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Forums > C64 Composing > Software Synths
2014-03-03 15:07
Mixer

Registered: Apr 2008
Posts: 422
Software Synths

There are some music tools and programs made for stock c-64 which produce sound or music, but are not necessarily using sid chip the usual way.

Such as:
SAM,
radwar speech,
the ESS speech,
Galways drums,
AndyM00's pulsetrain stuff,
Soundemons new waveform-stuff,
THCM Mod players,
Some of the Vicious Sid I and II routines,
Mahoneys many achievements,
Algorithms VQ packed players,
Censors various pwm players,
Eebens Pollytracker,
Retroskoi

We can observe that several c-64 musicians and coders have experimented with software based synthesis or sampling/compression over the years.

Most of the listed are rather recent. There must be plenty more weird sound routines done during the last 30 years that are not yet listed.

If you know of some past oddness that should be on the list - published or unpublished, please, paste a link or desrcibe. Would be interesting topic for discussion and perhaps someone gets a new idea.
 
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2014-03-05 20:32
McMeatLoaf

Registered: Jan 2005
Posts: 105
Haha, I meant setting waveform of channel 1 to pulse, then setting pulsewidth to max(?) and THEN turning testbit on channel 1 on/off. :D
Similar playback routine to the one in Last V8, but at a much lower sample rate.
2014-03-13 12:30
mankeli

Registered: Oct 2010
Posts: 110
Here's my attempt at soft synthesis on the breadbox:
Your Love

Basically the routine counts cycles between iterations with cia timer. The oscillators (16bit phase accus iirc) are then advanced by this amount, and the resulting samples are then played back with soundemon's waveform sample method. Music routine itself happens in irq.

Theoretically this works with badlines/sprites as well.
Try setting D011=7f if you want to hear some (more) intermodulation distortion.
2014-03-13 13:11
4mat

Registered: May 2010
Posts: 63
Dunno if this counts. Type Mismatch generates it's digi drums by sampling the 3rd sid channel.
2014-03-13 13:16
algorithm

Registered: May 2002
Posts: 702
I have a oscillater synth ready which uses free running oscillators to generate audio that is encoded using samples as source.

Raster usage is a few rasterlines. and uses three oscillators to recreate the speech. No other cpu intervension required apart from writing a few values once per frame. It somewhat works well for musical instruments as well. Compression is around 175 bytes per second uncompressed (if using three channels)

https://www.dropbox.com/s/tcps4e9s2o43sc5/testmadonna.prg

The encoder is designed to have individual sustain values for each channel, however there are issues with this at the moment, hence i am averaging the three sustains per frame and feeding this to $d418. Due to this, there will be some noticeable clicks on 6581 sid. Use 8580 for more smoothness.

To implement interpolation multispeed to keep the same data usage per frame and to increase the output quality.
2016-01-17 13:30
McMeatLoaf

Registered: Jan 2005
Posts: 105
Weirdo
Uses regular $d418 samples with glissando/vibrato almost like a soft synth. (?)
2016-11-09 15:55
Mixer

Registered: Apr 2008
Posts: 422
Adding Swallows samples to the list

Wonderland XIII
2016-11-09 15:57
Mixer

Registered: Apr 2008
Posts: 422
Adding Concert to the list:

Concert

The bassist in the sound-check part is actually a very simplified Karplus- or "digital waveguide-" synth.
2016-11-09 17:46
Radiant

Registered: Sep 2004
Posts: 639
More or less everything by Cycleburner/Megastyle?
2016-11-09 18:38
Hein

Registered: Apr 2004
Posts: 933
GBK-Test by ATOO

An experiment I did with channel 3 envelope mixing into the D418 samples (not really synths): D418 + D41C mix

Personaly I like Galway's Arkanoid generated drums 'n bleeps alot more than the drums in Arkanoid (alternative drums).
2016-11-09 22:06
bugjam

Registered: Apr 2003
Posts: 2476
Quoting Hein
GBK-Test by ATOO


In which form was it released? Anyone got the respective executable?
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