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Forums > CSDb Entries > Release id #11872 : Rick Dangerous2+7MHS
2006-11-20 19:07
Bamu®
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Registered: May 2005
Posts: 1332
Release id #11872 : Rick Dangerous2+7MHS

I'm wondering if there is a ONE-File version of this amazing game? (of course without the "cut-scenes")
2006-11-20 21:06
iAN CooG

Registered: May 2002
Posts: 3128
No, you aren't.
2006-11-21 09:17
Bamu®
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Registered: May 2005
Posts: 1332
Hmm? What do you mean?
2006-11-28 17:58
Bamu®
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Posts: 1332
Maybe a better levelpacker would help to fit everything into 64KB?
2006-11-28 18:32
Twoflower

Registered: Jan 2002
Posts: 434
No can do. If you want this for your MMC, you'll simply have to freeze it, level by level and put each image on it. There's no way you can fit that game into one file.
2006-11-29 09:51
Bamu®
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Posts: 1332
:-(

Anyway, thanks for the info! :)

Btw. What exactly do you mean with freeze? With AR of with some software?
2006-11-29 10:35
Zyron

Registered: Jan 2002
Posts: 2381
Put it on ice.
2006-11-29 10:39
Bamu®
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Posts: 1332
Guess it made some mistake. Of course it's impossible to fit the whole game into 64k. :D

But one level should work fine. :)
2006-11-29 12:41
Twoflower

Registered: Jan 2002
Posts: 434
1) In VICE, make sure your Action Replay is activated.
2) Load each level, use levelskip if needed.
3) At the start of each level, press >freeze<.
4) Enter the backup-menu. Choose what you see fit. Save.
5) For optimized size, crunch the freezing with Exomizer.
6) Repeat for each level.

Nu har du ful-freezar av alla levlar. Not harder than that.
2006-11-29 13:02
enthusi

Registered: May 2004
Posts: 674
if you use AR, even in VICE it makes sense to reset with "configure memory" before you load.
Its filled with $bd then (or so), not just like vice.
The freezer recognises that pattern as unused by the program. This can save alot of data already, though admittedly exomizer would be quite efficient on 4KB of such a pattern :)
2006-11-29 13:35
algorithm

Registered: May 2002
Posts: 702
Or if the game logic is the same for each level, maybe some modification (or heavy modification) of the code and additional table info with the gfx can be crunched.
2006-11-29 17:36
Bamu®
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Registered: May 2005
Posts: 1332
Thanks everybody! I will try it today. :))))))

best regards,
2006-11-30 09:42
Bamu®
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Hi!

It works, but only with programs that arent't larger than 202 blocks. (If I save with Kernal mode) If larger AR saves the program in two parts. (loader+program)
I'm not yet sure how to merge both files...

http://www.rogepost.com/dn/5v2t

Anyone can help?

2006-11-30 10:55
CenTraX
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Registered: Jan 2002
Posts: 117
Try this: http://www.rogepost.com/dn/qh3d

First level freezed by using AR6/Triad and the Exomizered (rules).

2006-11-30 10:57
Bamu®
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Registered: May 2005
Posts: 1332
Thank you very much!

How can I make single files?
2006-11-30 10:58
CenTraX
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Posts: 117
Just run VICEa with inserted AR. THen boot a d64 image with RD. After each level just freeze the emulator "ALT+Z" and then save. Later crunch this long files with Exomizer.

Or just read the better info from 2flower :D
2006-11-30 11:04
Bamu®
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Posts: 1332
Files will be merged automatically with Exomizer?
(I've tried it yesterday, but it produced only corrupted files (loader+data))
2006-11-30 11:09
CenTraX
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Posts: 117
no! AR makes only one biiiig freezed file.
2006-11-30 11:10
Bamu®
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Quote: no! AR makes only one biiiig freezed file.

But look at this:

http://www.rogepost.com/dn/5v2t

I used AR6 (by Datel)
2006-11-30 11:13
CenTraX
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Posts: 117
Use AR v6/Triad.

Hmm I think the AR always save freeze to one file not two :D Even longer then 202 blocks.
2006-11-30 11:15
Bamu®
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Posts: 1332
Thanks! I will try AR v6/Triad. :)
2006-11-30 11:53
chatGPZ

Registered: Dec 2001
Posts: 11088
not that there would be any real difference =P
2006-11-30 15:07
Bamu®
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Registered: May 2005
Posts: 1332
Quote: not that there would be any real difference =P

True, there is no difference. :)

If you save with Kernal routines then it produces 2 files (if above 202 blocks)

Anyway, now it works fine. :D
2006-11-30 16:49
CenTraX
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Registered: Jan 2002
Posts: 117
This is solution for no-cards owners :P
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