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Oswald
Registered: Apr 2002 Posts: 5017 |
P1
Project One V0.5
post bugreports, questions, feature requests here, should be a better place than the comment area of the release.
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Oswald
Registered: Apr 2002 Posts: 5017 |
the 2nd mode doesnt implies it has to be saved in a displayable selfcontaining prg. the intention is just to be able to edit any sprite / pic setup, then do ur code on c64.
sprite layer mode should take care of "standard" sprite-gfx mode, including saving a runnable .prg. |
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Jetboy
Registered: Jul 2006 Posts: 211 |
Yes and no.
It needs to export sprite data somehow - not only sprite definitions, but also colors, modes, positions, etc.
Easiest way would be to do it via self contained prg. That way graphicians wouldnt have to bother coders to implement their ideas which may be impossible.
One idea for restriction is that no 2 sprites can start on the same line. That way there should be enough time to change sprite properties.
edit: Hey Oswald! Those are just ideas im throwing away in hope you catch them. There are no obligations whatsoever, i dont demand anything. If you would use my ideas that would be awesome, if no - that would be excelent too :) Just said that so there is no doubt.
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Oswald
Registered: Apr 2002 Posts: 5017 |
:) I know.
'sprite mode1' is to support any weird setup one might need for a demopart. for example to make it possible to edit pictures like the startup pic of deus ex machine. But as a gfx editor I dont think it has to be able to even generate the code necessary to display the picture. It has just to export all the information. |
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Jetboy
Registered: Jul 2006 Posts: 211 |
Would that mean you will be able to place sprites all over borders? Neat! |
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jailbird
Registered: Dec 2001 Posts: 1576 |
Oswald, IIRC, you have mentioned implementing screen resolutions over 320x200 - that would be quite useful for scrolling pictures and stuff. Just to keep you reminded :) |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Totaly off topic,but it sure is good to see Valsary in this thread. 8D
Sorry Oswald,haven´t tried it yet.. |
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Oswald
Registered: Apr 2002 Posts: 5017 |
JB: thats the top prio todo besides minor other ideas. |
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Valsary
Registered: Mar 2004 Posts: 11 |
Tch: :-)
JB: Good idea with more than 320/200 ...it has always been painfull pixeling more than 1screen pictures with no view of what is on the upper screen.
Anyway, now i just wish this FLI mode to work correctly as i'm sick with Grafix2 and fixing pixel bugs after transfering to real mode. Timanthes seems to work well with FLI after some tests i did yesterday. |
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Oswald
Registered: Apr 2002 Posts: 5017 |
yeah, never though that in ifli swapping actively attributes is necessary :) /me is not a graphician.. :) |
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Valsary
Registered: Mar 2004 Posts: 11 |
when it comes to pixel some details or do some antialiasing in IFLI...as far as i remember i always noticed lack of colors. |
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