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Forums > C64 Composing > Comparison of C64 Music Editors by JCH
2018-02-24 12:38
Shine

Registered: Jul 2012
Posts: 327
Comparison of C64 Music Editors by JCH

http://chordian.net/c64editors.htm
 
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2018-02-24 14:19
Frantic

Registered: Mar 2003
Posts: 1627
Great list! Some corrections/additions regarding defMON though:

It also has MIDI sync and Gameboy sync, in addition to the DIN-sync. (This is all sync signals going out from the C64, so the C64 can't be used as a slave.)

Sequences are 32 steps long by default, but can also be shorter.

Not sure what gating refers to, but if it refers to turning gate on/off from the sequence (e.g. the +++ thing in JCH ed) all you have to do is to write 00 or 01 in one of the two sidtab pointer columns in the sequence to do this. (That is, you can do this if you have rows 00 and 01 in the sidtab configured as setting precisely gate off and on respectively, which I always tend to have. sidtab row 00 is configured like this per default, e.g. to set gate off).

It is correct that there is no command to transpose a whole sequence differently each time you use it the way you can do in the JCH editor. (You can easily copy a sequence to a new one and transpose the notes in it though.)

You can however repeat segments of the sequence list, so it is wrongly stated that there is no repeat command.

You can make subtunes if you can fit it into the same sequence list. Just load the A-register with the song position you want to start playing from when you call the init routine.

It is true that there is no official relocator. I am able to relocate tunes on my computer though, with a little script on my mac that turns the tune into source code and then I can assemble it to other addresses, so if someone needs it really badly, it may be possible. This doesn't count, I know.

Zero page usage is incorrect: defMON uses $96,$fb,$fc

defMON can export both plain binary tunes and executable prg files.

By the way.. the JCH editor was the first one I learned on the C64 and used for a while. Great one! Then there were some things I wanted to do, but couldn't do in the JCH editor, so that's why I coded defMON. :)
2018-02-24 14:50
JCH

Registered: Aug 2008
Posts: 193
Thanks, for the update. I've now updated the table accordingly.

Yep, gating only refers to whether the editor can specifically use a command such as +++ to gate on. I added a note about it being controlled by SP for defMON, though.

How many times can a sequence be repeated?

Is there a maximum number of sub tunes? (Otherwise I'll just leave the cell at "Yes".)
2018-02-24 14:54
Frantic

Registered: Mar 2003
Posts: 1627
Quote: Thanks, for the update. I've now updated the table accordingly.

Yep, gating only refers to whether the editor can specifically use a command such as +++ to gate on. I added a note about it being controlled by SP for defMON, though.

How many times can a sequence be repeated?

Is there a maximum number of sub tunes? (Otherwise I'll just leave the cell at "Yes".)


A sequence (and actually whole segments of the sequence list) can be repeated 256 times.

You can have as many subtunes as you can fit into a single sequence list with 256 steps. So if each tune is only one sequence long (uhm.. :) ), that would be 128 subtunes, since one extra step is consumed by the command that loops back somewhere.

I added a link to your comparison page in the defMON wiki. I think it is a useful resource, so thanks for doing it.
2018-02-24 15:06
JCH

Registered: Aug 2008
Posts: 193
256 times? Leaves the competitors in the dust.

Regarding sub tunes, I'll... uh... just leave it at "Yes" then.

Link away wherever you want, I believe in sharing information on the internet. It was fun to make it. Part of the reason was that I really wanted something like this myself when I had to decide what editor to use after not having made SID for decades.
2018-02-24 15:10
Frantic

Registered: Mar 2003
Posts: 1627
...and yes.. Of course you can control the speed of your tunes in defMON, and have different speeds in different parts of the song (even in different steps in different channels). It just works a bit differently, e.g. it is not a "command" in that sense.
2018-02-24 15:22
JCH

Registered: Aug 2008
Posts: 193
Quote: ...and yes.. Of course you can control the speed of your tunes in defMON, and have different speeds in different parts of the song (even in different steps in different channels). It just works a bit differently, e.g. it is not a "command" in that sense.

That's actually already sort of in there. If you look under "Column:" this and that, you can see there's a "Spd X" among the example characters.

However, I now also added a value to the "Column: Command" section to clear matters. =)
2018-02-24 15:25
JCH

Registered: Aug 2008
Posts: 193
I also added a similar value to NinjaTracker (it has a duration column).
2018-02-24 18:43
cadaver

Registered: Feb 2002
Posts: 1153
Excellent work!
2018-02-24 19:57
Hein

Registered: Apr 2004
Posts: 933
Defending my turf a bit:
Legato/Tie: yes
Subtunes: 15
Export to: PRG (What else? :)
And the source code can be assembled with a couple of variable settings to reduce player size and rastertime usage.

Good list, JCH.
2018-02-24 20:10
lft

Registered: Jul 2007
Posts: 369
Just wanted to chime in and say great work, JCH!

I put my suggestions in a comment on your blog post, but it's pending moderation.
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