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Forums > CSDb Entries > Release id #90336 : Snapshot
2010-04-15 11:12
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Release id #90336 : Snapshot

So when will we see the note file with all the nerdy tech info? ;)
2010-04-15 12:08
endo
Account closed

Registered: Dec 2003
Posts: 7
Soon.. Very soon ;)
2010-04-15 16:16
Nightlord

Registered: Jan 2003
Posts: 131
sorry for the delay. beleive me it feels like trying to release a mega demo and a disk mag at the same time :)

the note text is about 66 K uncompressed.
2010-04-19 03:32
Nightlord

Registered: Jan 2003
Posts: 131
For those waiting, the notefile has arrived...
2010-04-19 05:42
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: For those waiting, the notefile has arrived...

Nice read, thanx! :)
2010-04-19 21:41
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Thanks for the extensive "note" (as you said, more like a diskmag! :D)
I've always found it fascinating to read about how others go about their demo-creation, the ideas and thought process that leads to a routine and the optimizations etc.
This really gives an insight in how much work has gone into the production.
Good job guys!
2010-04-19 21:57
Oswald

Registered: Apr 2002
Posts: 5007
what shadow said. some facts are not quite straight though, noname has done such a "2d trailblazer" already in obscene code (tho smaller and slower), the freedir tunnel in error 23 has 3 faked axes not 1 (and depth shading, and can change texture brightness, and is fullscreen:), Bubis' textured inner sphere (rushed orb) has also 3 axes and is fullscreeen with texture animation. :)

... I just read now I was mentioned, sorry guys for being such a picky bitching idiot O:-)
2010-04-19 23:52
Nightlord

Registered: Jan 2003
Posts: 131
@oswald:
Thanks for bringing those points out. We are trying to be very careful and fair about the info we put in the note.

I didn't know about "obscene code" but I just checked it and (besides being half size) it has rotation in two axes only (check the horizon line, it is always horizontal). Maybe that's what you mean by "2d trailblazer"? In that case, I agree it would have been better if we mentioned it in the note file next to tower power, but at least this doesn't invalidate our world first claim to first 3 axes trailblazer :)

I did not look at the code of error 23 and orb rotator. I did mention cute overdose having 3 axis rotation. in error 23 I specifically used the word "seemed" to communicate that I wasn't sure. Sorry for not making that more explicit.

My impression in error 23 was that it used texture sliding in both directions, (one for forward movement in tunnel, and one for rotation around the movement axis since that tunnel is a perfect cylinder) plus one rotation transform in code. I didn't want to explicitly lay these out in the note file since i didn't have exact info (I am laying them out here since this is a forum and you or bubis can augment/correct this info). So I only mentioned minimal amount. I had no intention of taking anything away from those three effects (error 23, cute overdose, rushed orb). In fact I love them :)

Thanks again for all the feedback. Hopefully we'll get to meet you at X or some other party :)

Also everybody, feel free to point out any other inaccuracy / missing information in the note file. And we will gladly fix any errors.
2010-04-20 06:37
Oswald

Registered: Apr 2002
Posts: 5007
I see... :) sorry for being a picky asshole again :)
2010-04-20 07:09
HCL

Registered: Feb 2003
Posts: 716
I'm quite sure that Graham has made the "Planet" effect before (in 4x4), but i can't find the demo. I think it's a hidden part somewhere, so that makes it even harder to find :(. Is Graham there!? or anyone else?
2010-04-20 07:21
Oswald

Registered: Apr 2002
Posts: 5007
dawnfall keep space or leftarrow pressed while depacking.
 
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