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Forums > CSDb Entries > Release id #11872 : Rick Dangerous2+7MHS
2006-11-20 19:07
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Release id #11872 : Rick Dangerous2+7MHS

I'm wondering if there is a ONE-File version of this amazing game? (of course without the "cut-scenes")
2006-11-20 21:06
iAN CooG

Registered: May 2002
Posts: 3128
No, you aren't.
2006-11-21 09:17
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmm? What do you mean?
2006-11-28 17:58
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Maybe a better levelpacker would help to fit everything into 64KB?
2006-11-28 18:32
Twoflower

Registered: Jan 2002
Posts: 434
No can do. If you want this for your MMC, you'll simply have to freeze it, level by level and put each image on it. There's no way you can fit that game into one file.
2006-11-29 09:51
Bamu®
Account closed

Registered: May 2005
Posts: 1332
:-(

Anyway, thanks for the info! :)

Btw. What exactly do you mean with freeze? With AR of with some software?
2006-11-29 10:35
Zyron

Registered: Jan 2002
Posts: 2381
Put it on ice.
2006-11-29 10:39
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Guess it made some mistake. Of course it's impossible to fit the whole game into 64k. :D

But one level should work fine. :)
2006-11-29 12:41
Twoflower

Registered: Jan 2002
Posts: 434
1) In VICE, make sure your Action Replay is activated.
2) Load each level, use levelskip if needed.
3) At the start of each level, press >freeze<.
4) Enter the backup-menu. Choose what you see fit. Save.
5) For optimized size, crunch the freezing with Exomizer.
6) Repeat for each level.

Nu har du ful-freezar av alla levlar. Not harder than that.
2006-11-29 13:02
enthusi

Registered: May 2004
Posts: 674
if you use AR, even in VICE it makes sense to reset with "configure memory" before you load.
Its filled with $bd then (or so), not just like vice.
The freezer recognises that pattern as unused by the program. This can save alot of data already, though admittedly exomizer would be quite efficient on 4KB of such a pattern :)
2006-11-29 13:35
algorithm

Registered: May 2002
Posts: 702
Or if the game logic is the same for each level, maybe some modification (or heavy modification) of the code and additional table info with the gfx can be crunched.
 
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