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Forums > C64 Composing > Ideas for SID Compos
2013-02-08 10:06
Didi

Registered: Nov 2011
Posts: 479
Ideas for SID Compos

After the great success of the Crack Intro Music Competition 2013 some musicians are hungry for the next compo. So let's collect some ideas.

How about a compo for CHILL-OUT or LONGPLAY SIDs which you can listen for many minutes without getting on your nerves?
2013-02-08 10:19
Richard

Registered: Dec 2001
Posts: 619
See pm :)

2013-02-08 10:59
psych

Registered: Aug 2004
Posts: 140
CHILL-OUT sounds perfect for my taste.
2013-02-08 11:02
Oswald

Registered: Apr 2002
Posts: 5017
gangnam style compo
2013-02-08 11:07
Toggle

Registered: Jul 2003
Posts: 32
But getting on ppl's nerves is pretty much my specialty!
2013-02-08 12:22
celticdesign

Registered: Oct 2005
Posts: 148
from now each year a "Crack Intro Music Compo" with slightly adjusted rules (1 min. limit + 1,5 second threshold to be
more graceful and only one entry from each composer).

maybe an elected jury that will do static votes on each track would be better as the recent method.
as there are far to few votes it's to easy taking influence/manipulation...
at least the composer names should be kept hidden for more fairness!

other ideas:

- doublespeed (or triple / quad) compo
- music compo without using any wavetables & filters

oh, and thank you all for carrying me to #3. you all make me smile :-)

!!! 64 forever !!!
2013-02-08 12:35
Scout

Registered: Dec 2002
Posts: 1568
An "other-timesignature-than-4/4 sid compo".

:)
2013-02-08 13:16
Oswald

Registered: Apr 2002
Posts: 5017
hmm it would be interesting to see (hear) a quad stereo sid :)
2013-02-08 13:22
Linus

Registered: Jun 2004
Posts: 638
Scout, I am cumming <3

Also, there are certain underrepresented styles - Dubstep, reggae, dnb, downtempo sids where are you? Would be nice a theme for a future compo.

4xspeed 7/8 and/or 5/4 timesig dubstep compo pls!

2013-02-08 13:46
psych

Registered: Aug 2004
Posts: 140
Linus, we are like brothers (although I'm much more handshome :) - I was just about to write about Dubstep. This could sounds outstanding on the 8850 :)

2013-02-08 13:56
spider-j

Registered: Oct 2004
Posts: 443
70/80's Softporn Movie Soundtrack Compo \o/
2013-02-08 14:28
celticdesign

Registered: Oct 2005
Posts: 148
@spyder, 70/80s porn... this fits already, or!? Introduction to Crack ;-)

@oswald, yeah if you upgrade/extend an editor of my choice for this!!!
2013-02-08 16:25
Fredrik

Registered: Apr 2009
Posts: 204
A cover compo would be great. That would bring many attendants also.
I have a cover waiting for release
And not so many and strict rules.
Any cover will do
2013-02-08 16:39
Hate Bush

Registered: Jul 2002
Posts: 453
there was a cover compo in January, dude.
two ideas from the top of my head:
- no drums compo
- one channel compo
i also adore "no 4/4 compo" and "underrepresented styles compo" greatly, although the latter would be harder to implement (unclear rules).
2013-02-08 17:09
Fredrik

Registered: Apr 2009
Posts: 204
Ok, was it here on CSDb ?
2013-02-08 17:36
chatGPZ

Registered: Dec 2001
Posts: 11107
"no 4/4 compo"
awesome idea, also "no western scale" please :)
2013-02-08 17:51
Romppainen
Account closed

Registered: Apr 2008
Posts: 40
Movie themes.
2013-02-08 18:05
Linus

Registered: Jun 2004
Posts: 638
Indeed, Marcin Schwarzenegger. One has to have the skills to handle an 8580 in a proper way, tho!
2013-02-08 18:14
psych

Registered: Aug 2004
Posts: 140
Sascha. I think I can handle.
2013-02-08 18:41
Linus

Registered: Jun 2004
Posts: 638
If you need any help lemme know please :D
2013-02-08 18:43
psych

Registered: Aug 2004
Posts: 140
Yes my humble master....
2013-02-08 19:21
tlr

Registered: Sep 2003
Posts: 1714
How about one voice sid compo and/or two voice sid compo?
2013-02-08 21:06
Fanta

Registered: Jan 2002
Posts: 26
what about a "how-to-not-sound-like-linus-compo"!? chances are high that i'd make it into the top 5 and linus would be last - hihihi. \o/

watt meinste, klaus grönemeyer?
2013-02-08 21:30
spider-j

Registered: Oct 2004
Posts: 443
I like the 'one voice' idea; and the idea from DRAX in the crack intro compo comment about allowing just 'one waveform'.
2013-02-08 21:46
DRAX

Registered: Oct 2004
Posts: 224
Limitations forces one to be creative... I like that challenge... Covers don't appeal to me unless... but would be fun to have a tune that you have to arrange for instance Airwolf remix... Where the theme of Airwolf or some other part of it should be recognizable but you can make your own arrangement of it... for instance classical, dubstep, funk, soft-porn arrangement... that would also be fun :D
2013-02-08 23:45
Yogibear

Registered: Aug 2003
Posts: 208
Hmm! How about a Game Over Competition which Fredrik mentioned earlier? Or a 2 or 3 SID Competition? Would be great!
2013-02-09 07:58
Linus

Registered: Jun 2004
Posts: 638
Quote: what about a "how-to-not-sound-like-linus-compo"!? chances are high that i'd make it into the top 5 and linus would be last - hihihi. \o/

watt meinste, klaus grönemeyer?


Find ick dufte, Atze Ballack.
2013-02-09 08:58
Peacemaker

Registered: Sep 2004
Posts: 243
copy / paste:

i would like to see a "ambient" compo....
or

a demo group would offer part of their demo (intro for example) and the composers will make the sound to it. an old demo could be used for this, if there is any demo group with a nice demo-intro would offer their work for the composers and the competition .. i think you get the idea.
2013-02-09 09:03
Ninja

Registered: Jan 2002
Posts: 404
I'd love to see something like the TinySID Compo again.

Tiny Sid C64 Music Competition
Tiny Sid 2 C64 Music Competition

Since I got 4Mat's amazing Empty down to <400 byte, there should be some potential left ;)
2013-02-09 12:19
Xiny6581

Registered: Feb 2004
Posts: 72
"The Ultimate Loveboat Theme" :D
2013-02-09 12:44
Flex

Registered: Feb 2002
Posts: 102
I'd love to see what comes out when people start doing remixes of their alltime favourite sid tunes...
2013-02-09 14:29
Burglar

Registered: Dec 2004
Posts: 1031
some more ideas (some may have been already mentioned):

- 2 channel ingame tune
- get ready/level complete/lost a life/game over jingles
- small size compo
- sfx compo
- loadertune
- multispeed
- multisid
2013-02-09 15:18
4mat

Registered: May 2010
Posts: 63
I'd like to see:

Another tinySID one.

An 'exotic player' one. Having to use a particular tool such as Master Composer, Electrosound or maybe one of the hacked editors for WeMusic etc.

A basic music one, writing the music & driver in Basic. (dunno about you guys but when I first got a c64 in the '80s that's how I wrote all my music)

2013-02-10 09:13
Jammer

Registered: Nov 2002
Posts: 1289
I second Burglar with his list ;)
2013-02-10 09:30
Peacemaker

Registered: Sep 2004
Posts: 243
small size compo? jesus, no. i, and maybe others, have some time to compose a tune, but not to code a player or get used to a new composing tool ;)
2013-02-10 18:38
chatGPZ

Registered: Dec 2001
Posts: 11107
you have the time, you are just lazy =)
2013-02-10 23:40
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Waveform 11 compo.
only 1x allowed in wavetable! (sinus music)
2013-02-11 00:08
Cruzer

Registered: Dec 2001
Posts: 1048
- Only whitenoise waveform allowed
- 1/50 speed, only one player call per second
2013-02-11 09:01
wacek

Registered: Nov 2007
Posts: 501
o/ for small size!
2013-02-11 09:57
Frantic

Registered: Mar 2003
Posts: 1627
Only tunes written directly in assembler.
2013-02-11 10:05
Linus

Registered: Jun 2004
Posts: 638
Quote: - Only whitenoise waveform allowed
- 1/50 speed, only one player call per second


There is still a lot that can be done with such a limitation =) Go for it!
2013-02-11 10:05
enthusi

Registered: May 2004
Posts: 675
2 voices, only one instrument per voice.
2013-02-11 11:29
Didi

Registered: Nov 2011
Posts: 479
@Burglar: Need musics for a game? ;)
2013-02-12 06:51
ChristopherJam

Registered: Aug 2004
Posts: 1377
+1 for Waveform $1x compo, so long as I can hammer the frequency.

A 1x player will never unleash the true power of the 8580 ;)
2013-02-12 07:57
Peacemaker

Registered: Sep 2004
Posts: 243
i like 2 channel compo (ingame music) idea =)
2013-02-12 08:32
Hermit

Registered: May 2008
Posts: 208
The 1 rasterline music would be a good coder+musician challenge.
Who can squeeze out better sounding tune in 63 cycles?
We had some examples recently...
Maybe it's possible to add some sweep/vibrato if not everything ;)
Of course there should be a memory restriction on the tune to prevent streaming, and the tune should use 3 channel...
2013-02-12 11:05
Frantic

Registered: Mar 2003
Posts: 1627
I kinda like Hermit's idea, but this is of course from a coders point of view. The non-coding musicians would be locked out. :)

(just like in my own suggestion above)
2013-02-12 11:40
Merman

Registered: Dec 2002
Posts: 140
How about a riff challenge? Pick a famous riff (from SID or pop) and then build a new tune around it?
2013-02-12 11:46
Hermit

Registered: May 2008
Posts: 208
It wasn't actually my idea, but mentioned here:
Air on a Rasterline

Finding a coder would be a hard work for some musicians, but we could provide a default player for musicians who are not coders (like in case of the Double Screen Graphic Compo)...

2013-02-12 11:49
Kristian

Registered: Apr 2002
Posts: 126
Just the idea of learning a new editor/player... bah! ;)
2013-02-12 12:58
Mr.Ammo
Account closed

Registered: Oct 2002
Posts: 228
I need a new ringtone for my phone ;)

I have used echoes by Linus (very discrete), Robocop by JT, Birdburner by Frantic, Eyes of the Eeast by Jammer (voice 1 & 2 muted), I like Chees by Abaddon and now I use the thief (he eats meat) by Richard Rinn (from 1 minut 42 seconds and on). The tone shouldn't be longer than 30 seconds.
2013-02-12 13:35
Mixer

Registered: Apr 2008
Posts: 422
Extreme music compo. Use non/frame calls and free tempo. Make music that does not sound like 99.9% of HVSC. Make noise, long evolving soundscapes. Make stuff that you can listen on the background like Delta Ingame. Ambient. Progessive.
2013-02-12 13:57
Cruzer

Registered: Dec 2001
Posts: 1048
Lur Tune Compo. Tunes that sound like they are played on lurs, like Viking_II/Drax.
2013-02-12 14:43
Frantic

Registered: Mar 2003
Posts: 1627
@MrAmmo: Hehe.. Birdburner as ringtone. Haven't thought of that. Maybe I should try it as well. ;) Cheers!
2013-02-12 15:25
MagerValp

Registered: Dec 2001
Posts: 1055
Quoting Mr Ammo
I need a new ringtone for my phone ;)

Goto80 - PappaP
2013-02-12 17:29
tlr

Registered: Sep 2003
Posts: 1714
How about: only waveform 4x and no filters? Should still be fairly flexible with regards to tonal qualities.
2013-02-12 18:32
wacek

Registered: Nov 2007
Posts: 501
o/ for Mixer's idea ;)
2013-02-12 20:46
chatGPZ

Registered: Dec 2001
Posts: 11107
"Make stuff that you can listen on the background like Delta Ingame. Ambient. Progessive."
lightforce already won this compo years ago =P
2013-02-12 21:04
Soren

Registered: Dec 2001
Posts: 547
Did anyone ever suggest doing yodelling in sid music? ;)
2013-02-12 21:10
celticdesign

Registered: Oct 2005
Posts: 148
NO! Nooooooooo! /o\
2013-02-12 21:58
Romppainen
Account closed

Registered: Apr 2008
Posts: 40
Quoting Oswald
gangnam style compo

+1 if first price will be to get shot to death.
2013-02-13 09:05
NecroPolo

Registered: Jun 2009
Posts: 231
Quote: I'd love to see what comes out when people start doing remixes of their alltime favourite sid tunes...

Been there.

http://www.remix64.com/member/necropolo/

Mixer has a good point. Some diversity doesn't hurt.
2013-02-13 11:23
bugjam

Registered: Apr 2003
Posts: 2476
While I obvioulsly like limitations (otherwise I would not be on the C64), for me they should somehow make sense, meaning a SID as small as possible, using as little rastertime as possible or so could (in theory at least) serve a purpose (getting it into a tiny intro f.e.), while an arbitrary restriction like "use only 1 waveform" does not appeal to me very much, as it just artificially prevents one from using the power of the SID, without a specific goal - it is too "academic" for me, if you will. Hope my point is understandable. :-)
Therefore I would go for either tiny-SID or theme specific compos.
2013-02-13 17:58
Yogibear

Registered: Aug 2003
Posts: 208
I second this!
2013-02-13 18:38
tlr

Registered: Sep 2003
Posts: 1714
@bugjam: reduced number of voices make sense for game use with simultaneous sfx.

Another idea for a compo: interactive music.
I'm thinking something like the Delta loader here but it should be possible to do something much more radical.
2013-02-13 18:51
titan_ae
Account closed

Registered: Jun 2002
Posts: 46
A Digimusic Compo ofcourse ! This would be a real challenge for the most composers nowadays :)
2013-02-13 19:23
Mixer

Registered: Apr 2008
Posts: 422
I guess that "vanilla sid" competitions will get larger participation than those requiring mad programming skillz.

Digistuff is somewhere in between. Only a few pure C-64 digi-tools available(Polly) and really no complete editor/tracker for Digi-crossdevelopement either.

PS: would be nice to see the single osc chord stuff implemented in all sid-editors/players :) *wink* That should bring some new sound. (Will make code examples available soonish, which is a different discussion for another thread)
2013-02-13 19:31
Kristian

Registered: Apr 2002
Posts: 126
Imho, whatever kind of SID compo that involves coding is just lame. The same goes for any compo that requires you to learn a new player/editor. Let whatever compo limitations/rules you like be of such a form that people can use the player they are used to.
2013-02-13 20:57
Yogibear

Registered: Aug 2003
Posts: 208
I also second to this!
2013-02-13 21:29
Jammer

Registered: Nov 2002
Posts: 1289
What Kristian said ;)
2013-02-13 21:42
Peacemaker

Registered: Sep 2004
Posts: 243
Kristian is right.
2013-02-13 22:30
Hein

Registered: Apr 2004
Posts: 933
Oh, I think the Tiny Sid compos were pretty cool. A 3rd edition would be cool.

A themed compo is nice as well.
2013-02-13 23:15
Burglar

Registered: Dec 2004
Posts: 1031
imho there is nothing wrong setting up a tinysid compo that requires ppl to code or learn a new weird player. it's not like it's the only compo around ;)

the whole issue in a tinysid compo *is* about being super clever in sound AND code.

don't want or can't do it? no problem, we'll hear you in the 20 other compo's instead.

Anyhow, to take it a bit over the edge and I don't compose, so I think all sid compo's should be banned until I can enter too! ;)))
2013-02-14 08:20
Peacemaker

Registered: Sep 2004
Posts: 243
Dear Enno, you are not so wrong with your statement. But, try it vice versa: Nobody is stopping you (for example :) to start such a tiny-sid competition ;)

2013-02-14 10:58
chatGPZ

Registered: Dec 2001
Posts: 11107
"Let whatever compo limitations/rules you like be of such a form that people can use the player they are used to."
ban coding compos i say!
2013-02-14 11:25
Burglar

Registered: Dec 2004
Posts: 1031
Quoting Peacemaker
Dear Enno, you are not so wrong with your statement. But, try it vice versa: Nobody is stopping you (for example :) to start such a tiny-sid competition ;)

I thought you, Kristian and Jammer were trying to stop it ;)
2013-02-14 13:43
Kristian

Registered: Apr 2002
Posts: 126
No, by all means, a tiny SID compo would probably be cool.. though I would probably call it a coding competition rather than a music competiton.

Then again, just because _I_ can't code a player doesn't mean other composers can't, so you'd probably get a lot of composers to compete too :)
2013-02-14 14:44
Frantic

Registered: Mar 2003
Posts: 1627
When you reach Yoda state, there is no distinction between coding and making music. Amen.

Another Tiny SID compo? Well, then I suppose I would win once again. ;)
2013-02-14 17:03
Peacemaker

Registered: Sep 2004
Posts: 243
yeah, since most "composers" nowadays try to hide their bad composing-talent with "good" coding / extra-great-sounding instruments/players :D
2013-02-15 18:04
Xiny6581

Registered: Feb 2004
Posts: 72
WeMusic: Loveboat Theme :)
Yes, I want it and soon I'll arrange one myself ;)
2013-02-17 12:43
Akira

Registered: Oct 2003
Posts: 52
Perhaps a "must not sound like c64 scene music" compo :P Wher stuff like what Linus mentioned could be experimented ;) Would love to hear what composers do when out of their "style comfort zone" and that's more of a stylistic challenge than a technical one (and could involve more people who are daunted by coding stuff)
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