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Forums > C64 Composing > Anyone want their tune featured in a demo being released this weekend?
2019-06-07 03:50
ZIG

Registered: Feb 2004
Posts: 37
Anyone want their tune featured in a demo being released this weekend?

Hi there... I am wondering if anyone has a nice little tune they would like featured in our wild entry being released this weekend.

It has a fun world-first in it, I cannot talk too much about this yet, but I am hoping it gets featured quite a bit beyond just the demoscene...

So I would be eternally grateful if a composer would like to lend a tune for this!

Regards
Joe
2019-06-07 07:09
bugjam

Registered: Apr 2003
Posts: 2476
Man, you are late. :-)
I'm not a composer, but I am sure the musicians here would want at least a small hint in which direction the music should go - oldschool, techno, something rather quiet...?
2019-06-07 07:28
ZIG

Registered: Feb 2004
Posts: 37
Compo deadline is in 48 hours, that is like a lifetime.

I'm not too picky about style... anything well produced.

J
2019-06-07 17:16
CreaMD

Registered: Dec 2001
Posts: 3034
I don't promise anything, but I might try, on one condition.

I will get the unpacked executable part which will feature the music (with instructions where to insert the tune, or accompained with some test tune). Then I will compose a tune (or adapt some worktune) tailored/timed to the content. I tested this process in this prod Resurrection . It was fun and it had good feedback.
2019-06-09 21:40
Scarzix

Registered: Aug 2010
Posts: 143
I usually find it very funny to be "the outsider" on projects like this and compose a tune for a demo.

My usual approach is to first of all see a "preview" of what the team has build and needs music for, secondly... a video of the demo can work as well for me, or a working version in full length of the part I am composing for.

As CreaMD commented, it's more interesting to compose for a demo or part, if you can time/link it with the visuals somehow.

I usually need a few weeks for such a task, since my daily life doesn't allow me to spend 5-6 hours in row pr. night.
2019-07-02 05:20
ZIG

Registered: Feb 2004
Posts: 37
Hi guys, just following up that thread... it's not dead - but we delayed releasing. I have some updates.

1. We have a release we are working on for a SIGGRAPH demoscene event invitro. I can share graphics now and over the next few days I can provide a working demo with placeholder music.

2. The release that we were hoping to do for Flashback has been postponed until the SIGGRAPH event in November. As soon as I have a working shell for you to play with I can share it...

Thanks for everyone's support!
2019-07-02 11:06
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting ZIG
Compo deadline is in 48 hours, that is like a lifetime.
True - at least in the old days, where you could ask a musician if they wanted to compose something at a party, and they would say "sure, just need to borrow your computer for 1-2 hours" and then they would sit with headphones in a noisy hall and compose something like Drudgery. But of course, that was in the same period where Oxyron would release a demo every two weeks, so I guess everyone were faster back then.
2019-07-02 14:48
ChristopherJam

Registered: Aug 2004
Posts: 1378
Quoting Cruzer
I guess everyone were faster back then.


We're all getting slow in our old age haha.
2019-07-02 18:41
spider-j

Registered: Oct 2004
Posts: 444
Quoting Cruzer
I guess everyone were faster back then.

I guess "composing" back then also usually didn't start with writing 1000 lines of filter and wave tables for every instrument just to keep up with your competitors ;-P
2019-07-02 19:01
Krill

Registered: Apr 2002
Posts:
Quoting Cruzer
and then they would sit with headphones in a noisy hall and compose something like Drudgery.
Man, that tune immediately makes me want to code some never-seen-before colourful raster effect with ever-changing parameters, that one can watch for hours. =)
2019-07-03 00:41
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Quoting Cruzer
and then they would sit with headphones in a noisy hall and compose something like Drudgery.
Man, that tune immediately makes me want to code some never-seen-before colourful raster effect with ever-changing parameters, that one can watch for hours. =)


What keeps you from actually doing it Gunnar? Old age? ;)
2019-07-03 01:05
Jammer

Registered: Nov 2002
Posts: 1289
Quoting spider-j
back then also usually didn't start with writing 1000 lines of filter and wave tables for every instrument just to keep up with your competitors ;-P


I see what you did there :P
2019-07-03 06:49
Krill

Registered: Apr 2002
Posts:
Quoting JackAsser
What keeps you from actually doing it Gunnar? Old age? ;)
Right now, my general tendency to one-track-minding the latest pending release, then a never-shrinking backlog of other projects postponed by a delay on said pending release, deadlines attached to said backlog projects... and actually not having any idea for an oldschoolish raster effect yet in the drafts folder (IIRC), yet-unseen or not. And maybe, indirectly, a little bit of old age, yeah. =)
2019-07-03 07:15
ZIG

Registered: Feb 2004
Posts: 37
@CreaMD if you're still interested, should I PM you links to gfx and D64 images?

@Scarzix are you interested in doing anything for the release in November? I can send you details on the project via PM as well if you're interested.
2019-07-06 22:32
Scarzix

Registered: Aug 2010
Posts: 143
Quote: @CreaMD if you're still interested, should I PM you links to gfx and D64 images?

@Scarzix are you interested in doing anything for the release in November? I can send you details on the project via PM as well if you're interested.


Sure, let me see what you have got. Maybe I can do something.
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