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Forums > CSDb Entries > Release id #81924 : Scramble 2010 preview
2009-08-15 21:30
Mirage

Registered: Jan 2003
Posts: 113
Release id #81924 : Scramble 2010 preview

I've done a version of the preview with fallback kernal loading enabled - you can get it here

If the screen turns purple momentarily at startup it means the loader has fallen back to kernal loading.

I don't have the equipment to quickly transfer d64 images to various c64 setups, so i'd be happy if some of you could try this on your setups :)

Cheers!

P.S. When testing, don't throw any bombs... i know of one bug where i'm not properly handling any $01 changes
2009-08-15 21:40
JackAsser

Registered: Jun 2002
Posts: 1989
Good boy! :)
2009-08-15 21:57
Mirage

Registered: Jan 2003
Posts: 113
Oh yes, thanks to Jackasser for helping me get this in a semi working state :)

edit: turns out it's working fine in vice with true drive emulation disabled but still failing on a couple of real setups
2009-08-16 01:17
Krill

Registered: Apr 2002
Posts: 2839
As Jackasser suggested in the chat the other day, make sure you're not using any memory the KERNAL I/O calls use. These are various variables in the zeropage and lowmem. I have no list of these variables yet, but it takes just a close look at a KERNAL dump and some time.

Of course, any custom hardware that implements those calls might also use other variables than the plain KERNAL routines, so try to use as few zeropage and lowmem variables as possible - and there's no way around some real-world tests.
2009-08-16 01:32
Krill

Registered: Apr 2002
Posts: 2839
Oh, and can you minimize the number of data files? Tell me if you'd need real streaming (tm) for that.
2018-06-17 21:43
Mirage

Registered: Jan 2003
Posts: 113
Oh look, an old thread that I can revive... Better than writing poop in the oneliners.

It's nearly done. I started work on this again last friday, inspired by the work done by Andreas on the Eye of the beholder port, and it's now at 90% finished instead of 50% finished :)

I'll be talking to Krill and Jammer soon, I suppose.
2018-06-17 21:54
iAN CooG

Registered: May 2002
Posts: 3132
It must become the bestest SEU in the world for having had a whopping 10 years development ;)
Eagerly waiting for it since 2009
2018-06-17 21:57
Mirage

Registered: Jan 2003
Posts: 113
One eagerly non-paying customer is good enough for me. Thanks iAN :)
2018-06-18 01:22
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Oh look, an old thread that I can revive... Better than writing poop in the oneliners.

It's nearly done. I started work on this again last friday, inspired by the work done by Andreas on the Eye of the beholder port, and it's now at 90% finished instead of 50% finished :)

I'll be talking to Krill and Jammer soon, I suppose.


<3
2018-06-18 10:30
Shine

Registered: Jul 2012
Posts: 327
*BOAH*
Played this the very first time now.
This is a pure "AUGENWEIDE"(german)! Don't know the right word in english! Please finish this asap... <3

EDIT: What kind of graphic mode do you use?
2018-06-18 17:23
ChristopherJam

Registered: Aug 2004
Posts: 1378
Eye candy? A feast for the eyes?

Comments on one of the previews mentions VSP, and it does look like a multicolour bitmap… Challenging timing when sprites cross the VSP area, nice work debugging that one, Mirage.

*rummages through RAM after reset*
*finds horizontally offset MCM bitmap* :)
 
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