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Forums > C64 Pixeling > Something interesting about Wayne Schmidt pictures
2016-11-07 21:41
ptoing

Registered: Sep 2005
Posts: 271
Something interesting about Wayne Schmidt pictures

I was having a closer look at the MCOL pics by Wayne Schmidt that are uploaded here. In many of his pictures where black seems to be the bg colour it could also be another something else.

This is pretty interesting and makes me appreciate those pictures even more in a technical way, seeing as they are done in a more limited ruleset than standard C64 MCOL bitmap (pretty much like plus/4 compatibles, and these pictures would work virtually perfect on the plus/4 range)

yellow: Fyrebyrd


light red: Serene


light green: Money


light grey: Choo-Choo / Witch (Phantom of the Opera)




brown: Howdy Doody



In Gray Library it can be light or dark grey, which is not super surprising as it is almost a 4 colour image colour image.

2016-11-08 07:56
CreaMD

Registered: Dec 2001
Posts: 3034
Yumm
2016-11-08 08:02
Moloch

Registered: Jan 2002
Posts: 2893
I'm collecting up a bunch of his images not spread online and during this process found disks filled with work stages from some of his greatest images. Not entirely sure those should be made into entries here (or added to the entries for the finished images?) or should the disks be given to the c64 images website (brainfart, can't remember the name at the moment)?
2016-11-08 08:09
Oswald

Registered: Apr 2002
Posts: 5017
"black seems to be the bg colour it could also be another something else"

what ?!
2016-11-08 08:45
Peacemaker

Registered: Sep 2004
Posts: 243
Quote: "black seems to be the bg colour it could also be another something else"

what ?!


black is the new black?!
2016-11-08 10:34
Jammer

Registered: Nov 2002
Posts: 1289
Quoting Oswald
what ?!


If I understood correctly, Wayne didn't use $d021 in his pictures? :D There's another picture keeping 3col without background scheme:

Crazy Ghettoblaster
2016-11-08 13:09
MagerValp

Registered: Dec 2001
Posts: 1055
Quote: I'm collecting up a bunch of his images not spread online and during this process found disks filled with work stages from some of his greatest images. Not entirely sure those should be made into entries here (or added to the entries for the finished images?) or should the disks be given to the c64 images website (brainfart, can't remember the name at the moment)?

Adding a workstages.d64 to the relevant entry seems like a good compromise, separate entries would be a bit much.
2016-11-08 14:24
ptoing

Registered: Sep 2005
Posts: 271
Oswald: What I meant is that all these above images work with black as $d021 or using the colours I mention with each picture. HE DOES use $d021, there are blocks with 4 colours in all those pictures. But when there are 4 colours both possible bg colours are in the block. It is pretty much like plus/4 MCOL mode.
2016-11-08 14:51
Oswald

Registered: Apr 2002
Posts: 5017
ahaa!:)
2016-11-08 18:43
Hein

Registered: Apr 2004
Posts: 933
I think D021 allready is a different colour than black in many cases. Colourram (D800) seems black for the whole picture. They could've been drawn with Paint Magic, which doesn't allow for colourram change per char and requires manual colouring of the screencolours per char. So the pictures may have been drawn in 3 colours first, with colours added later with the Paint Magic colouring tool. The bitmap bitpatterns are well ordered, which is different when doing it in Koala. Koala Paint swaps bitpatterns on the fly.

That's how I did my first graphics (in Paint Magic), well suited for conversion to 3 colour char logos for demos, because of the ordered bitpatterns. Gimme them rasters, woop woop.

The whole process is interesting indeed, seeing the result. He sure knew what he was doing and he was doing it with great care. Those anti-alias and pattern techniques are very tight!
2016-11-08 18:58
ptoing

Registered: Sep 2005
Posts: 271
Hein: Your theory is quite possible Common D800 would make sense. There are quite a few things one can learn from looking at Wayne Schmidt pictures, mainly in the way he constructed them as well as colour usage, and patterns. His anti-alias is alright but often also ineffective, when he does it, like in the Money picture.

The long diagonals should have "longer" anti-alias, not just a single pixel, which really does nothing in terms of smoothing the line.

The main thing that I have taken from his work personally is to prioritise sharp detail over aa in my more recent pictures (all of which are as of jet unreleased, apart from Them Apples)
 
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