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Forums > C64 Pixeling > So, what are we using to make pics these days?
2015-06-03 18:03
Account closed

Registered: Jul 2007
Posts: 4
So, what are we using to make pics these days?

Howdy, everyone!

Let's say I am in a mood for getting my hands dirty with some pixels and I dont have anything handy to do so (my C64 is far, faaaar away from me in some forgotten, dusty closet)...

The question is, what tools are available out there for such suckerz as me? Ideally running on Mac OS X, but if not possible, could be for Windows 8 as well. If there's something that would work under some emulator, and could handle a mouse in sane way, that could do the job as well.

Oh, and so that the question wouldnt be too easy to answer, I'd love to be able to try out these new NUFLI (and other) wonders - but hey, HIRES/FLI should suffice ;)

Cheers, R.
... 24 posts hidden. Click here to view all posts....
2017-04-30 10:30

Registered: Apr 2002
Posts: 4344
started working on p1.net because of this thread again. its basicly a line by line rewrite of old p1, but there will be some new stuff like editing multiple picture at the same time. dont get your hopes high I might get bored of it again before releasing anything.

2017-04-30 11:23

Registered: Sep 2006
Posts: 239
@Compyx, Win/Linux/Mac versions will be available.

Some features we plan:
- layers
- proper (+manual) color clash management
- painting on borders
- free sprite positioning
- sprite multiplexer
- Fli/AFli modes
- Unrestricted Hires/Multi mode
- full integration with C64Debugger (live painting on running demos etc.)
- proper cycled source code generated for KickAss & 64Tass (opened borders, multiplexer, FLI etc.)

@Oswald, can't wait to test it!
@Karmic: full open-source + portable only.
2017-05-01 17:15

Registered: Jan 2005
Posts: 416
Sounds promising!
2017-05-01 19:27

Registered: Apr 2002
Posts: 4344
rather sounds pretty crazy, esp the sprite and border stuff :)
2017-05-01 19:46

Registered: Sep 2006
Posts: 239
Yes, crazy but true. Slajerek is true genius :)
First version will be released in June @Silesia Party 8 (hope so)together with a new C64Debugger (based on Vice 3.1)
2017-05-01 20:06

Registered: Apr 2002
Posts: 4344
here's a suggestion then, to make it more crazy : per line manipulation of d016 / 18 / 21, etc :)
2017-05-01 20:22

Registered: Sep 2006
Posts: 239
What for? The main idea of Vic Editor is to be simple, functional and user friendly (as your great P1). Personally I don't need another NUFLI, but expanding picture to the borders is a nice idea (and maybe new standard for compo pics).
2017-05-01 20:37

Registered: May 2015
Posts: 28
I see Isildur is doing a lot of PR here :D

According to the expectactions as Oswald said - it depends how fun it is and "dont get your hopes high I might get bored of it again before releasing anything."

The idea is VIC Display list, which is simple editor for each raster telling if you want to multiplex sprites, open borders, switch modes in that particular line with simple checkboxes.

Then the code is automatically generated based on selections filled with NOPs, and if something's not possible then mark the line with red (eg. bad line sprites), so the painter knows that the selection of checkboxes is not possible.

Lot of coding definitely :)
2017-05-01 20:59

Registered: Apr 2002
Posts: 4344
deekay suggested this tho years go, sprites anywhere, borders, change vic registers. Would be pretty cool, frankly. I've played with the idea, but too lazy to implement a lazy vicII emulation :)
2017-05-02 10:55

Registered: Feb 2005
Posts: 145
Using Timanthes for most bitmap modes like MC, HiRes, *FLI*,...
and Pro Motion for everything else like charmode, sprites, animation, ...
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