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Forums > C64 Composing > Matt Gray competition
2014-11-27 10:03

Registered: Apr 2002
Posts: 41
Matt Gray competition

Yes, you read good!

Matt Gray has organize a SID Competition for his Reformation project (http://goo.gl/fSsE3J)!

Here his annunce on Remix64:


Do you fancy programming SID music old-school style? Do you fancy a good old fashioned competition?

I recently launched a Kickstarter to fund a double album of CD remakes and a Last Ninja 2 remake CD.

When the total hit £40,000, I promised to create six new SIDs in my old Dominator driver: imaginary sequels to my old SIDs, such as "Dominator 2" and "Last Ninja 2 - The Lost Level".

While we were retrieving the driver from my work disks, I thought it would be cool to release the source to one of my drivers so that SID composers would have a go at composing in it.

So, here's "Dominator, tune 6". It contains an assembler file in ASCII which will compile in the 64TASS cross-assembler (also included in the ZIP).

All you have to do is compose your own tune in this driver and submit it to chris@c64audio.com by 31st March 2015 to enter the competition.

Of course, if you don't feel like entering, you can still use my driver under the Creative Commons licence (remix, attribution, non-commercial). It's my gift to the community.

Myself, Martin Galway, Rob Hubbard, Fred Gray, Ben Daglish and Martin Galway all typed their tunes directly into their assembler. Now you can do the same!

My Dominator Subtune 6 Source Code ZIP (with 64Tass): http://www.remix64.com/services/files/matt-gray-dom6-public-sou..

What do I win?

The top ten submitted pieces will be featured in a special digital download released to coincide with the completion of the Reformation project. The composer of the entry that I likes the most will get a VIP invitation to the Reformation launch party, and meet me.

But, remember you can use this source code without entering the competition.


Entry must be written in my driver and submitted as ASCII source code which will compile and run in the 64TASS cross-assembler
Modifications to my code are permitted to enable extra facilities, but the code must remain largely based on my work
By submitting your tune, you grant me a free, non-exclusive, worldwide, irrevocable right to distribute it on any existing digital download platform
You are free to make available, publicise or otherwise use your tune as normal in accordance with the CC licence, in addition to submitting it to the competition.
Closing date is 31st March 2015, but extensions may be announced depending on circumstances.

More rules may be added later as circumstances deem necessary. Please keep an eye on this page periodically.

Have fun! - Matt Gray, Reformation Project, 26 November 2014
... 30 posts hidden. Click here to view all posts....
2014-11-30 01:29

Registered: Dec 2001
Posts: 546
2014-11-30 03:22
Account closed

Registered: Apr 2002
Posts: 2238
thats a nice tool!
better than opencbm (old)
2014-11-30 03:23
Account closed

Registered: Apr 2002
Posts: 2238
dont know if turbo ass will work.

So, here's "Dominator, tune 6". It contains an assembler file in ASCII which will compile in the 64TASS cross-assembler (also included in the ZIP).
2014-11-30 08:42

Registered: Dec 2001
Posts: 8920
(dont use diskimagery for importing files into d64s... it uses an old buggy d64 lib)
c1541 -attach sausack.d64 -write elitekot
will do the trick
2014-11-30 11:17

Registered: Oct 2004
Posts: 223
This sounds interesting - might give it a go ;)
2014-11-30 12:03

Registered: Mar 2002
Posts: 71
Quote: (dont use diskimagery for importing files into d64s... it uses an old buggy d64 lib)
c1541 -attach sausack.d64 -write elitekot
will do the trick

nvm 1541c.exe seems to work under win8.1 too
2014-12-03 15:16

Registered: Apr 2002
Posts: 41
This player is a lot improved onto the Driller one and is not back compatible with it in some commands.

The full re-commented source is almost completed (it is in the way used into SIDin magazine, like for the one of Driller) and it stays into 64tass format so it could be used directly for producing a tune as for competition rule.

It will released maybe Saturday, just to have some hours of time to re-control all the stuff calmly.

For the SIDin article it needs a little more time before releasing as I 'm going into very-vey low level of description for let musician with 0 knoledge of programming to use it :)
2014-12-07 16:59

Registered: Apr 2002
Posts: 41
You can already download the addendum for SIDin #14 (SIDin #14) with the re-commented source code and an empty one for creating a tune for the compo without mess too much into add and delete the data present inside the Dominator tune.

Instead the magazine need some more time to be completed
2014-12-22 18:20

Registered: Apr 2002
Posts: 41
Add a revision 2 of SIdin addendum that fix an inverted sign in a comment (otherwise a value could not be understand in right way). Else the empty source is improved.

The SIDin article is 99% ready but it still need some revisions to improve it to be as less technical as possible.
2015-07-01 22:20

Registered: Nov 2002
Posts: 19
As a teenager, my close friend and class mate Syncro did that Matt Gray Editor for me (Gray Editor V1.5) and I used it making a bunch of SIDs at the time such as all the Demotraz 1-8 and other tracks during that era.

Syncro reverse-engineered the Matt Gray player from Last Ninja 2, unpacked the data and created an editor as well as a packer. If you expanded a Matt Gray track and packed it using Syncro's software it actually took less memory and raster time...
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