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Forums > C64 Pixeling > First!
2004-10-25 21:43
Antichrist/G★P
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Registered: Sep 2004
Posts: 34
First!

Hey, a new topic, just for graphics. Nifty!

I used to draw pictures in Koala Painter a looong time ago.

Now I draw on paper and scan it into Photoshop:

http://www.gaspirtz.com


Do any other old C64 graphic artists still draw today, outside the C64 scene?

I know Hobbit/Fairlight works at a comic book publisher today. Does anyone else draw for a living?

2004-10-25 22:54
Hein

Registered: Apr 2004
Posts: 939
I draw squares and circles for a trophy.. does that count?
2004-10-25 23:40
jailbird

Registered: Dec 2001
Posts: 1576
Well, I don't really consider myself an "old" scener, but the topic is interesting, so I'd put in my few cents if you don't mind...

We have a development team ( http://www.indus3.org ) and I pixel for handheld games, although I could hardly live from that, it's more a hobby which fills a significant part of my spare time.

I know about Mirage who was/is doing graphics for consoles, and as far as I am awared, Electric is releasing underground comic books...
2004-12-10 11:10
WHW

Registered: Apr 2004
Posts: 6
Wow! Pixeling? I moved onto GBC and Playstation doing that, but these days I'm modeling and texturing game characters, y'know, for next-gen. I'd say it's easier than the old pixel-pushing!

Just out of curiosity, where is Mirage at these days?
2004-12-10 11:22
Ben
Account closed

Registered: Feb 2003
Posts: 163
Lars is still doing stuff for Focus and working for a game company. Be sure to check out his site, http://portfolio.tehwinnar.com -- this guy is brilliant!
2004-12-10 13:08
Oswald

Registered: Apr 2002
Posts: 5076
antichrist: nice link, thanx for the 6 popups
2004-12-10 14:36
jailbird

Registered: Dec 2001
Posts: 1576
Oswald: use Firefox, and you won't get any popups by default
2004-12-11 07:31
drake
Account closed

Registered: Dec 2002
Posts: 207
i know there are a lot more. several polish and german painters who are industrial painter, editor..etc.




2004-12-11 14:21
Tch
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Registered: Sep 2004
Posts: 512
I have sold a couple of portraits done with pencils.
It is much too risky to make this my only job. :)
2004-12-11 20:10
Ben
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Registered: Feb 2003
Posts: 163
@TCH: you did quite some cool gfx as well, I like the logo in the intro of Piction II. Also some of the gfx in e.g. Notorious is quite nice for its time.
2004-12-12 10:40
Tch
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Registered: Sep 2004
Posts: 512
Thanx Ben!
Am working on some NEW graphix on C64 again!
You can see some on BRUTAL64.DK.
2004-12-12 11:54
Ben
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Registered: Feb 2003
Posts: 163
I will be looking out for a hot Brutal release :)
2004-12-27 17:43
Tch
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Registered: Sep 2004
Posts: 512
Greetings to all Graphicians!
I am wondering which paint-program is prefered by you.
Seen some fullscreen Interlaced FLI pictures,but don´t really know which programs are easiest to handle and if there are certain limits involved.
Hope you can help me out!
Greetinxx..
2004-12-27 19:30
jailbird

Registered: Dec 2001
Posts: 1576
Quote: Greetings to all Graphicians!
I am wondering which paint-program is prefered by you.
Seen some fullscreen Interlaced FLI pictures,but don´t really know which programs are easiest to handle and if there are certain limits involved.
Hope you can help me out!
Greetinxx..


Hi Tch!

Take a look at this link:
http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm

For me, the easiest gfx-mode to handle is definitely IFLI in a stable version of Gunpaint (or Funpaint 2 as an alternative).
Basically, IFLI gives a lot of freedom while pixelling (nevertheless: on a huge area, almost the whole screen), so you could make wonders in it, as long you do well in handling the flickers and the transitions.

Painting in a pixel program from Crest's workshop is mostly a real pain in the ass. It takes way too much time to pixel. Usually it becomes more like solving a delicate, hard-core puzzle and takes all the fun out of painting. If you prefer such a way of producing pictures - I'd recommend Crest's UIFLI (e. g. Underlay Interlace FLI).

Drazlace may also be a good choice, with a standard multi-color 3+1 restriction on a 320x200 resolution (interlaced).

And last but not least, everyone likes multi-color: Amica Paint 1.8e is definitely the best editor for such pieces.
2004-12-27 20:11
Graham
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Registered: Dec 2002
Posts: 990
when will graphicians learn that interlace sucks?
2004-12-27 20:57
Tch
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Registered: Sep 2004
Posts: 512
Thanx Jailbird!

That was just what I was looking for!
Hadn´t even heard about MCI. ;)
As you may have noticed,I did use Crest´s SHFli program to create "Xmas 2004".
It didn´t take that much time (4 days) to complete,but it isn´t that big ofcourse.
I have never done an interlaced picture before,because I really don´t like the flickering.
But (sorry Graham) I will try it out with UIFLI I think.
I simply love those small dots!
Well,maybe first I´ll try the one without interlace.

Always where good at making my mind up. :P

And ofcourse I will keep on using Amica Paint!
But I´ll stick to the German one,I got all confused with the translated version eventhough most functions are imprinted on my DNA. ;)

Thanx again!
2004-12-27 21:01
jailbird

Registered: Dec 2001
Posts: 1576
Quote: when will graphicians learn that interlace sucks?

Graham, when will you release your book of axioms? I'd like to learn more about the scene!
2004-12-27 22:37
Hein

Registered: Apr 2004
Posts: 939
Quote: Greetings to all Graphicians!
I am wondering which paint-program is prefered by you.
Seen some fullscreen Interlaced FLI pictures,but don´t really know which programs are easiest to handle and if there are certain limits involved.
Hope you can help me out!
Greetinxx..


Blackmails Fligraph and Micro Illustrator have been my favorits.. I think multicolor pixels are charming..
2004-12-28 17:14
Tch
Account closed

Registered: Sep 2004
Posts: 512
@HEIN,
Never heard of Micro Illustrator before,but have seen the Black Mail Fligraph a long time ago.
I used the one by Dolphins most of the time,eventhough it had the tendency to crash,AARGH!!!
Taught me to save often when working with computers. ;)
Not a bad word on Multicolor from me,but it is an old dream of mine to work with the "little" dots.
BTW,I was a fan of Boris Vallejo already when I saw Dutch Breeze all those years ago.
I had always thought it would be impossible to render his work on a C64,you absolutely baffled me. :)
Groetjes..
2004-12-28 20:12
Puterman
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Registered: Jan 2002
Posts: 188
To paraphrase Graham: when will graphicians learn that Boris Vallejo sucks? :)
2004-12-29 10:12
Graham
Account closed

Registered: Dec 2002
Posts: 990
especially boris v. in combination with ifli.
2004-12-29 11:23
hollowman

Registered: Dec 2001
Posts: 474
yes, people need to move on.
give us some rodney matthews in tri-fli
2004-12-29 11:54
Oswald

Registered: Apr 2002
Posts: 5076
well, again I have to state it: not the f*cking screenmode counts, but HOW you use it. Go and check some speccy galleries and learn some humbleness.

(http://zpixel.by.ru/index_main.html, click on galleries)
2004-12-29 15:28
jailbird

Registered: Dec 2001
Posts: 1576
Very well defined arguments my dear gentlemans. In the same way I could express my concerns about coders not realising that scrolls, vectors or plasmas suck... Which will be hopefully not very far from the time when musicians finally realise that doing music in JCH's editor is a no-no as well.
2004-12-29 16:54
Ben
Account closed

Registered: Feb 2003
Posts: 163
No-one is argueing, it is an expression of taste.. This cannot be disputed :)
2004-12-29 17:36
Hein

Registered: Apr 2004
Posts: 939
Puterman, wanna swap Boris tradingcards?
2004-12-29 17:42
Hein

Registered: Apr 2004
Posts: 939
Quote: yes, people need to move on.
give us some rodney matthews in tri-fli


Only if its done on the most popular computer ever.
2004-12-29 23:28
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: To paraphrase Graham: when will graphicians learn that Boris Vallejo sucks? :)

Ok,Boris becomes boring,so does Playboy magazine.
But to say he sucks only tells me you don´t paint yourself.
Besides,Rodney Matthews bores me too. ;)
2004-12-30 10:26
Ben
Account closed

Registered: Feb 2003
Posts: 163
Regretfully the girls in Playboy are reluctant to suck..
2004-12-31 19:02
Tch
Account closed

Registered: Sep 2004
Posts: 512
Indeed,excellent pictures (like Boris V),but I find "Penthouse" a lot more enticing! ;P
2005-01-18 10:04
Realistic

Registered: Jan 2005
Posts: 1
any old c64 gfx-guys active on todays design scene?? like me, hehe
2005-01-20 22:35
Tch
Account closed

Registered: Sep 2004
Posts: 512
Greetinx Realistic.

Yeah,I am paiting once again.
Currently working on a fullscreen Ufli.
Damn,it takes a lot of time. 8)
2005-02-11 07:17
korshun
Account closed

Registered: Apr 2002
Posts: 11
hmmm ... your main request was for digital artists, who act as artists irl too... (?)
Prince / Dienstagstreff / TOM
Prince
does so. Do you know the sketches of Obsession's votesheets or his artwork in diskcovers ?
Why not send him a pm ;-)


Realistic: does "old" refers to the age or the inscene-time ?
;-)

gour / npl
2005-02-11 07:49
HCL

Registered: Feb 2003
Posts: 727
Hmm, starting over with an UFLI-picture can't be the easiest way. But probably exciting ;).
2005-02-13 13:12
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: Hmm, starting over with an UFLI-picture can't be the easiest way. But probably exciting ;).


It sure wasn´t,but It is finally finished! 8)
Took me 5 weeks (and 78 saves) to get it done.
The result will be shown in my forthcoming demo.
2005-03-22 13:45
RIPCLAW
Account closed

Registered: Mar 2005
Posts: 6
Quote: Hey, a new topic, just for graphics. Nifty!

I used to draw pictures in Koala Painter a looong time ago.

Now I draw on paper and scan it into Photoshop:

http://www.gaspirtz.com


Do any other old C64 graphic artists still draw today, outside the C64 scene?

I know Hobbit/Fairlight works at a comic book publisher today. Does anyone else draw for a living?



Hi guy's this is my first post here on this forum,
But yes, i'm one of the oldschools who draws for a living now.
Was born in 1972, and when i was 11 i started playing with the C64 (i could be older)

I really had not a nick name then but i did lot's of art for many diffrent crews when i was around 14/15.
U know i must be getting old couse i'm not so sure about my age at that time, hahahaha

I have my own Graphic Design Company for 2 years now but i still remember the old C64 days.

This is amazing that there still are alot of people who is keeping the C64 alive and from now on i will get my C64 out of my garage box.
Still have it hihi, and with a final Cartridge III
Well guy's after 24 years......... it still works !!

i'm going to see what you guys have here.
Don't look funny when i ask a domm question okay.

greetz:

René aka RIPCLAW

ps: check this out and see what i do now: http://www.23visions.net
2005-04-17 05:37
Wildstar

Registered: Nov 2004
Posts: 50
Quote: Hey, a new topic, just for graphics. Nifty!

I used to draw pictures in Koala Painter a looong time ago.

Now I draw on paper and scan it into Photoshop:

http://www.gaspirtz.com


Do any other old C64 graphic artists still draw today, outside the C64 scene?

I know Hobbit/Fairlight works at a comic book publisher today. Does anyone else draw for a living?



I use to draw stuff with Koala back in the 80s. Back then, not for the scene but now I am getting into the scene with my graphics talent/skills. I am now working with a variety of video modes and the sort.

As with my release in SHFLI format - C64friends logo, I show that I have skill and talent. Soon, there will be more stuff from me. I will be working in multiple graphics modes. So I hope you all enjoy some gfx works of mine as they come about.

2005-04-17 08:09
Steppe

Registered: Jan 2002
Posts: 1510
Talk is cheap, Rick. And by the way, how's Doom64 progressing? If a side effect of this project are some nice graphics, then fine.
But everything that counts is the outcome of productive work at the end of the day.
2005-04-17 20:00
Wildstar

Registered: Nov 2004
Posts: 50
Quote: Talk is cheap, Rick. And by the way, how's Doom64 progressing? If a side effect of this project are some nice graphics, then fine.
But everything that counts is the outcome of productive work at the end of the day.


ok. Yes, talk is cheap. BTW: I thought that Doom64 was cancelled awhile back. The C64friends logo was something that I did a couple weeks ago and only had 1 week to do it in.

I'm at least now doing something so relax a little. Besides, it was the first thing I did in SHFLI anyway.

Other graphical art release *will* be coming about as time comes about as I have had alot of work on my house that I been involved in. This also gives me little time. This on top of college classes makes it a little difficult to spend a whole lot of time.

Anyway, I plan to do some stuff in a variety of graphic modes from Multicolor Bitmap/Hi-res bitmap to UIFLI.

As for making it an executable - I will like to know how that is done. As stated, I am starting in Graphics on the Commodore so I will need a little time to figure out all these things bit by bit.



2005-04-17 20:17
Steppe

Registered: Jan 2002
Posts: 1510
Honestly, I didn't know that the Doom project was cancelled. Well, off to new goals, ey? ;-)
2005-04-17 20:27
Tch
Account closed

Registered: Sep 2004
Posts: 512
@Wildstar: it is real simple to make a SHFli or UIFLI executable.
Simply save the viewer of the format on the same disc and then pack it with Sledgehammer (start=$1000).
If you start on U(I)Fli,let me warn you..
It takes a long time to finish something,but the results are great!
Ok,enjoy the painting!
2005-04-17 20:41
Wildstar

Registered: Nov 2004
Posts: 50
Quote: Honestly, I didn't know that the Doom project was cancelled. Well, off to new goals, ey? ;-)

Honestly, I wanted something fresh to work with. New goals but I don't want to talk alot about the goals without a show of work along the way.

Someone else can take on the Doom project if they want.

I wasn't getting the time at home to really work with that. Graphics at least relaxes me somewhat and this is just one step in the process.

I decided to release this at least as a contribution to the community. As with more time, I feel, my works will get better. I did initially have plans for the upper portion of the pic but I was given a week for that so I decided to leave it blank at the moment in time and release this as it is.

Anyway, I'll let my works speak so there is no need to talk. Just do. :-)

2005-04-17 21:18
Wildstar

Registered: Nov 2004
Posts: 50
Quote: @Wildstar: it is real simple to make a SHFli or UIFLI executable.
Simply save the viewer of the format on the same disc and then pack it with Sledgehammer (start=$1000).
If you start on U(I)Fli,let me warn you..
It takes a long time to finish something,but the results are great!
Ok,enjoy the painting!


Sledgehammer asks the following:

Change Load Address

then the more interesting part:

Save Name:

JMP TO:

$01:

------------------------------------

Now, I just want to know what I need to fill in. I got the load adress figures but what is the JMP TO: and $01: part.




2005-04-17 21:49
Tch
Account closed

Registered: Sep 2004
Posts: 512
Don´t change the Loadaddresses,they are already correct.

JMP To : $1000 (startaddress view-routine)
Set $01 to #$37

Now it should work fine!
2005-04-17 23:37
Wildstar

Registered: Nov 2004
Posts: 50
Quote: Don´t change the Loadaddresses,they are already correct.

JMP To : $1000 (startaddress view-routine)
Set $01 to #$37

Now it should work fine!


Ok, got it packed now as is executable and works in both NTSC and PAL. Thanks

2005-04-21 18:40
Fuzz

Registered: Nov 2004
Posts: 19
TCH, I've seen some of your work. I'm definately impressed! You rock! :)

If you have a chance at some point, check out Wildstar's SHFLI C64 friends pic. I think you can download it by going to his profile on here. Definately not shabby for a first pic. Certainly better than my first one :P
2005-04-21 19:10
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: TCH, I've seen some of your work. I'm definately impressed! You rock! :)

If you have a chance at some point, check out Wildstar's SHFLI C64 friends pic. I think you can download it by going to his profile on here. Definately not shabby for a first pic. Certainly better than my first one :P


@Fuzz, thanx man! 8)

I checked his drawing when it was uploaded here.
That´s why I helped him getting it executable. ;)
It sure is not bad for a firsty.
Hope you didn´t check my early graphix. ;P
2005-04-21 20:00
Wildstar

Registered: Nov 2004
Posts: 50
Quote: @Fuzz, thanx man! 8)

I checked his drawing when it was uploaded here.
That´s why I helped him getting it executable. ;)
It sure is not bad for a firsty.
Hope you didn´t check my early graphix. ;P


Thanks.

2005-08-14 00:04
Hobbit

Registered: May 2002
Posts: 4
hob hob dudes,

I made a living out of drawind as AntiChrist pointed out :)
Nowadays I work under the name Mauricet...
You can check my stuff at http://users.skynet.be/mauricet
and http://mauricet.blogspot.com

I draw on paper, scan in pc anc color under photoshop mostly using a wacom tablet...

Hobbit-Alain-Mauricet
2005-11-09 23:14
Redstar
Account closed

Registered: Jan 2003
Posts: 3
Hi!
Yes, I do... Redstar/logic. I do some comics, cartoons and have also been involved in projects of animated TV-series... like "The three friends... and Jerry", "Tosh", "Creepschool", "Bjorn Bear" etc.... All done on paper. Well, to do the stylesheets and predesign at least. I also tried to do some commercial tattoo-design aswell, bu that didn´t work at all. You can see the failure at www.designcamilo.com , hehe.

Oh... I miss the old Koalapainter.... but now, Antichrist, I will check out that link you have up there.

/Simon Leijnse
-Redstar of Logic
2005-11-09 23:22
Matt

Registered: Apr 2002
Posts: 597
hey alain those drawings are awesome yea
keep it up!
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