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Matt
Registered: Apr 2002 Posts: 588 |
Release id #32484 : Pinball Dreams C64 Preview
what's the latest? |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: Started yesterday on a new tool to make a list of charblocks that need to have a certain color. For things like lights I want to have the colors that change as screencolors, and not as $d800 colors. Reason : it makes codes simpler, since you can write the new color to a fixed memory address, no matter how you scrolled.
I used to have a tool on the c64 for this, but that was horrible work to do :-)
So now I'll have a simple GUI editor in which I can say what for what charblocks I need certain colors to be the screencolors and output a list. A commandline tool (that i can add in my build) updates the bitmaps according to the list.
nice.
Now send me the code and let me setup a proper git so that we can collaborate! |
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Magic
Registered: Sep 2012 Posts: 42 |
I actually remember now that I convinced WVL at Breakpoint 2006 to enter the c64 preview in the game compo..
And it even won hehe ;)
But indeed time for a final version.. (if just everybody involved could dedicate time again for it..)
Does it maybe need a kickstarter? :) |
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WVL
Registered: Mar 2002 Posts: 885 |
Quote: Now send me the code and let me setup a proper git so that we can collaborate!
yessir! |
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Matt
Registered: Apr 2002 Posts: 588 |
is TCH still on board or are all the graphics drawn already?
Needless to say I'm terribly looking forward to this! |
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Style
Registered: Jun 2004 Posts: 498 |
bump :) |
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TWW
Registered: Jul 2009 Posts: 541 |
According to recent events, the source had to be re-evaluated (as heard by inside sources). It is now a matter of meeting the tough industry standards in which coders has to adhere too in terms of not only functionality but also aesthetics.
The whole SEI / CLI debate has completely derailed the project.
Let us hope that the responsible project owners can add the magic "//", ";" or "REM" on the applicable source code lines so we can see this endeavour materialise into the product we all hope it will be. |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
The ball (phun intended) is on WVL as per post #33 |
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Krill
Registered: Apr 2002 Posts: 2804 |
I'd guess the fact that the source comes as a big bad monolith of doom is more of a problem than interrupt-preventing cargo cult. And SEI/CLI "jokes" weren't in the least funny so far, no matter how elaborate. |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: I'd guess the fact that the source comes as a big bad monolith of doom is more of a problem than interrupt-preventing cargo cult. And SEI/CLI "jokes" weren't in the least funny so far, no matter how elaborate.
It's not more than the average demo part to be honest. :) |
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WVL
Registered: Mar 2002 Posts: 885 |
yesyesyes... Did you all know I just had a second daughter? :-) |
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