64 image with RD. After each level just freeze the emulator "ALT+Z" and then save. Later crunch this long files with Exomizer.

Or just read the better info from 2flower :D
2006-11-30 11:04
Bamu®
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Registered: May 2005
Posts: 1332
Files will be merged automatically with Exomizer?
(I've tried it yesterday, but it produced only corrupted files (loader+data))
2006-11-30 11:09
CenTraX

Registered: Jan 2002
Posts: 117
no! AR makes only one biiiig freezed file.
2006-11-30 11:10
Bamu®
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Registered: May 2005
Posts: 1332
Quote: no! AR makes only one biiiig freezed file.

But look at this:

http://www.rogepost.com/dn/5v2t

I used AR6 (by Datel)
2006-11-30 11:13
CenTraX

Registered: Jan 2002
Posts: 117
Use AR v6/Triad.

Hmm I think the AR always save freeze to one file not two :D Even longer then 202 blocks.
2006-11-30 11:15
Bamu®
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Registered: May 2005
Posts: 1332
Thanks! I will try AR v6/Triad. :)
2006-11-30 11:53
Groepaz
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Registered: Dec 2001
Posts: 9099
not that there would be any real difference =P
2006-11-30 15:07
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: not that there would be any real difference =P

True, there is no difference. :)

If you save with Kernal routines then it produces 2 files (if above 202 blocks)

Anyway, now it works fine. :D
2006-11-30 16:49
CenTraX

Registered: Jan 2002
Posts: 117
This is solution for no-cards owners :P
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