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Forums > C64 Pixeling > Thoughts on turning charsets into modern fonts
2017-01-18 10:55
Lord Crucifier

Registered: Feb 2004
Posts: 47
Thoughts on turning charsets into modern fonts

What are your thoughts on an hypothetical automated conversion of C64 1x1 charsets to OTF, TTF or WOFF font files, released as an archive in a similar fashion to SOASC=?
 
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2017-01-18 15:29
Lord Crucifier

Registered: Feb 2004
Posts: 47
@ZeSmasher: Done! :)
@Groepaz: Cool, let me know how that goes!

Are charsets considered public domain? Are they under copyright when ripped from commercial releases? Any difference in charsets from games, intros or demos?

The technical challenge would be nice to think about: how would one go about downloading D64 images and starting each program on it, just so you can inspect the internal memory for charsets? How about charsets exposed in later parts, e.g. auto-loaded parts of demos, or games after space has been pressed in the intro?
2017-01-18 19:25
Digger

Registered: Mar 2005
Posts: 421
I've used PixFont (http://www.kgroup.ru/products.html) in the past but it requires prepping a font a bit (by adding masks etc.) and it's $29 bucks.

https://fontstruct.com/ is free but you'd need to redraw the font unless you hack the XML font protocol and regenerate XML from C64 font binary ;-)
2017-01-18 20:26
Lord Crucifier

Registered: Feb 2004
Posts: 47
Once I have the charset (or a memory dump that contains a charset somewhere), the rest of the font stuff is easy to automate. It's grabbing it from crunched files that worries me. But I suppose an automated emulator trying to run each file on a disk and dumping the memory would be a crude way to get started.
2017-01-18 22:11
Perplex

Registered: Feb 2009
Posts: 254
Shouldn't be too hard to make a program to check through the memory dump in every possible charset area to detect if the bytes in the slots for I and O look anything like those letters. Then use a visual tool to manually find those that can't be detected by the program.
2017-01-20 17:36
Merman

Registered: Dec 2002
Posts: 140
Why limit it to 1x1?
A lot of demos and games use 2x2, which will be even more useful in modern font form.
2017-01-20 18:08
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Once I have the charset (or a memory dump that contains a charset somewhere), the rest of the font stuff is easy to automate. It's grabbing it from crunched files that worries me. But I suppose an automated emulator trying to run each file on a disk and dumping the memory would be a crude way to get started.

For each d64, for each file, run unp64 by iancoog and scan for fontish-bytes
2017-01-21 09:45
tlr

Registered: Sep 2003
Posts: 1714
Nice idea!

Also: +1 for making the c64 binary version available.
2017-01-21 12:44
Oswald

Registered: Apr 2002
Posts: 5017
https://codepo8.github.io/logo-o-matic/
2017-01-21 16:27
Monte Carlos

Registered: Jun 2004
Posts: 351
Instead of grabbing all the fonts maybe we could use the fonts directly from the CSDB database
2017-01-24 09:08
Lord Crucifier

Registered: Feb 2004
Posts: 47
Are ripped charsets available on CSDb?
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