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Forums > C64 Composing > timeline of SID achievements
2009-04-08 11:51
goto80

Registered: Jan 2002
Posts: 138
timeline of SID achievements

I'm looking for a timeline of SID achievements. Does this exist? A list of important software (trackers and non-trackers, midi-sequencers and midi-slaves, sample-players and "drum machines", generatives, remix-tools, etc) and SID-tricks (playing digi-stuff, multispeed, hardrestart, etc). Who, where, when, how, why. I think a timeline over these things would be important to put together, if it doesn't already exist.

(I work on a timeline of chip music in general here: chipflip.wordpress.com/timeline. It is far from finished, of course. Suggestions are very welcome)

 
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2010-01-07 17:10
McMeatLoaf

Registered: Jan 2005
Posts: 105
Quote: Turbo Outrun has digi volume, or so it sounds.. (tom toms in the beginning, and in some breaks)

About who invented arpeggio, Martin Galway told me he is sure he was the one, namely with Kong Strikes Back.

It's also the first i remember..


Some tunes by Bob Landwehr (the P.A.S.S. demos) use arpeggios, and they're also from around 1984.
2010-01-08 05:35
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Yeah, so when we format this thread into an article for VN mag (which i was asked to do), we have to mention both Landwehr and Galway. Kong Strikes Back is made in 1984 but the game is released in 1985..
2010-06-13 13:15
McMeatLoaf

Registered: Jan 2005
Posts: 105
Regarding pulse-width, when were the first tunes made that utilized pulse-width-modulation? The earliest examples that I can find are from 1983 (several).
2010-06-14 12:23
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Mcloaf: dont ask.. investigate! :D
2010-06-14 13:09
Frantic

Registered: Mar 2003
Posts: 1627
@Jan: Yes.. The music routine in Turbo Outrun has two different digi volumes to chose from. Something like full volume and half volume, or so. At least that is how I remember it from when I had a peek into that routine some day quite a while a go. It might have been 100%, 50%, and 25% too. In any case, the volume change was achieved by some simple shifting/division by 2 and so forth. No scaling or more sophisticated sorts. The routine in Outrun Europe was similar, but that came after of course.
2010-06-14 15:37
McMeatLoaf

Registered: Jan 2005
Posts: 105
Quote: Mcloaf: dont ask.. investigate! :D

GAMES/A-F/Artillery_Duel.sid #2
MUSICIANS/G/Gibson_Tony/Jammin.sid
MUSICIANS/W/Whittaker_David/Punchy.sid
2010-06-14 16:57
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Nice mcloaf.

but i dont think we will be able to finish such an article sum it up, for the next VN mag.

at least, i simply have very limited time atm.
i think its a project to do after the X party, and finish before new year eve.

as we go deeper, more and more pop up, so if it should be made properly, it should be done over a longer period.

if you just use this thread as a wall to dump all found info into, thats good - more will pop up before we try to form a usable document from it all.
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